don't use near, far variable names, that is in conflict with msvc7 obsoleted keywords
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3 changed files with 8 additions and 8 deletions
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@ -217,16 +217,16 @@ void glopFrustum(GLContext *c,TGLParam *p)
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float right=p[2].f;
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float bottom=p[3].f;
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float top=p[4].f;
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float near=p[5].f;
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float nearp=p[5].f;
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float farp=p[6].f;
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float x,y,A,B,C,D;
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x = (float)((2.0*near) / (right-left));
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y = (float)((2.0*near) / (top-bottom));
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x = (float)((2.0*nearp) / (right-left));
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y = (float)((2.0*nearp) / (top-bottom));
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A = (right+left) / (right-left);
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B = (top+bottom) / (top-bottom);
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C = -(farp+near) / ( farp-near);
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D = (float)(-(2.0*farp*near) / (farp-near));
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C = -(farp+nearp) / ( farp-nearp);
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D = (float)(-(2.0*farp*nearp) / (farp-nearp));
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r=&m.m[0][0];
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r[0]= x; r[1]=0; r[2]=A; r[3]=0;
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