rename debugLevel to gDebugLevel
This commit is contained in:
parent
d142aa4196
commit
390381c8aa
21 changed files with 114 additions and 114 deletions
|
@ -191,11 +191,11 @@ static Costume *get_costume(Actor *a, int param, const char *called_from) {
|
|||
Costume *result;
|
||||
if (lua_isnil(lua_getparam(param))) {
|
||||
result = a->currentCostume();
|
||||
if (!result && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
|
||||
if (!result && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
|
||||
warning("Actor %s has no costume [%s]", a->name(), called_from);
|
||||
} else {
|
||||
result = a->findCostume(luaL_check_string(param));
|
||||
if (!result && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
|
||||
if (!result && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
|
||||
warning("Actor %s has no costume %s [%s]", a->name(), lua_getstring(lua_getparam(param)), called_from);
|
||||
}
|
||||
return result;
|
||||
|
@ -212,7 +212,7 @@ static void new_dofile() {
|
|||
|
||||
static void PrintDebug() {
|
||||
DEBUG_FUNCTION();
|
||||
if (debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL) {
|
||||
if (gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL) {
|
||||
Common::String msg("Debug: ");
|
||||
msg += Common::String(luaL_check_string(1)) + "\n";
|
||||
printf(msg.c_str());
|
||||
|
@ -221,7 +221,7 @@ static void PrintDebug() {
|
|||
|
||||
static void PrintError() {
|
||||
DEBUG_FUNCTION();
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL) {
|
||||
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL) {
|
||||
Common::String msg("Error: ");
|
||||
msg += Common::String(luaL_check_string(1)) + "\n";
|
||||
printf(msg.c_str());
|
||||
|
@ -230,7 +230,7 @@ static void PrintError() {
|
|||
|
||||
static void PrintWarning() {
|
||||
DEBUG_FUNCTION();
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL) {
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL) {
|
||||
Common::String msg("Warning: ");
|
||||
msg += Common::String(luaL_check_string(1)) + "\n";
|
||||
printf(msg.c_str());
|
||||
|
@ -461,12 +461,12 @@ static void SetActorWalkChore() {
|
|||
chore = check_int(2);
|
||||
costume = get_costume(act, 3, "SetActorWalkChore");
|
||||
if (!costume) {
|
||||
if (debugLevel == DEBUG_CHORES || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_CHORES || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("SetActorWalkChore() could not find the requested costume, attempting to load...");
|
||||
act->pushCostume(lua_getstring(lua_getparam(3)));
|
||||
costume = get_costume(act, 3, "SetActorWalkChore");
|
||||
if (!costume) {
|
||||
if (debugLevel == DEBUG_CHORES || debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_CHORES || gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
||||
error("SetActorWalkChore() could not find the requested costume!");
|
||||
return;
|
||||
}
|
||||
|
@ -608,7 +608,7 @@ static void GetActorYawToPoint() {
|
|||
} else if (lua_istable(param2)) {
|
||||
yawVector = tableToVector(param2);
|
||||
} else {
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
||||
error("Unhandled data type for GetActorYawToPoint!");
|
||||
lua_pushnil();
|
||||
return;
|
||||
|
@ -800,7 +800,7 @@ static void GetActorNodeLocation() {
|
|||
lua_pushnil();
|
||||
lua_pushnil();
|
||||
lua_pushnil();
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("GetActorNodeLocation() when actor has no costume (which means no nodes)!");
|
||||
return;
|
||||
}
|
||||
|
@ -809,7 +809,7 @@ static void GetActorNodeLocation() {
|
|||
lua_pushnil();
|
||||
lua_pushnil();
|
||||
lua_pushnil();
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("GetActorNodeLocation() when actor has no nodes!");
|
||||
return;
|
||||
}
|
||||
|
@ -907,7 +907,7 @@ static void GetActorCostume() {
|
|||
c = act->currentCostume();
|
||||
if (!c) {
|
||||
lua_pushnil();
|
||||
if (debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL)
|
||||
printf("GetActorCostume() on '%s' when actor has no costume!", act->name());
|
||||
return;
|
||||
}
|
||||
|
@ -940,7 +940,7 @@ static void PlayActorChore() {
|
|||
num = check_int(2);
|
||||
cost = get_costume(act, 3, "playActorChore");
|
||||
if (!cost) {
|
||||
if (debugLevel == DEBUG_CHORES || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_CHORES || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("Actor costume not found, unable to perform chore.");
|
||||
return;
|
||||
}
|
||||
|
@ -967,7 +967,7 @@ static void CompleteActorChore() {
|
|||
num = check_int(2);
|
||||
cost = get_costume(act, 3, "completeActorChore");
|
||||
if (!cost) {
|
||||
if (debugLevel == DEBUG_CHORES || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_CHORES || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("Actor costume not found, unable to perform chore.");
|
||||
return;
|
||||
}
|
||||
|
@ -1051,7 +1051,7 @@ static void IsActorChoring() {
|
|||
else if (lua_isstring(param2))
|
||||
result = cost->isChoring(lua_getstring(param2), excludeLooping);
|
||||
else {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("IsActorChoring: LUA Parameter 2 is of unhandled type!");
|
||||
}
|
||||
|
||||
|
@ -1077,7 +1077,7 @@ static void ActorLookAt() {
|
|||
// Look at nothing
|
||||
if (lua_isnil(x)) {
|
||||
if (act->isLookAtVectorZero()) {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("Actor requested to look at nothing, already looking at nothing!");
|
||||
return;
|
||||
}
|
||||
|
@ -1114,7 +1114,7 @@ static void ActorLookAt() {
|
|||
if (lua_isnumber(y))
|
||||
rate = luaL_check_number(3);
|
||||
} else {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("ActorLookAt: Don't know what to look at!");
|
||||
return;
|
||||
}
|
||||
|
@ -1153,7 +1153,7 @@ static void TurnActorTo() {
|
|||
y = destActor->pos().y();
|
||||
z = destActor->pos().z();
|
||||
} else {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("TurnActorTo() parameter type not understood");
|
||||
return;
|
||||
}
|
||||
|
@ -1264,7 +1264,7 @@ static void RotateVector() {
|
|||
lua_pushnumber(vec2.z());
|
||||
lua_settable();
|
||||
} else {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("RotateVector() parameter type not understood!");
|
||||
// This will likely cause a crash since LUA is expecting
|
||||
// a table out of this function
|
||||
|
@ -1292,7 +1292,7 @@ static void SetActorPitch() {
|
|||
|
||||
act->setRot(pitch, act->yaw(), act->roll());
|
||||
} else {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("SetActorPitch() parameter type not understood!");
|
||||
return;
|
||||
}
|
||||
|
@ -1350,7 +1350,7 @@ static void SetActorFollowBoxes() {
|
|||
DEBUG_FUNCTION();
|
||||
act = check_actor(1);
|
||||
mode = !lua_isnil(lua_getparam(2));
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("SetActorFollowBoxes() not implemented");
|
||||
// that is not walkbox walking, but temporary hack
|
||||
// act->enableWalkbox(mode);
|
||||
|
@ -1627,7 +1627,7 @@ static void SayLine() {
|
|||
paramObj = lua_getparam(paramId++);
|
||||
} while (!lua_isnil(paramObj));
|
||||
if (msg.empty()) {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("SayLine: Did not find a message ID!");
|
||||
stubWarning("ERROR: SayLine");
|
||||
return;
|
||||
|
@ -1693,7 +1693,7 @@ static void GetPointSector() {
|
|||
result = NULL;
|
||||
}
|
||||
if (!result) {
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
||||
error("GetPointSector() passed an unhandled type or failed to find any matching sector!");
|
||||
lua_pushnil();
|
||||
lua_pushnil();
|
||||
|
@ -1758,7 +1758,7 @@ static void MakeSectorActive() {
|
|||
sectorName = lua_getparam(1);
|
||||
visible = !lua_isnil(lua_getparam(2));
|
||||
// FIXME: This happens on initial load. Are we initting something in the wrong order?
|
||||
if (!g_grim->currScene() && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)) {
|
||||
if (!g_grim->currScene() && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)) {
|
||||
warning("!!!! Trying to call MakeSectorActive without a scene!");
|
||||
return;
|
||||
}
|
||||
|
@ -1788,7 +1788,7 @@ static void MakeSectorActive() {
|
|||
return;
|
||||
}
|
||||
}
|
||||
} else if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL){
|
||||
} else if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL){
|
||||
warning("MakeSectorActive Parameter is not a sector ID or Name");
|
||||
return;
|
||||
} else
|
||||
|
@ -1819,7 +1819,7 @@ static void MakeCurrentSet() {
|
|||
|
||||
DEBUG_FUNCTION();
|
||||
name = luaL_check_string(1);
|
||||
if (debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL)
|
||||
printf("Entered new scene '%s'.\n", name);
|
||||
g_grim->setScene(name);
|
||||
}
|
||||
|
@ -1864,7 +1864,7 @@ static void GetCurrentSetup() {
|
|||
name = luaL_check_string(1);
|
||||
scene = g_grim->findScene(name);
|
||||
if (!scene) {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("GetCurrentSetup() Requested scene (%s) is not loaded!", name);
|
||||
lua_pushnil();
|
||||
return;
|
||||
|
@ -1884,7 +1884,7 @@ static void GetShrinkPos() {
|
|||
lua_pushnumber(x);
|
||||
lua_pushnumber(y);
|
||||
lua_pushnumber(z);
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("Stub function GetShrinkPos(%g,%g,%g,%g) called", x, y, z, r);
|
||||
}
|
||||
|
||||
|
@ -1914,10 +1914,10 @@ static void ImStartSound() {
|
|||
} else {
|
||||
// Allow soft failing when loading sounds, hard failing when not
|
||||
if (priority == 127) {
|
||||
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_IMUSE || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("ImStartSound failed to load '%s'", soundName);
|
||||
} else {
|
||||
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_IMUSE || gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
||||
error("ImStartSound failed to start '%s'", soundName);
|
||||
}
|
||||
lua_pushnil();
|
||||
|
@ -1952,7 +1952,7 @@ static void ImSetVoiceEffect() {
|
|||
|
||||
DEBUG_FUNCTION();
|
||||
effectName = luaL_check_string(1);
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("ImSetVoiceEffect(%s) Voice effects are not yet supported", effectName);
|
||||
}
|
||||
|
||||
|
@ -2003,7 +2003,7 @@ static void ImSetParam() {
|
|||
break;
|
||||
default:
|
||||
lua_pushnil();
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("ImSetParam() Unimplemented %d, %d", param, value);
|
||||
}
|
||||
}
|
||||
|
@ -2024,7 +2024,7 @@ void ImGetParam() {
|
|||
break;
|
||||
default:
|
||||
lua_pushnil();
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("ImGetParam() Unimplemented %d", param);
|
||||
}
|
||||
}
|
||||
|
@ -2344,7 +2344,7 @@ static void KillTextObject() {
|
|||
|
||||
DEBUG_FUNCTION();
|
||||
if (lua_isnil(lua_getparam(1))) {
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
||||
error("KillTextObject(NULL)");
|
||||
return;
|
||||
}
|
||||
|
@ -2685,7 +2685,7 @@ static void ChangePrimitive() {
|
|||
if (!pmodify) {
|
||||
// When Manny exists Don's computer (using ESC) the primitive objects
|
||||
// are destroyed just before the last call to change them
|
||||
if (debugLevel == DEBUG_WARN)
|
||||
if (gDebugLevel == DEBUG_WARN)
|
||||
warning("Primitive object not found.");
|
||||
return;
|
||||
}
|
||||
|
@ -3016,7 +3016,7 @@ static void Load() {
|
|||
} else if (lua_isstring(fileName)) {
|
||||
g_grim->_savegameFileName = lua_getstring(fileName);
|
||||
} else {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("Load() fileName is wrong");
|
||||
return;
|
||||
}
|
||||
|
@ -3033,7 +3033,7 @@ static void Save() {
|
|||
} else if (lua_isstring(fileName)) {
|
||||
g_grim->_savegameFileName = lua_getstring(fileName);
|
||||
} else {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("Save() fileName is wrong");
|
||||
return;
|
||||
}
|
||||
|
@ -3150,19 +3150,19 @@ static void ForceRefresh() {
|
|||
|
||||
static void JustLoaded() {
|
||||
DEBUG_FUNCTION();
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
||||
error("OPCODE USAGE VERIFICATION: JustLoaded");
|
||||
}
|
||||
|
||||
static void PlaySound() {
|
||||
DEBUG_FUNCTION();
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
||||
error("OPCODE USAGE VERIFICATION: PlaySound");
|
||||
}
|
||||
|
||||
static void SetEmergencyFont() {
|
||||
DEBUG_FUNCTION();
|
||||
if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
||||
error("OPCODE USAGE VERIFICATION: SetEmergencyFont");
|
||||
}
|
||||
|
||||
|
@ -3185,7 +3185,7 @@ static void debugFunction(const char *debugMessage, const char *funcName) {
|
|||
bool stubFn = strcmp(debugMessage, "WARNING: Stub function") == 0;
|
||||
FILE *output;
|
||||
|
||||
if (!stubFn && debugLevel != DEBUG_FUNC && debugLevel != DEBUG_ALL)
|
||||
if (!stubFn && gDebugLevel != DEBUG_FUNC && gDebugLevel != DEBUG_ALL)
|
||||
return;
|
||||
|
||||
if (stubFn)
|
||||
|
@ -3229,7 +3229,7 @@ static void debugFunction(const char *debugMessage, const char *funcName) {
|
|||
// Stub function for builtin functions not yet implemented
|
||||
static void stubWarning(const char *funcName) {
|
||||
// If the user doesn't want these debug messages then don't print them
|
||||
if (debugLevel != DEBUG_WARN && debugLevel != DEBUG_STUB && debugLevel != DEBUG_FUNC && debugLevel != DEBUG_ALL)
|
||||
if (gDebugLevel != DEBUG_WARN && gDebugLevel != DEBUG_STUB && gDebugLevel != DEBUG_FUNC && gDebugLevel != DEBUG_ALL)
|
||||
return;
|
||||
|
||||
debugFunction("WARNING: Stub function", funcName);
|
||||
|
@ -3818,7 +3818,7 @@ int bundle_dofile(const char *filename) {
|
|||
delete b;
|
||||
// Don't print warnings on Scripts\foo.lua,
|
||||
// d:\grimFandango\Scripts\foo.lua
|
||||
if (!strstr(filename, "Scripts\\") && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
|
||||
if (!strstr(filename, "Scripts\\") && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
|
||||
warning("Cannot find script %s", filename);
|
||||
|
||||
return 2;
|
||||
|
@ -3847,7 +3847,7 @@ lua_Object getTableFunction(lua_Object table, const char *name) {
|
|||
}
|
||||
|
||||
if (!lua_isfunction(handler)) {
|
||||
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("Invalid event handler %s", name);
|
||||
return LUA_NOOBJECT;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue