Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to

restore the music state correctly. The one example I know of is when saving
between using the hair and the powder on Frog Rock, but there are probably
others as well.

svn-id: r18229
This commit is contained in:
Torbjörn Andersson 2005-05-23 07:05:42 +00:00
parent 84f0ccf241
commit 37d4e9499d
2 changed files with 12 additions and 2 deletions

View file

@ -45,7 +45,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
#define CURRENT_VER 53
#define CURRENT_VER 54
/**
* An auxillary macro, used to specify savegame versions. We use this instead