GRAPHICS: Move common OpenGL files into graphics/opengl
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16 changed files with 21 additions and 21 deletions
55
graphics/opengl/framebuffer.h
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graphics/opengl/framebuffer.h
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_FRAMEBUFFER_H
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#define GRAPHICS_FRAMEBUFFER_H
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#include "graphics/opengl/system_headers.h"
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#include "graphics/opengl/texture.h"
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namespace Graphics {
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class FrameBuffer : public Texture {
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public:
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FrameBuffer(uint width, uint height);
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FrameBuffer(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height);
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#ifdef AMIGAOS
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~FrameBuffer() {}
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void attach() {}
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void detach() {}
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#else
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~FrameBuffer();
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void attach();
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void detach();
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#endif
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private:
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void init();
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GLuint _renderBuffers[2];
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GLuint _frameBuffer;
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};
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}
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#endif
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