format "_" in names,
format code a bit
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parent
06935dace4
commit
39a4b54d30
50 changed files with 1817 additions and 1862 deletions
58
engine.h
58
engine.h
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@ -88,9 +88,9 @@ enum {
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class Engine {
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public:
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static Engine *instance() {
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if (instance_ == NULL)
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instance_ = new Engine;
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return instance_;
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if (_instance == NULL)
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_instance = new Engine;
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return _instance;
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}
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void setMode(int mode) { _mode = mode; }
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@ -98,46 +98,46 @@ public:
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int getSpeechMode() { return _speechMode; }
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void mainLoop();
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unsigned frameStart() const { return frameStart_; }
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unsigned frameTime() const { return frameTime_; }
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unsigned frameStart() const { return _frameStart; }
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unsigned frameTime() const { return _frameTime; }
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float perSecond(float rate) const { return rate * frameTime_ / 1000; }
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float perSecond(float rate) const { return rate * _frameTime / 1000; }
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void enableControl(int num) { controlsEnabled_[num] = true; }
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void disableControl(int num) { controlsEnabled_[num] = false; }
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void enableControl(int num) { _controlsEnabled[num] = true; }
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void disableControl(int num) { _controlsEnabled[num] = false; }
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void registerActor(Actor *a) { actors_.push_back(a); }
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void registerActor(Actor *a) { _actors.push_back(a); }
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void setScene(const char *name);
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Scene *currScene() { return currScene_; }
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const char *sceneName() const { return currScene_->name(); }
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Scene *currScene() { return _currScene; }
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const char *sceneName() const { return _currScene->name(); }
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typedef std::list<Actor *> actor_list_type;
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actor_list_type::const_iterator actorsBegin() const {
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return actors_.begin();
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return _actors.begin();
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}
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actor_list_type::const_iterator actorsEnd() const {
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return actors_.end();
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return _actors.end();
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}
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void setSelectedActor(Actor *a) { selectedActor_ = a; }
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Actor *selectedActor() { return selectedActor_; }
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void setSelectedActor(Actor *a) { _selectedActor = a; }
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Actor *selectedActor() { return _selectedActor; }
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typedef std::list<TextObject *> text_list_type;
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text_list_type::const_iterator textsBegin() const {
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return textObjects_.begin();
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return _textObjects.begin();
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}
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text_list_type::const_iterator textsEnd() const {
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return textObjects_.end();
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return _textObjects.end();
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}
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void registerTextObject(TextObject *a) { textObjects_.push_back(a); }
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void registerTextObject(TextObject *a) { _textObjects.push_back(a); }
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void killTextObject(TextObject *a) {
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textObjects_.remove(a);
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_textObjects.remove(a);
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}
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void killTextObjects() {
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while (!textObjects_.empty()) {
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delete textObjects_.back();
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textObjects_.pop_back();
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while (!_textObjects.empty()) {
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delete _textObjects.back();
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_textObjects.pop_back();
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}
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}
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@ -153,22 +153,22 @@ public:
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gzFile _savegameFileHandle;
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private:
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static Engine *instance_;
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static Engine *_instance;
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Engine();
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~Engine() { }
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Scene *currScene_;
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Scene *_currScene;
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int _mode;
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int _speechMode;
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unsigned frameStart_, frameTime_, movieTime_;
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unsigned _frameStart, _frameTime, _movieTime;
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bool controlsEnabled_[SDLK_EXTRA_LAST];
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bool _controlsEnabled[SDLK_EXTRA_LAST];
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actor_list_type actors_;
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Actor *selectedActor_;
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text_list_type textObjects_;
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actor_list_type _actors;
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Actor *_selectedActor;
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text_list_type _textObjects;
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};
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#endif
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