restrict various o5_resourceRoutines modifications to Zak256

svn-id: r5771
This commit is contained in:
Max Horn 2002-12-01 12:55:48 +00:00
parent 7098159101
commit 37c0b1be55

View file

@ -1507,7 +1507,7 @@ void Scumm::o5_resourceRoutines()
_opcode = fetchScriptByte();
if (_opcode != 17)
resid = getVarOrDirectByte(0x80);
if (_features & GF_OLD256)
if (_gameId == GID_ZAK256)
_opcode &= 0x3F;
else
_opcode &= 0x1F;
@ -1519,7 +1519,7 @@ void Scumm::o5_resourceRoutines()
ensureResourceLoaded(resType[_opcode-1], resid);
break;
case 4: // load room
if (_features & GF_OLD256) {
if (_gameId == GID_ZAK256) {
ensureResourceLoaded(rtRoom, resid);
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
@ -1535,8 +1535,8 @@ void Scumm::o5_resourceRoutines()
case 6: // nuke sound
case 7: // nuke costume
case 8: // nuke room
if (_features & GF_OLD256)
warning("o5_resourceRoutines %d should not occure in GF_OLD256 games", _opcode);
if (_gameId == GID_ZAK256)
warning("o5_resourceRoutines %d should not occur in Zak256", _opcode);
else
setResourceCounter(resType[_opcode-5], resid, 0x7F);
break;