CINE: Change Doxygen commands to match our CFC

svn-id: r48764
This commit is contained in:
Max Horn 2010-04-21 21:22:43 +00:00
parent 3edc151c5b
commit 37b7be4519
18 changed files with 770 additions and 566 deletions

View file

@ -52,9 +52,10 @@ bool loadChunkHeader(Common::SeekableReadStream &in, ChunkHeader &header) {
return !(in.eos() || in.err());
}
/*! \brief Savegame format detector
* \param fHandle Savefile to check
* \return Savegame format on success, ANIMSIZE_UNKNOWN on failure
/**
* Savegame format detector
* @param fHandle Savefile to check
* @return Savegame format on success, ANIMSIZE_UNKNOWN on failure
*
* This function seeks through the savefile and tries to determine the
* savegame format it uses. There's a miniscule chance that the detection
@ -174,9 +175,10 @@ enum CineSaveGameFormat detectSaveGameFormat(Common::SeekableReadStream &fHandle
return result;
}
/*! \brief Restore script list item from savefile
* \param fHandle Savefile handle open for reading
* \param isGlobal Restore object or global script?
/**
* Restore script list item from savefile
* @param fHandle Savefile handle open for reading
* @param isGlobal Restore object or global script?
*/
void loadScriptFromSave(Common::SeekableReadStream &fHandle, bool isGlobal) {
ScriptVars localVars, labels;
@ -208,8 +210,9 @@ void loadScriptFromSave(Common::SeekableReadStream &fHandle, bool isGlobal) {
}
}
/*! \brief Restore overlay sprites from savefile
* \param fHandle Savefile open for reading
/**
* Restore overlay sprites from savefile
* @param fHandle Savefile open for reading
*/
void loadOverlayFromSave(Common::SeekableReadStream &fHandle) {
overlay tmp;
@ -349,7 +352,7 @@ void saveCommandVariables(Common::OutSaveFile &out) {
}
}
/*! \brief Save the 80 bytes long command buffer padded to that length with zeroes. */
/** Save the 80 bytes long command buffer padded to that length with zeroes. */
void saveCommandBuffer(Common::OutSaveFile &out) {
// Let's make sure there's space for the trailing zero
// (That's why we subtract one from the maximum command buffer size here).
@ -983,10 +986,11 @@ void CineEngine::makeSave(char *saveFileName) {
setMouseCursor(MOUSE_CURSOR_NORMAL);
}
/*! \brief Load animDataTable from save
* \param fHandle Savefile open for reading
* \param saveGameFormat The used savegame format
* \todo Add Operation Stealth savefile support
/**
* Load animDataTable from save
* @param fHandle Savefile open for reading
* @param saveGameFormat The used savegame format
* @todo Add Operation Stealth savefile support
*
* Unlike the old code, this one actually rebuilds the table one frame
* at a time.