Just enhance the debug info for the text routines. Working on font decoding now.

This commit is contained in:
James Brown 2003-08-21 10:27:21 +00:00
parent afb657b047
commit 380f95965b

48
lua.cpp
View file

@ -675,18 +675,54 @@ void GetControlState() {
// Text functions
static void MakeTextObject() {
char *line = lua_getstring(lua_getparam(1));
char *line = lua_getstring(lua_getparam(1)), *key_text = NULL, *val_text = NULL;
lua_Object table_obj = lua_getparam(2), key;
std::string text = Localizer::instance()->localize(line);
// TextObject *textObj = check_textobject(2);
warning("STUB: MakeTextObject(%s, <textObject>) = %s", line, text.c_str());
printf("STUB: MakeTextObject(%s, {", line);
while(1) {
lua_pushobject(table_obj);
if (key_text)
lua_pushobject(key);
else
lua_pushnil();
lua_call("next");
key=lua_getresult(1);
if (lua_isnil(key))
break;
key_text=lua_getstring(key);
val_text=lua_getstring(lua_getresult(2));
printf(" %s=%s ", key_text, val_text);
}
printf("}) = %s\n", text.c_str());
}
static void ChangeTextObject() {
char *line = lua_getstring(lua_getparam(1));
// TextObject *text = check_textobject(2);
char *line = lua_getstring(lua_getparam(1)), *key_text = NULL, *val_text = NULL;
lua_Object table_obj = lua_getparam(2), key;
warning("STUB: ChangeTextObject(%s, <textObject>)", line);
printf("STUB: ChangeTextObject(%s, ", line);
while(1) {
lua_pushobject(table_obj);
if (key_text)
lua_pushobject(key);
else
lua_pushnil();
lua_call("next");
key=lua_getresult(1);
if (lua_isnil(key))
break;
key_text=lua_getstring(key);
val_text=lua_getstring(lua_getresult(2));
printf(" %s=%s ", key_text, val_text);
}
printf(")\n");
}
static void GetTextObjectDimensions() {