GRIM: remove _screenSize usage
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5 changed files with 5 additions and 7 deletions
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@ -400,7 +400,6 @@ byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
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// Load emergency built-in font
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loadEmergFont();
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_screenSize = _screenWidth * _screenHeight * 4;
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (g_grim->getGameType() == GType_MONKEY4) {
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// GL_LEQUAL as glDepthFunc ensures that subsequent drawing attempts for
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