Some more dirty rectangle fixes, only 2 known glitches are left
svn-id: r35296
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5f4518a2ad
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3 changed files with 7 additions and 6 deletions
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@ -82,7 +82,10 @@ void Render::drawScene() {
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int curMode = _vm->_interface->getMode();
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assert(_initialized);
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// TODO: Remove this
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// TODO: Remove this to use dirty rectangles
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// 2 known glitches exist:
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// - When a placard is up, the text is not shown correctly
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// - Sprite::drawClip() can draw sprites incorrectly in isometric scenes in ITE
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_fullRefresh = true;
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#ifdef SAGA_DEBUG
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@ -221,7 +224,8 @@ void Render::addDirtyRect(Common::Rect rect) {
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break; // we need to break now, as the list is changed
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}
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}
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_dirtyRects.push_back(rectClipped);
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if (_vm->_interface->getFadeMode() != kFadeOut)
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_dirtyRects.push_back(rectClipped);
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}
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}
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