First step in restructuring engine code:
- code has been consolidated in fewer files - new table-driven parsers/execution - some functions has been pushed down the engine hierarchy - Parallaction_br now inherits from Parallaction_ns svn-id: r28711
This commit is contained in:
parent
2bfc4466df
commit
37cdd1c69a
21 changed files with 3380 additions and 3193 deletions
857
engines/parallaction/exec_ns.cpp
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857
engines/parallaction/exec_ns.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/sound.h"
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namespace Parallaction {
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#define INST_ON 1
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#define INST_OFF 2
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#define INST_X 3
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#define INST_Y 4
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#define INST_Z 5
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#define INST_F 6
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#define INST_LOOP 7
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#define INST_ENDLOOP 8
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#define INST_SHOW 9
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#define INST_INC 10
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#define INST_DEC 11
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#define INST_SET 12
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#define INST_PUT 13
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#define INST_CALL 14
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#define INST_WAIT 15
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#define INST_START 16
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#define INST_SOUND 17
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#define INST_MOVE 18
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#define INST_END 19
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typedef OpcodeImpl<Parallaction_ns> OpcodeV1;
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#define COMMAND_OPCODE(op) OpcodeV1(this, &Parallaction_ns::cmdOp_##op)
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#define DECLARE_COMMAND_OPCODE(op) void Parallaction_ns::cmdOp_##op()
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#define INSTRUCTION_OPCODE(op) OpcodeV1(this, &Parallaction_ns::instOp_##op)
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#define DECLARE_INSTRUCTION_OPCODE(op) void Parallaction_ns::instOp_##op()
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DECLARE_INSTRUCTION_OPCODE(on) {
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(*_instRunCtxt.inst)->_opBase._a->_flags |= kFlagsActive;
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(*_instRunCtxt.inst)->_opBase._a->_flags &= ~kFlagsRemove;
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}
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DECLARE_INSTRUCTION_OPCODE(off) {
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(*_instRunCtxt.inst)->_opBase._a->_flags |= kFlagsRemove;
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}
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DECLARE_INSTRUCTION_OPCODE(loop) {
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if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
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_instRunCtxt.a->_program->_loopCounter = (*_instRunCtxt.inst)->_opBase._loopCounter._value;
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} else {
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_instRunCtxt.a->_program->_loopCounter = *(*_instRunCtxt.inst)->_opBase._loopCounter._pvalue;
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}
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_instRunCtxt.a->_program->_loopStart = _instRunCtxt.inst;
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}
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DECLARE_INSTRUCTION_OPCODE(endloop) {
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if (--_instRunCtxt.a->_program->_loopCounter > 0) {
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_instRunCtxt.inst = _instRunCtxt.a->_program->_loopStart;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(inc) {
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int16 _si = 0;
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int16 _ax = 0, _bx = 0;
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if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
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_si = (*_instRunCtxt.inst)->_opB._value;
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} else {
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_si = *(*_instRunCtxt.inst)->_opB._pvalue;
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}
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if ((*_instRunCtxt.inst)->_flags & kInstMod) { // mod
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_bx = (_si > 0 ? _si : -_si);
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if (_instRunCtxt.modCounter % _bx != 0) return;
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_si = (_si > 0 ? 1 : -1);
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}
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if ((*_instRunCtxt.inst)->_flags & kInstUsesLocal) { // local
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if ((*_instRunCtxt.inst)->_index == INST_INC) _ax = _si;
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else _ax = -_si;
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(*_instRunCtxt.inst)->_opA._local->_value += _ax;
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wrapLocalVar((*_instRunCtxt.inst)->_opA._local);
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return;
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}
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// built-in variable (x, y, z, f)
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if ((*_instRunCtxt.inst)->_index == INST_INC) _ax = _si;
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else _ax = -_si;
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*(*_instRunCtxt.inst)->_opA._pvalue += _ax;
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}
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DECLARE_INSTRUCTION_OPCODE(set) {
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int16 _si;
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if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
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_si = (*_instRunCtxt.inst)->_opB._value;
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} else {
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_si = *(*_instRunCtxt.inst)->_opB._pvalue;
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}
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if ((*_instRunCtxt.inst)->_flags & kInstUsesLocal) {
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(*_instRunCtxt.inst)->_opA._local->_value = _si;
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} else {
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*(*_instRunCtxt.inst)->_opA._pvalue = _si;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(put) {
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Graphics::Surface v18;
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v18.w = (*_instRunCtxt.inst)->_opBase._a->width();
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v18.h = (*_instRunCtxt.inst)->_opBase._a->height();
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v18.pixels = (*_instRunCtxt.inst)->_opBase._a->getFrameData((*_instRunCtxt.inst)->_opBase._a->_frame);
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if ((*_instRunCtxt.inst)->_flags & kInstMaskedPut) {
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uint16 _si = _gfx->queryMask((*_instRunCtxt.inst)->_opB._value);
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_gfx->blitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, _si, Gfx::kBitBack);
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_gfx->blitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, _si, Gfx::kBit2);
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} else {
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_gfx->flatBlitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, Gfx::kBitBack);
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_gfx->flatBlitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, Gfx::kBit2);
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}
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}
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DECLARE_INSTRUCTION_OPCODE(null) {
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}
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DECLARE_INSTRUCTION_OPCODE(invalid) {
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error("Can't execute invalid opcode %i", (*_instRunCtxt.inst)->_index);
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}
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DECLARE_INSTRUCTION_OPCODE(call) {
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callFunction((*_instRunCtxt.inst)->_opBase._index, 0);
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}
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DECLARE_INSTRUCTION_OPCODE(wait) {
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if (_engineFlags & kEngineWalking)
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_instRunCtxt.suspend = true;
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}
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DECLARE_INSTRUCTION_OPCODE(start) {
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(*_instRunCtxt.inst)->_opBase._a->_flags |= (kFlagsActing | kFlagsActive);
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}
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DECLARE_INSTRUCTION_OPCODE(sound) {
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_activeZone = (*_instRunCtxt.inst)->_opBase._z;
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}
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DECLARE_INSTRUCTION_OPCODE(move) {
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WalkNodeList *v4 = _char._builder.buildPath(*(*_instRunCtxt.inst)->_opA._pvalue, *(*_instRunCtxt.inst)->_opB._pvalue);
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addJob(&jobWalk, v4, kPriority19 );
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_engineFlags |= kEngineWalking;
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}
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DECLARE_INSTRUCTION_OPCODE(end) {
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if ((_instRunCtxt.a->_flags & kFlagsLooping) == 0) {
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_instRunCtxt.a->_flags &= ~kFlagsActing;
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runCommands(_instRunCtxt.a->_commands, _instRunCtxt.a);
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}
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_instRunCtxt.a->_program->_ip = _instRunCtxt.a->_program->_instructions.begin();
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_instRunCtxt.suspend = true;
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}
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void Parallaction_ns::wrapLocalVar(LocalVariable *local) {
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if (local->_value >= local->_max)
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local->_value = local->_min;
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if (local->_value < local->_min)
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local->_value = local->_max - 1;
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return;
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}
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DECLARE_COMMAND_OPCODE(invalid) {
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error("Can't execute invalid command '%i'", _cmdRunCtxt.cmd->_id);
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}
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DECLARE_COMMAND_OPCODE(set) {
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if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
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_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
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_commandFlags |= _cmdRunCtxt.cmd->u._flags;
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} else {
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_localFlags[_currentLocationIndex] |= _cmdRunCtxt.cmd->u._flags;
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}
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}
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DECLARE_COMMAND_OPCODE(clear) {
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if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
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_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
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_commandFlags &= ~_cmdRunCtxt.cmd->u._flags;
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} else {
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_localFlags[_currentLocationIndex] &= ~_cmdRunCtxt.cmd->u._flags;
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}
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}
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DECLARE_COMMAND_OPCODE(start) {
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_cmdRunCtxt.cmd->u._animation->_flags |= kFlagsActing;
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}
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DECLARE_COMMAND_OPCODE(speak) {
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_activeZone = _cmdRunCtxt.cmd->u._zone;
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}
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DECLARE_COMMAND_OPCODE(get) {
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_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsFixed;
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if (!runZone(_cmdRunCtxt.cmd->u._zone)) {
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runCommands(_cmdRunCtxt.cmd->u._zone->_commands);
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}
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}
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DECLARE_COMMAND_OPCODE(location) {
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strcpy(_location._name, _cmdRunCtxt.cmd->u._string);
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_engineFlags |= kEngineChangeLocation;
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}
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DECLARE_COMMAND_OPCODE(open) {
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_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsClosed;
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if (_cmdRunCtxt.cmd->u._zone->u.door->_cnv) {
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addJob(&jobToggleDoor, (void*)_cmdRunCtxt.cmd->u._zone, kPriority18 );
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}
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}
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DECLARE_COMMAND_OPCODE(close) {
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_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsClosed;
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if (_cmdRunCtxt.cmd->u._zone->u.door->_cnv) {
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addJob(&jobToggleDoor, (void*)_cmdRunCtxt.cmd->u._zone, kPriority18 );
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}
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}
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DECLARE_COMMAND_OPCODE(on) {
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// WORKAROUND: the original DOS-based engine didn't check u->_zone before dereferencing
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// the pointer to get structure members, thus leading to crashes in systems with memory
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// protection.
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// As a side note, the overwritten address is the 5th entry in the DOS interrupt table
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// (print screen handler): this suggests that a system would hang when the print screen
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// key is pressed after playing Nippon Safes, provided that this code path is taken.
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if (_cmdRunCtxt.cmd->u._zone != NULL) {
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_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsRemove;
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_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsActive;
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if ((_cmdRunCtxt.cmd->u._zone->_type & 0xFFFF) == kZoneGet) {
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addJob(&jobDisplayDroppedItem, _cmdRunCtxt.cmd->u._zone, kPriority17 );
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}
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}
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}
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DECLARE_COMMAND_OPCODE(off) {
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_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsRemove;
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}
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DECLARE_COMMAND_OPCODE(call) {
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callFunction(_cmdRunCtxt.cmd->u._callable, _cmdRunCtxt.z);
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}
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DECLARE_COMMAND_OPCODE(toggle) {
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if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
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_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
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_commandFlags ^= _cmdRunCtxt.cmd->u._flags;
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} else {
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_localFlags[_currentLocationIndex] ^= _cmdRunCtxt.cmd->u._flags;
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}
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}
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DECLARE_COMMAND_OPCODE(drop){
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dropItem( _cmdRunCtxt.cmd->u._object );
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}
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DECLARE_COMMAND_OPCODE(quit) {
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_engineFlags |= kEngineQuit;
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}
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DECLARE_COMMAND_OPCODE(move) {
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if ((_char._ani._flags & kFlagsRemove) || (_char._ani._flags & kFlagsActive) == 0) {
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return;
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}
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WalkNodeList *vC = _char._builder.buildPath(_cmdRunCtxt.cmd->u._move.x, _cmdRunCtxt.cmd->u._move.y);
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addJob(&jobWalk, vC, kPriority19 );
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_engineFlags |= kEngineWalking;
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}
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DECLARE_COMMAND_OPCODE(stop) {
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_cmdRunCtxt.cmd->u._animation->_flags &= ~kFlagsActing;
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}
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void jobDisplayAnimations(void *parm, Job *j) {
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Graphics::Surface v14;
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uint16 _si = 0;
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for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
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Animation *v18 = *it;
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if ((v18->_flags & kFlagsActive) && ((v18->_flags & kFlagsRemove) == 0)) {
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v14.w = v18->width();
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v14.h = v18->height();
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int16 frame = CLIP((int)v18->_frame, 0, v18->getFrameNum()-1);
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v14.pixels = v18->getFrameData(frame);
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if (v18->_flags & kFlagsNoMasked)
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_si = 3;
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else
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_si = _vm->_gfx->queryMask(v18->_top + v18->height());
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debugC(9, kDebugLocation, "jobDisplayAnimations(%s, x:%i, y:%i, z:%i, w:%i, h:%i, f:%i/%i, %p)", v18->_label._text, v18->_left, v18->_top, _si, v14.w, v14.h,
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frame, v18->getFrameNum(), v14.pixels);
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_vm->_gfx->blitCnv(&v14, v18->_left, v18->_top, _si, Gfx::kBitBack);
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}
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if (((v18->_flags & kFlagsActive) == 0) && (v18->_flags & kFlagsRemove)) {
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v18->_flags &= ~kFlagsRemove;
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v18->_oldPos.x = -1000;
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}
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if ((v18->_flags & kFlagsActive) && (v18->_flags & kFlagsRemove)) {
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v18->_flags &= ~kFlagsActive;
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v18->_flags |= kFlagsRemove;
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}
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}
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// printf("done\n");
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return;
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}
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void jobEraseAnimations(void *arg_0, Job *j) {
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debugC(3, kDebugJobs, "jobEraseAnimations");
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for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
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Animation *a = *it;
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if (((a->_flags & kFlagsActive) == 0) && ((a->_flags & kFlagsRemove) == 0)) continue;
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Common::Rect r(a->width(), a->height());
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r.moveTo(a->_oldPos);
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_vm->_gfx->restoreBackground(r);
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if (arg_0) {
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a->_oldPos.x = a->_left;
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a->_oldPos.y = a->_top;
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}
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}
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return;
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}
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void jobRunScripts(void *parm, Job *j) {
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debugC(3, kDebugJobs, "jobRunScripts");
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static uint16 modCounter = 0;
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for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
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Animation *a = *it;
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if (a->_flags & kFlagsCharacter)
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a->_z = a->_top + a->height();
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if ((a->_flags & kFlagsActing) == 0)
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continue;
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InstructionList::iterator inst = a->_program->_ip;
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while (((*inst)->_index != INST_SHOW) && (a->_flags & kFlagsActing)) {
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debugC(9, kDebugJobs, "Animation: %s, instruction: %s", a->_label._text, (*inst)->_index == INST_END ? "end" : _vm->_instructionNamesRes[(*inst)->_index - 1]);
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_vm->_instRunCtxt.inst = inst;
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_vm->_instRunCtxt.a = a;
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_vm->_instRunCtxt.modCounter = modCounter;
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_vm->_instRunCtxt.suspend = false;
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(*_vm->_instructionOpcodes[(*inst)->_index])();
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inst = _vm->_instRunCtxt.inst; // handles endloop correctly
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if (_vm->_instRunCtxt.suspend)
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goto label1;
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inst++;
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}
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a->_program->_ip = ++inst;
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label1:
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if (a->_flags & kFlagsCharacter)
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a->_z = a->_top + a->height();
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}
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_vm->sortAnimations();
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modCounter++;
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return;
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}
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void Parallaction::runCommands(CommandList& list, Zone *z) {
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debugC(1, kDebugLocation, "runCommands");
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|
||||
CommandList::iterator it = list.begin();
|
||||
for ( ; it != list.end(); it++) {
|
||||
|
||||
Command *cmd = *it;
|
||||
uint32 v8 = _localFlags[_currentLocationIndex];
|
||||
|
||||
if (_engineFlags & kEngineQuit)
|
||||
break;
|
||||
|
||||
if (cmd->_flagsOn & kFlagsGlobal) {
|
||||
v8 = _commandFlags | kFlagsGlobal;
|
||||
}
|
||||
|
||||
if ((cmd->_flagsOn & v8) != cmd->_flagsOn) continue;
|
||||
if ((cmd->_flagsOff & ~v8) != cmd->_flagsOff) continue;
|
||||
|
||||
debugC(1, kDebugLocation, "runCommands[%i]: %s (on: %x, off: %x)", cmd->_id, _commandsNamesRes[cmd->_id-1], cmd->_flagsOn, cmd->_flagsOff);
|
||||
|
||||
_cmdRunCtxt.z = z;
|
||||
_cmdRunCtxt.cmd = cmd;
|
||||
|
||||
(*_commandOpcodes[cmd->_id])();
|
||||
}
|
||||
|
||||
debugC(1, kDebugLocation, "runCommands completed");
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// displays character head commenting an examined object
|
||||
//
|
||||
// works on the frontbuffer
|
||||
//
|
||||
void Parallaction::displayCharacterComment(ExamineData *data) {
|
||||
if (data->_description == NULL) return;
|
||||
|
||||
// NOTE: saving visible screen before displaying comment allows
|
||||
// to restore the exact situation after the comment is deleted.
|
||||
// This means animations are restored in the exact position as
|
||||
// they were, thus avoiding clipping effect as signalled in
|
||||
// BUG item #1762614.
|
||||
_gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
|
||||
|
||||
_gfx->setFont(_dialogueFont);
|
||||
_gfx->flatBlitCnv(_char._talk, 0, 190, 80, Gfx::kBitFront);
|
||||
|
||||
int16 v26, v28;
|
||||
_gfx->getStringExtent(data->_description, 130, &v28, &v26);
|
||||
Common::Rect r(v28, v26);
|
||||
r.moveTo(140, 10);
|
||||
_gfx->drawBalloon(r, 0);
|
||||
_gfx->displayWrappedString(data->_description, 140, 10, 0, 130);
|
||||
|
||||
waitUntilLeftClick();
|
||||
|
||||
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
|
||||
_gfx->updateScreen();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// ZONE TYPE: EXAMINE
|
||||
//
|
||||
|
||||
// display detail view of an item (and eventually comments)
|
||||
//
|
||||
// works on the frontbuffer
|
||||
//
|
||||
|
||||
void Parallaction::displayItemComment(ExamineData *data) {
|
||||
|
||||
if (data->_description == NULL) return;
|
||||
|
||||
_gfx->setHalfbriteMode(true);
|
||||
|
||||
char v68[PATH_LEN];
|
||||
strcpy(v68, data->_filename);
|
||||
data->_cnv = _disk->loadStatic(v68);
|
||||
_gfx->flatBlitCnv(data->_cnv, 140, (_screenHeight - data->_cnv->h)/2, Gfx::kBitFront);
|
||||
delete data->_cnv;
|
||||
|
||||
int16 v6A = 0, v6C = 0;
|
||||
|
||||
_gfx->setFont(_dialogueFont);
|
||||
_gfx->getStringExtent(data->_description, 130, &v6C, &v6A);
|
||||
Common::Rect r(v6C, v6A);
|
||||
r.moveTo(0, 90);
|
||||
_gfx->drawBalloon(r, 0);
|
||||
_gfx->flatBlitCnv(_char._head, 100, 152, Gfx::kBitFront);
|
||||
_gfx->displayWrappedString(data->_description, 0, 90, 0, 130);
|
||||
|
||||
jobEraseAnimations((void*)1, NULL);
|
||||
_gfx->updateScreen();
|
||||
|
||||
waitUntilLeftClick();
|
||||
|
||||
_gfx->setHalfbriteMode(false);
|
||||
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
|
||||
_gfx->updateScreen();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint16 Parallaction::runZone(Zone *z) {
|
||||
debugC(3, kDebugLocation, "runZone (%s)", z->_label._text);
|
||||
|
||||
uint16 subtype = z->_type & 0xFFFF;
|
||||
|
||||
debugC(3, kDebugLocation, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16);
|
||||
switch(subtype) {
|
||||
|
||||
case kZoneExamine:
|
||||
if (z->u.examine->_filename) {
|
||||
displayItemComment(z->u.examine);
|
||||
} else {
|
||||
displayCharacterComment(z->u.examine);
|
||||
}
|
||||
break;
|
||||
|
||||
case kZoneGet:
|
||||
if (z->_flags & kFlagsFixed) break;
|
||||
if (pickupItem(z) != 0) {
|
||||
return 1;
|
||||
}
|
||||
z->_flags |= kFlagsRemove;
|
||||
break;
|
||||
|
||||
case kZoneDoor:
|
||||
if (z->_flags & kFlagsLocked) break;
|
||||
z->_flags ^= kFlagsClosed;
|
||||
if (z->u.door->_cnv == NULL) break;
|
||||
addJob(&jobToggleDoor, z, kPriority18 );
|
||||
break;
|
||||
|
||||
case kZoneHear:
|
||||
_soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60);
|
||||
break;
|
||||
|
||||
case kZoneSpeak:
|
||||
runDialogue(z->u.speak);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
debugC(3, kDebugLocation, "runZone completed");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
// ZONE TYPE: DOOR
|
||||
//
|
||||
void jobToggleDoor(void *parm, Job *j) {
|
||||
|
||||
static byte count = 0;
|
||||
|
||||
Zone *z = (Zone*)parm;
|
||||
|
||||
if (z->u.door->_cnv) {
|
||||
Common::Rect r(z->_left, z->_top, z->_left+z->u.door->_cnv->_width, z->_top+z->u.door->_cnv->_height);
|
||||
|
||||
uint16 _ax = (z->_flags & kFlagsClosed ? 1 : 0);
|
||||
_vm->_gfx->restoreDoorBackground(r, z->u.door->_cnv->getFramePtr(_ax), z->u.door->_background);
|
||||
|
||||
_ax = (z->_flags & kFlagsClosed ? 0 : 1);
|
||||
_vm->_gfx->flatBlitCnv(z->u.door->_cnv, _ax, z->_left, z->_top, Gfx::kBitBack);
|
||||
_vm->_gfx->flatBlitCnv(z->u.door->_cnv, _ax, z->_left, z->_top, Gfx::kBit2);
|
||||
}
|
||||
|
||||
count++;
|
||||
if (count == 2) {
|
||||
j->_finished = 1;
|
||||
count = 0;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// ZONE TYPE: GET
|
||||
//
|
||||
|
||||
int16 Parallaction::pickupItem(Zone *z) {
|
||||
int r = addInventoryItem(z->u.get->_icon);
|
||||
if (r == 0)
|
||||
addJob(&jobRemovePickedItem, z, kPriority17 );
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
void jobRemovePickedItem(void *parm, Job *j) {
|
||||
|
||||
Zone *z = (Zone*)parm;
|
||||
|
||||
static uint16 count = 0;
|
||||
|
||||
if (z->u.get->_cnv) {
|
||||
Common::Rect r(z->_left, z->_top, z->_left + z->u.get->_cnv->w, z->_top + z->u.get->_cnv->h);
|
||||
|
||||
_vm->_gfx->restoreGetBackground(r, z->u.get->_backup);
|
||||
}
|
||||
|
||||
count++;
|
||||
if (count == 2) {
|
||||
count = 0;
|
||||
j->_finished = 1;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void jobDisplayDroppedItem(void *parm, Job *j) {
|
||||
// printf("jobDisplayDroppedItem...");
|
||||
|
||||
Zone *z = (Zone*)parm;
|
||||
|
||||
if (z->u.get->_cnv) {
|
||||
if (j->_count == 0) {
|
||||
_vm->_gfx->backupGetBackground(z->u.get, z->_left, z->_top);
|
||||
}
|
||||
|
||||
_vm->_gfx->flatBlitCnv(z->u.get->_cnv, z->_left, z->_top, Gfx::kBitBack);
|
||||
_vm->_gfx->flatBlitCnv(z->u.get->_cnv, z->_left, z->_top, Gfx::kBit2);
|
||||
}
|
||||
|
||||
j->_count++;
|
||||
if (j->_count == 2) {
|
||||
j->_count = 0;
|
||||
j->_finished = 1;
|
||||
}
|
||||
|
||||
// printf("done");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Zone *Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
|
||||
// printf("hitZone(%i, %i, %i)", type, x, y);
|
||||
|
||||
uint16 _di = y;
|
||||
uint16 _si = x;
|
||||
|
||||
for (ZoneList::iterator it = _zones.begin(); it != _zones.end(); it++) {
|
||||
// printf("Zone name: %s", z->_name);
|
||||
|
||||
Zone *z = *it;
|
||||
|
||||
if (z->_flags & kFlagsRemove) continue;
|
||||
|
||||
Common::Rect r;
|
||||
z->getRect(r);
|
||||
r.right++; // adjust border because Common::Rect doesn't include bottom-right edge
|
||||
r.bottom++;
|
||||
|
||||
r.grow(-1); // allows some tolerance for mouse click
|
||||
|
||||
if (!r.contains(_si, _di)) {
|
||||
|
||||
// out of Zone, so look for special values
|
||||
if ((z->_left == -2) || (z->_left == -3)) {
|
||||
|
||||
// WORKAROUND: this huge condition is needed because we made TypeData a collection of structs
|
||||
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
|
||||
// but we need to check it separately here. The same workaround is applied in freeZones.
|
||||
if ((((z->_type & 0xFFFF) == kZoneMerge) && (((_si == z->u.merge->_obj1) && (_di == z->u.merge->_obj2)) || ((_si == z->u.merge->_obj2) && (_di == z->u.merge->_obj1)))) ||
|
||||
(((z->_type & 0xFFFF) == kZoneGet) && ((_si == z->u.get->_icon) || (_di == z->u.get->_icon)))) {
|
||||
|
||||
// special Zone
|
||||
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
|
||||
return z;
|
||||
if (z->_type == type)
|
||||
return z;
|
||||
if ((z->_type & 0xFFFF0000) == type)
|
||||
return z;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (z->_left != -1)
|
||||
continue;
|
||||
if (_si < _char._ani._left)
|
||||
continue;
|
||||
if (_si > (_char._ani._left + _char._ani.width()))
|
||||
continue;
|
||||
if (_di < _char._ani._top)
|
||||
continue;
|
||||
if (_di > (_char._ani._top + _char._ani.height()))
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
// normal Zone
|
||||
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
|
||||
return z;
|
||||
if (z->_type == type)
|
||||
return z;
|
||||
if ((z->_type & 0xFFFF0000) == type)
|
||||
return z;
|
||||
|
||||
}
|
||||
|
||||
|
||||
int16 _a, _b, _c, _d, _e, _f;
|
||||
for (AnimationList::iterator it = _animations.begin(); it != _animations.end(); it++) {
|
||||
|
||||
Animation *a = *it;
|
||||
|
||||
_a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation
|
||||
_e = ((_si >= a->_left + a->width()) || (_si <= a->_left)) ? 0 : 1; // _e: horizontal range
|
||||
_f = ((_di >= a->_top + a->height()) || (_di <= a->_top)) ? 0 : 1; // _f: vertical range
|
||||
|
||||
_b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
|
||||
_c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object
|
||||
_d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type
|
||||
|
||||
if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) {
|
||||
|
||||
return a;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void Parallaction_ns::initOpcodes() {
|
||||
|
||||
static const OpcodeV1 op1[] = {
|
||||
INSTRUCTION_OPCODE(invalid),
|
||||
INSTRUCTION_OPCODE(on),
|
||||
INSTRUCTION_OPCODE(off),
|
||||
INSTRUCTION_OPCODE(set), // x
|
||||
INSTRUCTION_OPCODE(set), // y
|
||||
INSTRUCTION_OPCODE(set), // z
|
||||
INSTRUCTION_OPCODE(set), // f
|
||||
INSTRUCTION_OPCODE(loop),
|
||||
INSTRUCTION_OPCODE(endloop),
|
||||
INSTRUCTION_OPCODE(null),
|
||||
INSTRUCTION_OPCODE(inc),
|
||||
INSTRUCTION_OPCODE(inc), // dec
|
||||
INSTRUCTION_OPCODE(set),
|
||||
INSTRUCTION_OPCODE(put),
|
||||
INSTRUCTION_OPCODE(call),
|
||||
INSTRUCTION_OPCODE(wait),
|
||||
INSTRUCTION_OPCODE(start),
|
||||
INSTRUCTION_OPCODE(sound),
|
||||
INSTRUCTION_OPCODE(move),
|
||||
INSTRUCTION_OPCODE(end)
|
||||
};
|
||||
|
||||
uint i;
|
||||
for (i = 0; i < ARRAYSIZE(op1); i++)
|
||||
_instructionOpcodes.push_back(&op1[i]);
|
||||
|
||||
static const OpcodeV1 op3[] = {
|
||||
COMMAND_OPCODE(invalid),
|
||||
COMMAND_OPCODE(set),
|
||||
COMMAND_OPCODE(clear),
|
||||
COMMAND_OPCODE(start),
|
||||
COMMAND_OPCODE(speak),
|
||||
COMMAND_OPCODE(get),
|
||||
COMMAND_OPCODE(location),
|
||||
COMMAND_OPCODE(open),
|
||||
COMMAND_OPCODE(close),
|
||||
COMMAND_OPCODE(on),
|
||||
COMMAND_OPCODE(off),
|
||||
COMMAND_OPCODE(call),
|
||||
COMMAND_OPCODE(toggle),
|
||||
COMMAND_OPCODE(drop),
|
||||
COMMAND_OPCODE(quit),
|
||||
COMMAND_OPCODE(move),
|
||||
COMMAND_OPCODE(stop)
|
||||
};
|
||||
|
||||
for (i = 0; i < ARRAYSIZE(op3); i++)
|
||||
_commandOpcodes.push_back(&op3[i]);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // namespace Parallaction
|
Loading…
Add table
Add a link
Reference in a new issue