Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
restore the music state correctly. The one example I know of is when saving between using the hair and the powder on Frog Rock, but there are probably others as well. svn-id: r18229
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@ -45,7 +45,7 @@ namespace Scumm {
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* only saves/loads those which are valid for the version of the savegame
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* which is being loaded/saved currently.
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*/
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#define CURRENT_VER 53
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#define CURRENT_VER 54
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/**
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* An auxillary macro, used to specify savegame versions. We use this instead
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