GRAPHICS: Move common OpenGL files into graphics/opengl

This commit is contained in:
Dries Harnie 2015-05-12 10:42:27 +02:00
parent bc80a12978
commit 36c8b3d2d5
16 changed files with 21 additions and 21 deletions

View file

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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_FRAMEBUFFER_H
#define GRAPHICS_FRAMEBUFFER_H
#include "graphics/opengl/system_headers.h"
#include "graphics/opengl/texture.h"
namespace Graphics {
class FrameBuffer : public Texture {
public:
FrameBuffer(uint width, uint height);
FrameBuffer(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height);
#ifdef AMIGAOS
~FrameBuffer() {}
void attach() {}
void detach() {}
#else
~FrameBuffer();
void attach();
void detach();
#endif
private:
void init();
GLuint _renderBuffers[2];
GLuint _frameBuffer;
};
}
#endif