Commit FIXME to fix Largo bridge actor-direction bug

svn-id: r4124
This commit is contained in:
James Brown 2002-04-28 05:24:18 +00:00
parent e82ed1f4fd
commit 385c91733e
2 changed files with 16 additions and 0 deletions

View file

@ -985,6 +985,14 @@ void Scumm::o5_cutscene()
void Scumm::o5_endCutscene() void Scumm::o5_endCutscene()
{ {
// FIXME MI2: wrong direction/levitation of G. on the bridge
if ((_gameId == GID_MONKEY2) && (_currentRoom == 7) &&
(vm.slot[_currentScript].number == 203)) {
Actor *a = derefActor(1);
if (a->x == 571)
a->facing = 90;
}
endCutscene(); endCutscene();
} }

View file

@ -224,6 +224,10 @@ SOURCE=.\boxes.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=".\config-file.cpp"
# End Source File
# Begin Source File
SOURCE=.\costume.cpp SOURCE=.\costume.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -476,6 +480,10 @@ SOURCE=.\cdmusic.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=".\config-file.h"
# End Source File
# Begin Source File
SOURCE=.\sound\fmopl.h SOURCE=.\sound\fmopl.h
# End Source File # End Source File
# Begin Source File # Begin Source File