cleanup
svn-id: r11588
This commit is contained in:
parent
3080be97e0
commit
38c4321f59
7 changed files with 16 additions and 27 deletions
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@ -311,43 +311,34 @@ void Command::readCommandsFrom(byte *&ptr) {
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uint16 i;
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uint16 i;
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// Command List Data
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_numCmdList = READ_BE_UINT16(ptr); ptr += 2;
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_numCmdList = READ_BE_UINT16(ptr); ptr += 2;
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_cmdList = new CmdListData[_numCmdList + 1];
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_cmdList = new CmdListData[_numCmdList + 1];
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memset(&_cmdList[0], 0, sizeof(CmdListData));
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memset(&_cmdList[0], 0, sizeof(CmdListData));
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for (i = 1; i <= _numCmdList; i++) {
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for (i = 1; i <= _numCmdList; i++) {
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_cmdList[i].readFrom(ptr);
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_cmdList[i].readFrom(ptr);
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}
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}
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// Command AREA
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_numCmdArea = READ_BE_UINT16(ptr); ptr += 2;
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_numCmdArea = READ_BE_UINT16(ptr); ptr += 2;
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_cmdArea = new CmdArea[_numCmdArea + 1];
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_cmdArea = new CmdArea[_numCmdArea + 1];
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memset(&_cmdArea[0], 0, sizeof(CmdArea));
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memset(&_cmdArea[0], 0, sizeof(CmdArea));
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for (i = 1; i <= _numCmdArea; i++) {
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for (i = 1; i <= _numCmdArea; i++) {
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_cmdArea[i].readFrom(ptr);
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_cmdArea[i].readFrom(ptr);
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}
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}
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// Command OBJECT
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_numCmdObject = READ_BE_UINT16(ptr); ptr += 2;
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_numCmdObject = READ_BE_UINT16(ptr); ptr += 2;
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_cmdObject = new CmdObject[_numCmdObject + 1];
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_cmdObject = new CmdObject[_numCmdObject + 1];
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memset(&_cmdObject[0], 0, sizeof(CmdObject));
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memset(&_cmdObject[0], 0, sizeof(CmdObject));
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for (i = 1; i <= _numCmdObject; i++) {
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for (i = 1; i <= _numCmdObject; i++) {
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_cmdObject[i].readFrom(ptr);
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_cmdObject[i].readFrom(ptr);
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}
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}
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// Command INVENTORY
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_numCmdInventory = READ_BE_UINT16(ptr); ptr += 2;
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_numCmdInventory = READ_BE_UINT16(ptr); ptr += 2;
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_cmdInventory = new CmdInventory[_numCmdInventory + 1];
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_cmdInventory = new CmdInventory[_numCmdInventory + 1];
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memset(&_cmdInventory[0], 0, sizeof(CmdInventory));
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memset(&_cmdInventory[0], 0, sizeof(CmdInventory));
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for (i = 1; i <= _numCmdInventory; i++) {
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for (i = 1; i <= _numCmdInventory; i++) {
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_cmdInventory[i].readFrom(ptr);
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_cmdInventory[i].readFrom(ptr);
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}
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}
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// Command GAMESTATE
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_numCmdGameState = READ_BE_UINT16(ptr); ptr += 2;
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_numCmdGameState = READ_BE_UINT16(ptr); ptr += 2;
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_cmdGameState = new CmdGameState[_numCmdGameState + 1];
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_cmdGameState = new CmdGameState[_numCmdGameState + 1];
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memset(&_cmdGameState[0], 0, sizeof(CmdGameState));
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memset(&_cmdGameState[0], 0, sizeof(CmdGameState));
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@ -233,7 +233,7 @@ private:
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TextSlot _texts[GAME_SCREEN_HEIGHT];
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TextSlot _texts[GAME_SCREEN_HEIGHT];
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uint8 _curTextColor;
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uint8 _curTextColor;
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int _cameraBob; // cambob
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int _cameraBob;
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BamData _bam;
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BamData _bam;
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@ -714,8 +714,6 @@ void Logic::roomErase() {
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_graphics->bankErase(10);
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_graphics->bankErase(10);
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_graphics->bankErase(12);
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_graphics->bankErase(12);
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// TODO: TALKHEAD=0;
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if (_currentRoom >= 114) {
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if (_currentRoom >= 114) {
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_display->palFadeOut(0, 255, _currentRoom);
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_display->palFadeOut(0, 255, _currentRoom);
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}
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}
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@ -148,8 +148,6 @@ public:
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const char *objectName(uint16 objNum) const { return _objName[objNum]; }
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const char *objectName(uint16 objNum) const { return _objName[objNum]; }
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const char *objectTextualDescription(uint16 objNum) const { return _objDescription[objNum]; }
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const char *objectTextualDescription(uint16 objNum) const { return _objDescription[objNum]; }
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uint16 numFrames() const { return _numFrames; }
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void zoneSet(uint16 screen, uint16 zone, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void zoneSet(uint16 screen, uint16 zone, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void zoneSet(uint16 screen, uint16 zone, const Box& box);
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void zoneSet(uint16 screen, uint16 zone, const Box& box);
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uint16 zoneIn(uint16 screen, uint16 x, uint16 y) const;
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uint16 zoneIn(uint16 screen, uint16 x, uint16 y) const;
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@ -171,15 +169,17 @@ public:
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int16 entryObj() const { return _entryObj; }
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int16 entryObj() const { return _entryObj; }
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void entryObj(int16 obj) { _entryObj = obj; }
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void entryObj(int16 obj) { _entryObj = obj; }
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uint16 numFrames() const { return _numFrames; }
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void personSetData(int16 noun, const char *actorName, bool loadBank, Person *pp); // SET_PERSON_DATA
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void personSetData(int16 noun, const char *actorName, bool loadBank, Person *pp); // SET_PERSON_DATA
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uint16 personSetup(uint16 noun, uint16 curImage); // SETUP_PERSON
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uint16 personSetup(uint16 noun, uint16 curImage); // SETUP_PERSON
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uint16 personAllocate(uint16 noun, uint16 curImage); // ALLOCATE_PERSON
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uint16 personAllocate(uint16 noun, uint16 curImage); // ALLOCATE_PERSON
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uint16 personFrames(uint16 bobNum) const { return _personFrames[bobNum]; }
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uint16 animCreate(uint16 curImage, const Person *person); // CREATE_ANIM
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uint16 animCreate(uint16 curImage, const Person *person); // CREATE_ANIM
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void animErase(uint16 bobNum);
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void animErase(uint16 bobNum);
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void animReset(uint16 bobNum);
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void animReset(uint16 bobNum);
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void animSetup(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible); // FIND_GRAPHIC_ANIMS
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void animSetup(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible); // FIND_GRAPHIC_ANIMS
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uint16 personFrames(uint16 bobNum) const { return _personFrames[bobNum]; }
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void joeSetupFromBanks(const char *animBank, const char *standBank);
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void joeSetupFromBanks(const char *animBank, const char *standBank);
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@ -24,11 +24,8 @@
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namespace Queen {
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namespace Queen {
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#define DEMO_JAS_VERSION_OFFSET 0x119A8
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#define JAS_VERSION_OFFSET 0x12484
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static const char *tableFilename = "queen.tbl";
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const char *Resource::_tableFilename = "queen.tbl";
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const GameVersion Resource::_gameVersions[] = {
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const GameVersion Resource::_gameVersions[] = {
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{ "PEM10", true, false, 0x00000008, 22677657 },
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{ "PEM10", true, false, 0x00000008, 22677657 },
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@ -66,7 +63,7 @@ Resource::Resource(const Common::String &datafilePath, const char *datafileName,
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_resourceEntries = 1076;
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_resourceEntries = 1076;
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_resourceTable = _resourceTablePEM10;
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_resourceTable = _resourceTablePEM10;
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} else {
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} else {
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error("Couldn't find tablefile '%s%s'", _datafilePath.c_str(), tableFilename);
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error("Couldn't find tablefile '%s%s'", _datafilePath.c_str(), _tableFilename);
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}
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}
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}
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}
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}
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}
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@ -203,7 +200,7 @@ const GameVersion *Resource::detectGameVersion(uint32 dataFilesize) {
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//we try to verify that it is indeed the version we think it is later on
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//we try to verify that it is indeed the version we think it is later on
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const GameVersion *pgv = _gameVersions;
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const GameVersion *pgv = _gameVersions;
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int i;
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int i;
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for (i = 0; i < VER_NUMBER; ++i, ++pgv) {
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for (i = 0; i < VER_COUNT; ++i, ++pgv) {
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if (pgv->dataFileSize == dataFilesize) {
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if (pgv->dataFileSize == dataFilesize) {
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return pgv;
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return pgv;
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}
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}
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@ -214,9 +211,9 @@ const GameVersion *Resource::detectGameVersion(uint32 dataFilesize) {
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bool Resource::readTableFile() {
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bool Resource::readTableFile() {
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File tableFile;
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File tableFile;
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tableFile.open(tableFilename, _datafilePath);
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tableFile.open(_tableFilename, _datafilePath);
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if (!tableFile.isOpen())
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if (!tableFile.isOpen())
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tableFile.open(tableFilename, ""); //try current directory
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tableFile.open(_tableFilename, ""); //try current directory
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if (tableFile.isOpen() && tableFile.readUint32BE() == 'QTBL') {
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if (tableFile.isOpen() && tableFile.readUint32BE() == 'QTBL') {
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tableFile.seek(_gameVersion->tableOffset);
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tableFile.seek(_gameVersion->tableOffset);
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_resourceEntries = tableFile.readUint16BE();
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_resourceEntries = tableFile.readUint16BE();
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@ -41,7 +41,7 @@ enum Version {
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VER_DEMO_PCGAMES = 9,
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VER_DEMO_PCGAMES = 9,
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VER_DEMO = 10,
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VER_DEMO = 10,
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VER_NUMBER = 11
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VER_COUNT = 11
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};
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};
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struct ResourceEntry {
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struct ResourceEntry {
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@ -80,6 +80,10 @@ public:
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bool writeSave(uint16 slot, const byte *saveData, uint32 size);
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bool writeSave(uint16 slot, const byte *saveData, uint32 size);
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bool readSave(uint16 slot, byte *&ptr);
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bool readSave(uint16 slot, byte *&ptr);
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enum {
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DEMO_JAS_VERSION_OFFSET = 0x119A8,
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JAS_VERSION_OFFSET = 0x12484
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};
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protected:
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protected:
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File *_resourceFile;
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File *_resourceFile;
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@ -91,6 +95,8 @@ protected:
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const char *_savePath;
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const char *_savePath;
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uint32 _resourceEntries;
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uint32 _resourceEntries;
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ResourceEntry *_resourceTable;
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ResourceEntry *_resourceTable;
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static const char *_tableFilename;
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static const GameVersion _gameVersions[];
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static const GameVersion _gameVersions[];
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static ResourceEntry _resourceTablePEM10[];
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static ResourceEntry _resourceTablePEM10[];
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@ -34,7 +34,6 @@ enum StateTalk {
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STATE_TALK_MUTE
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STATE_TALK_MUTE
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};
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};
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enum StateGrab {
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enum StateGrab {
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STATE_GRAB_NONE,
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STATE_GRAB_NONE,
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STATE_GRAB_DOWN,
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STATE_GRAB_DOWN,
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@ -42,13 +41,11 @@ enum StateGrab {
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STATE_GRAB_MID
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STATE_GRAB_MID
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};
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};
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enum StateOn {
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enum StateOn {
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STATE_ON_ON,
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STATE_ON_ON,
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STATE_ON_OFF
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STATE_ON_OFF
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};
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};
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enum StateUse {
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enum StateUse {
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STATE_USE,
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STATE_USE,
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STATE_USE_ON
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STATE_USE_ON
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