Adding Draci Historie engine skeleton (engine stub, BAR archiver, rudimentary GPL disassembler)

svn-id: r41390
This commit is contained in:
Denis Kasak 2009-06-08 22:18:52 +00:00
parent cfae016200
commit 39a8c71f77
11 changed files with 1041 additions and 0 deletions

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@ -157,6 +157,9 @@ public:
#if PLUGIN_ENABLED_STATIC(TUCKER) #if PLUGIN_ENABLED_STATIC(TUCKER)
LINK_PLUGIN(TUCKER) LINK_PLUGIN(TUCKER)
#endif #endif
#if PLUGIN_ENABLED_STATIC(DRACI)
LINK_PLUGIN(DRACI)
#endif
// Music plugins // Music plugins
// TODO: Use defines to disable or enable each MIDI driver as a // TODO: Use defines to disable or enable each MIDI driver as a

1
configure vendored
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@ -96,6 +96,7 @@ add_engine sword2 "Broken Sword 2" yes
add_engine tinsel "Tinsel" no add_engine tinsel "Tinsel" no
add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes
add_engine tucker "Bud Tucker in Double Trouble" yes add_engine tucker "Bud Tucker in Double Trouble" yes
add_engine draci "Dragon History" no
# #

201
engines/draci/barchive.cpp Normal file
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@ -0,0 +1,201 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/debug.h"
#include "common/file.h"
#include "common/str.h"
#include "common/stream.h"
#include "draci/barchive.h"
#include "draci/draci.h"
namespace Draci {
const char BArchive::_magicNumber[] = "BAR!";
/**
* @brief BArchive open method
* @param path Path to input file
*
* Opens a BAR (Bob's Archiver) archive, which is the game's archiving format.
* BAR archives have a .DFW file extension, due to an unused historical interface.
*
* archive format: header,
* file0, file1, ...
* footer
* header format: [4 bytes] magic number "BAR!"
* [uint16LE] file count (number of archived streams),
* [uint32LE] footer offset from start of file
* file<N> format: [2 bytes] compressed length
* [2 bytes] original length
* [1 byte] compression type
* [1 byte] CRC
* footer format: [array of uint32LE] offsets of individual files from start of archive
* (last entry is footer offset again)
*/
void BArchive::openArchive(const Common::String &path) {
byte buf[4];
byte *footer;
uint32 footerOffset, footerSize;
Common::File f;
// Close previously opened archive (if any)
closeArchive();
debugC(5, kDraciGeneralDebugLevel, "Loading BAR archive %s:",
path.c_str());
f.open(path);
if (f.isOpen()) {
debugC(5, kDraciGeneralDebugLevel, "Success");
} else {
debugC(5, kDraciGeneralDebugLevel, "Error");
return;
}
// Save path for reading in files later on
_path = path;
// Read archive header
debugC(5, kDraciGeneralDebugLevel, "Checking magic number:");
f.read(buf, 4);
if (memcmp(buf, _magicNumber, 4) == 0) {
debugC(5, kDraciGeneralDebugLevel, "Success");
} else {
debugC(5, kDraciGeneralDebugLevel, "Error");
f.close();
return;
}
_fileCount = f.readUint16LE();
footerOffset = f.readUint32LE();
footerSize = f.size() - footerOffset;
debugC(5, kDraciGeneralDebugLevel, "Archive info: %d files, %d data bytes",
_fileCount, footerOffset - _archiveHeaderSize);
// Read in footer
footer = new byte[footerSize];
f.seek(footerOffset);
f.read(footer, footerSize);
Common::MemoryReadStream reader(footer, footerSize);
// Read in file headers, but do not read the actual data yet
// The data will be read on demand to save memory
_files = new BAFile[_fileCount];
for (unsigned int i = 0; i < _fileCount; i++) {
uint32 fileOffset;
fileOffset = reader.readUint32LE();
f.seek(fileOffset); // Seek to next file in archive
f.readUint16LE(); // Compressed size, not used
_files[i]._length = f.readUint16LE(); // Original size
_files[i]._offset = fileOffset;
assert(f.readByte() == 0 &&
"Compression type flag is non-zero (file is compressed)");
_files[i]._crc = f.readByte(); // CRC checksum of the file
_files[i]._data = NULL; // File data will be read in on demand
}
// Last footer item should be equal to footerOffset
assert(reader.readUint32LE() == footerOffset && "Footer offset mismatch");
f.close();
}
/**
* @brief BArchive close method
*
* Closes the currently opened archive. It can be called explicitly to
* free up memory.
*/
void BArchive::closeArchive(void) {
if (!_files) {
return;
}
for (unsigned int i = 0; i < _fileCount; ++i) {
if (_files[i]._data) {
delete _files[i]._data;
}
}
delete[] _files;
_files = NULL;
_fileCount = 0;
}
BAFile *BArchive::operator[](unsigned int i) const {
Common::File f;
// Check whether requested file exists
if (i >= _fileCount) {
return NULL;
}
debugC(5, kDraciGeneralDebugLevel, "Accessing file %d from archive %s",
i, _path.c_str());
// Check if file has already been opened and return that
if (_files[i]._data) {
return _files + i;
}
// Else open archive and read in requested file
f.open(_path);
if (f.isOpen()) {
debugC(5, kDraciGeneralDebugLevel, "Success");
} else {
debugC(5, kDraciGeneralDebugLevel, "Error");
return NULL;
}
// Read in the file (without the file header)
f.seek(_files[i]._offset + _fileHeaderSize);
_files[i]._data = new byte[_files[i]._length];
f.read(_files[i]._data, _files[i]._length);
// Calculate CRC
byte tmp = 0;
for (unsigned int j = 0; j < _files[i]._length; j++) {
tmp ^= _files[i]._data[j];
}
debugC(5, kDraciGeneralDebugLevel, "Read in file %d", i);
assert(tmp == _files[i]._crc && "CRC checksum mismatch");
return _files + i;
}
} // End of namespace Draci

76
engines/draci/barchive.h Normal file
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@ -0,0 +1,76 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BARCHIVE_H
#define BARCHIVE_H
#include "common/str.h"
namespace Draci {
/**
* Represents individual files inside the archive
*/
struct BAFile {
uint16 _length;
uint32 _offset; //!< Offset of file inside archive
byte *_data;
byte _crc;
void closeFile(void) { //!< Releases the file data (for memory considerations)
delete _data;
_data = NULL;
}
};
class BArchive {
public:
BArchive() : _files(NULL), _fileCount(0) {}
BArchive(Common::String &path) : _files(NULL), _fileCount(0) { openArchive(path); }
~BArchive() { closeArchive(); }
void openArchive(const Common::String &path);
void closeArchive(void);
uint16 size() const { return _fileCount; }
BAFile *operator[](unsigned int i) const;
private:
// Archive header data
static const char _magicNumber[];
static const unsigned int _archiveHeaderSize = 10;
// File stream header data
static const unsigned int _fileHeaderSize = 6;
Common::String _path; //!< Path to file
BAFile *_files; //!< Internal array of files
uint16 _fileCount; //!< Number of files in archive
};
} // End of namespace Draci
#endif // BARCHIVE_H

126
engines/draci/detection.cpp Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "draci/draci.h"
#include "base/plugins.h"
#include "engines/metaengine.h"
static const PlainGameDescriptor draciGames[] = {
{ "draci", "Draci Historie" },
{ 0, 0 }
};
namespace Draci {
const ADGameDescription gameDescriptions[] = {
{
"draci",
0,
AD_ENTRY1s("INIT.DFW", "b890a5aeebaf16af39219cba2416b0a3", 906),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS
},
{
"draci",
0,
AD_ENTRY1s("INIT.DFW", "9921c8f0045679a8f37eca8d41c5ec02", 906),
Common::CZ_CZE,
Common::kPlatformPC,
ADGF_NO_FLAGS
},
{
"draci",
0,
AD_ENTRY1s("INIT.DFW", "76b9b78a8a8809a240acc395df4d0715", 906),
Common::PL_POL,
Common::kPlatformPC,
ADGF_NO_FLAGS
},
AD_TABLE_END_MARKER
};
} // End of namespace Draci
const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Draci::gameDescriptions,
// Size of that superset structure
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
draciGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"draci",
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class DraciMetaEngine : public AdvancedMetaEngine {
public:
DraciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Draci Historie Engine";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (C) 1995 NoSense";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool Draci::DraciEngine::hasFeature(EngineFeature f) const {
return false;
}
bool DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Draci::DraciEngine(syst, Draci::gameDescriptions);
}
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(DRACI)
REGISTER_PLUGIN_DYNAMIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
#endif

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engines/draci/draci.cpp Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include <cstring>
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "graphics/font.h"
#include "draci/draci.h"
#include "draci/barchive.h"
#include "draci/gpldisasm.h"
namespace Draci {
DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
//Common::File::addDefaultDirectory(_gameDataPath + "sound/");
// Here is the right place to set up the engine specific debug levels
Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug level");
Common::addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions");
// Don't forget to register your random source
syst->getEventManager()->registerRandomSource(_rnd, "draci");
}
void drawString(Graphics::Surface *surf, Common::String str, int x, int y, byte color) {
Graphics::ScummFont temp;
int curx = x;
const int space = 0;
uint len = str.size();
for (unsigned int i = 0; i < len; ++i) {
temp.drawChar(surf, str.c_str()[i], curx, y, color);
curx += temp.getCharWidth(str.c_str()[i]) + space;
}
}
int DraciEngine::init() {
// Initialize graphics using following:
initGraphics(320, 200, false);
// Basic archive test
Common::String path("INIT.DFW");
BArchive ar(path);
BAFile *f;
debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d\n", ar.size());
f = ar[0];
debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0);
for (unsigned int i = 0; i < 10; ++i) {
debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n');
}
// Read in GPL script for the first game location
debugC(2, kDraciBytecodeDebugLevel, "Disassembling GPL script "
"for the first game location...");
Common::String path2("MIST.DFW");
ar.closeArchive();
ar.openArchive(path2);
f = ar[3];
// Disassemble GPL script for the first location
gpldisasm(f->_data, f->_length);
return 0;
}
int DraciEngine::go() {
debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()");
// Read in a sample palette
byte *palette = new byte[4 * 256];
Common::String path("PALETY.DFW");
BArchive ar(path);
BAFile *f;
ar.closeArchive();
ar.openArchive(path);
f = ar[0];
Common::MemoryReadStream readerZ(f->_data, f->_length);
palette[0] = readerZ.readByte();
palette[1] = readerZ.readByte();
palette[2] = readerZ.readByte();
palette[3] = 0;
palette[4] = readerZ.readByte();
palette[5] = readerZ.readByte();
palette[6] = readerZ.readByte();
palette[7] = 0;
for (unsigned int i = 2; i < 256; ++i) {
// FIXME: Sprite is too dark, add a fixed value as a workaround
palette[i*4] = readerZ.readByte() + 20;
palette[i*4+1] = readerZ.readByte() + 20;
palette[i*4+2] = readerZ.readByte() + 20;
palette[i*4+3] = 0;
}
_system->setPalette(palette, 0, 256);
// Draw a test string
Graphics::Surface *surf = _system->lockScreen();
drawString(surf, "Testing, testing, read all about it!", 5, 60, 3);
_system->unlockScreen();
// Draw and animate the dragon
path = "OBR_AN.DFW";
ar.closeArchive();
ar.openArchive(path);
for (unsigned int t = 0; t < 25; ++t) {
debugC(4, kDraciGeneralDebugLevel, "Drawing frame %d...", t);
// Load frame to memory
f = ar[t];
Common::MemoryReadStream reader(f->_data, f->_length);
// Read in frame width and height
uint16 w = reader.readUint16LE();
uint16 h = reader.readUint16LE();
// Allocate frame memory
byte *scr = new byte[w * h];
// Draw frame
for (uint16 i = 0; i < w; ++i) {
for (uint16 j = 0; j < h; ++j) {
scr[j*w+i] = reader.readByte();
}
}
_system->copyRectToScreen(scr, w, 0, 0, w, h);
_system->updateScreen();
_system->delayMillis(100);
debugC(4, kDraciGeneralDebugLevel, "Finished frame %d", t);
// Free frame memory
delete [] scr;
}
getchar();
return 0;
}
DraciEngine::~DraciEngine() {
// Dispose your resources here
// Remove all of our debug levels here
Common::clearAllDebugChannels();
}
Common::Error DraciEngine::run() {
init();
go();
return Common::kNoError;
}
} // End of namespace Draci

58
engines/draci/draci.h Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRACI_H
#define DRACI_H
#include "common/system.h"
#include "engines/engine.h"
#include "engines/advancedDetector.h"
namespace Draci {
class DraciEngine : public Engine {
public:
DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
~DraciEngine();
int init();
int go();
Common::Error run();
bool hasFeature(Engine::EngineFeature f) const;
private:
Common::RandomSource _rnd;
};
enum {
kDraciGeneralDebugLevel = 1 << 0,
kDraciBytecodeDebugLevel = 1 << 1
};
} // End of namespace Draci
#endif // DRACI_H

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engines/draci/gpldisasm.cpp Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/**
* @brief GPL2 bytecode disassembler
* @param gplcode A pointer to the bytecode
* len Length of the bytecode
*
* GPL2 is short for Game Programming Language 2 which is the script language
* used by Draci Historie. This is a simple disassembler for the language.
*
* A compiled GPL2 program consists of a stream of bytes representing commands
* and their parameters. The syntax is as follows:
*
* Syntax of a command:
* <name of the command> <number> <sub-number> <list of parameters...>
*
* Syntax of a parameter:
* - 1: integer number literally passed to the program
* - 2-1: string stored in the reservouir of game strings (i.e. something to be
* displayed) and stored as an index in this list
* - 2-2: string resolved by the compiler (i.e., a path to another file) and
* replaced by an integer index of this entity in the appropriate namespace
* (e.g., the index of the palette, location, ...)
* - 3-0: relative jump to a label defined in this code. Each label must be
* first declared in the beginning of the program.
* - 3-1 .. 3-9: index of an entity in several namespaces, defined in file ident
* - 4: mathematical expression compiled into a postfix format
*
* In the compiled program, parameters of type 1..3 are represented by a single
* 16-bit integer. The called command knows by its definition what namespace the
* value comes from.
*/
#include "common/debug.h"
#include "common/stream.h"
#include "draci/gpldisasm.h"
#include "draci/barchive.h"
#include "draci/draci.h"
#define skipParams(x) for(unsigned int i = 0; i < (x); ++i) reader.readUint16LELE()
#define CMDPAIR(x, y) (((x) << 8) | y)
namespace Draci {
// FIXME: Handle math expressions properly instead of just skipping them
void handleMathExpression(Common::MemoryReadStream &reader) {
uint16 temp;
while (1) {
temp = reader.readUint16LE();
if (temp == 0) {
break;
}
temp = reader.readUint16LE();
}
return;
}
int gpldisasm(byte *gplcode, uint16 len) {
Common::MemoryReadStream reader(gplcode, len);
while (!reader.eos()) {
// read in command pair
uint16 cmdpair = reader.readUint16BE();
uint16 param1, param2, param3;
switch (cmdpair) {
case CMDPAIR(5,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_Load %hu %hu", param1, param2);
break;
case CMDPAIR(4,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_Start %hu %hu", param1, param2);
break;
case CMDPAIR(5,2):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_StartPlay %hu %hu",
param1, param2);
break;
case CMDPAIR(5,3):
debugC(2, kDraciBytecodeDebugLevel, "C_JustTalk");
break;
case CMDPAIR(5,4):
debugC(2, kDraciBytecodeDebugLevel, "C_JustStay");
break;
case CMDPAIR(10,2):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
param3 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_StayOn %hu %hu %hu",
param1, param2, param3);
break;
case CMDPAIR(10,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
param3 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_WalkOn %hu %hu %hu",
param1, param2, param3);
break;
case CMDPAIR(10,3):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
param3 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_WalkOnPlay %hu %hu %hu",
param1, param2, param3);
break;
case CMDPAIR(7,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_ObjStat %hu %hu",
param1, param2);
break;
case CMDPAIR(7,2):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_ObjStat_On %hu %hu",
param1, param2);
break;
case CMDPAIR(8,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_IcoStat %hu %hu",
param1, param2);
break;
case CMDPAIR(14,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_NewRoom %hu %hu",
param1, param2);
break;
case CMDPAIR(6,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_Talk %hu %hu",
param1, param2);
break;
case CMDPAIR(2,1):
param1 = reader.readUint16LE();
handleMathExpression(reader);
debugC(2, kDraciBytecodeDebugLevel, "C_Let <MATHEXPR> %hu", param1);
break;
case CMDPAIR(15,1):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_ExecInit %hu", param1);
break;
case CMDPAIR(15,2):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_ExecLook %hu", param1);
break;
case CMDPAIR(15,3):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_ExecUse %hu", param1);
break;
case CMDPAIR(16,1):
debugC(2, kDraciBytecodeDebugLevel, "C_RepaintInventory");
break;
case CMDPAIR(16,2):
debugC(2, kDraciBytecodeDebugLevel, "C_ExitInventory");
break;
case CMDPAIR(1,1):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_goto %hu", param1);
break;
case CMDPAIR(3,1):
handleMathExpression(reader);
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_if <MATHEXPR> %hu", param1);
break;
case CMDPAIR(9,1):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_Dialogue %hu", param1);
break;
case CMDPAIR(9,2):
debugC(2, kDraciBytecodeDebugLevel, "C_ExitDialogue");
break;
case CMDPAIR(9,3):
debugC(2, kDraciBytecodeDebugLevel, "C_ResetDialogue");
break;
case CMDPAIR(9,4):
debugC(2, kDraciBytecodeDebugLevel, "C_ResetDialogueFrom");
break;
case CMDPAIR(9,5):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_ResetBlock %hu", param1);
break;
case CMDPAIR(11,1):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_LoadPalette %hu", param1);
break;
case CMDPAIR(12,1):
debugC(2, kDraciBytecodeDebugLevel, "C_SetPalette");
break;
case CMDPAIR(12,2):
debugC(2, kDraciBytecodeDebugLevel, "C_BlackPalette");
break;
case CMDPAIR(13,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
param3 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_FadePalette %hu %hu %hu",
param1, param2, param3);
break;
case CMDPAIR(13,2):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
param3 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_FadePalettePlay %hu %hu %hu",
param1, param2, param3);
break;
case CMDPAIR(17,1):
debugC(2, kDraciBytecodeDebugLevel, "C_ExitMap");
break;
case CMDPAIR(18,1):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_LoadMusic %hu", param1);
break;
case CMDPAIR(18,2):
debugC(2, kDraciBytecodeDebugLevel, "C_StartMusic");
break;
case CMDPAIR(18,3):
debugC(2, kDraciBytecodeDebugLevel, "C_StopMusic");
break;
case CMDPAIR(18,4):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_FadeOutMusic %hu", param1);
break;
case CMDPAIR(18,5):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_FadeInMusic %hu", param1);
break;
case CMDPAIR(19,1):
debugC(2, kDraciBytecodeDebugLevel, "C_Mark");
break;
case CMDPAIR(19,2):
debugC(2, kDraciBytecodeDebugLevel, "C_Release");
break;
case CMDPAIR(20,1):
debugC(2, kDraciBytecodeDebugLevel, "C_Play");
break;
case CMDPAIR(21,1):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_LoadMap %hu", param1);
break;
case CMDPAIR(21,2):
debugC(2, kDraciBytecodeDebugLevel, "C_RoomMap");
break;
case CMDPAIR(22,1):
debugC(2, kDraciBytecodeDebugLevel, "C_DisableQuickHero");
break;
case CMDPAIR(22,2):
debugC(2, kDraciBytecodeDebugLevel, "C_EnableQuickHero");
break;
case CMDPAIR(23,1):
debugC(2, kDraciBytecodeDebugLevel, "C_DisableSpeedText");
break;
case CMDPAIR(23,2):
debugC(2, kDraciBytecodeDebugLevel, "C_EnableSpeedText");
break;
case CMDPAIR(24,1):
debugC(2, kDraciBytecodeDebugLevel, "C_QuitGame");
break;
case CMDPAIR(25,1):
debugC(2, kDraciBytecodeDebugLevel, "C_PushNewRoom");
break;
case CMDPAIR(25,2):
debugC(2, kDraciBytecodeDebugLevel, "C_PopNewRoom");
break;
case CMDPAIR(26,1):
debugC(2, kDraciBytecodeDebugLevel, "C_ShowCheat");
break;
case CMDPAIR(26,2):
debugC(2, kDraciBytecodeDebugLevel, "C_HideCheat");
break;
case CMDPAIR(26,3):
param1 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_ClearCheat %hu", param1);
break;
case CMDPAIR(27,1):
param1 = reader.readUint16LE();
param2 = reader.readUint16LE();
param3 = reader.readUint16LE();
debugC(2, kDraciBytecodeDebugLevel, "C_FeedPassword %hu %hu %hu",
param1, param2, param3);
break;
case CMDPAIR(0, 0):
debugC(2, kDraciBytecodeDebugLevel, "gplend");
break;
case CMDPAIR(0, 1):
debugC(2, kDraciBytecodeDebugLevel, "exit");
break;
default:
debugC(2, kDraciBytecodeDebugLevel, "Unknown opcode %hu, %hu",
(cmdpair >> 8) & 0xFF, cmdpair & 0xFF);
}
}
return 0;
}
}

35
engines/draci/gpldisasm.h Normal file
View file

@ -0,0 +1,35 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GPLDISASM_H
#define GPLDISASM_H
namespace Draci {
int gpldisasm(byte *gplcode, uint16 len);
}
#endif // GPLDIASM_H

18
engines/draci/module.mk Normal file
View file

@ -0,0 +1,18 @@
MODULE := engines/draci
MODULE_OBJS := \
draci.o \
detection.o \
barchive.o \
gpldisasm.o
MODULE_DIRS += \
engines/draci
# This module can be built as a plugin
ifeq ($(ENABLE_DRACI), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk

View file

@ -36,6 +36,11 @@ DEFINES += -DENABLE_CRUISE=$(ENABLE_CRUISE)
MODULES += engines/cruise MODULES += engines/cruise
endif endif
ifdef ENABLE_DRACI
DEFINES += -DENABLE_DRACI=$(ENABLE_DRACI)
MODULES += engines/draci
endif
ifdef ENABLE_DRASCULA ifdef ENABLE_DRASCULA
DEFINES += -DENABLE_DRASCULA=$(ENABLE_DRASCULA) DEFINES += -DENABLE_DRASCULA=$(ENABLE_DRASCULA)
MODULES += engines/drascula MODULES += engines/drascula