SHERLOCK: Fixes for talk setup and portrait loading
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3be28b495d
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38b6aa70a8
6 changed files with 31 additions and 25 deletions
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@ -2200,7 +2200,6 @@ void UserInterface::checkUseAction(const UseType *use, const Common::String &inv
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if (targetNum != -1) {
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// Found a target, so do the action
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const UseType &action = use[targetNum];
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int messageNum = action._cAnimNum;
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events.setCursor(WAIT);
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@ -2318,7 +2317,7 @@ void UserInterface::checkAction(ActionType &action, const char *const messages[]
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people[AL]._sequenceNumber = dir;
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people.gotoStand(people[AL]);
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talk.talkTo(action._names[nameIdx] + 2);
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talk.talkTo(action._names[nameIdx].c_str() + 2);
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if (ch == 'T')
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doCAnim = false;
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}
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