MADS: Cleanup of game and player fields used during initialization

This commit is contained in:
Paul Gilbert 2014-03-27 21:04:27 -04:00
parent 103e87b404
commit 377cbbe77d
13 changed files with 150 additions and 138 deletions

View file

@ -269,7 +269,7 @@ void UserInterface::setup(int id) {
_v1E = -1;
_v1C = -1;
if (_vm->_game->_v1 == 5)
if (_vm->_game->_kernelMode == KERNEL_ACTIVE_CODE)
scene._userInterface._uiSlots.draw(false, false);
scene._action.clear();