diff --git a/scumm/object.cpp b/scumm/object.cpp index 899e85e06ae..0acc2ef2b7d 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -397,7 +397,7 @@ void ScummEngine::drawRoomObjects(int arg) { if (_objs[i].obj_nr > 0 && (_objs[i].state & mask) && _objs[i].fl_object_index != 0) drawRoomObject(i, arg); } - if (_gameId == GID_SAMNMAX || _heversion >= 72) { + } else if (_gameId == GID_SAMNMAX) { // In Sam & Max, objects are drawn in reverse order. for (i = 1; i < _numLocalObjects; i++) if (_objs[i].obj_nr > 0)