disable assert in o2_putActor for now (is triggered in Zak intro); cleanup
svn-id: r7592
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56d6443b19
commit
3a145f50e7
1 changed files with 10 additions and 6 deletions
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@ -403,8 +403,6 @@ void Scumm_v2::decodeParseString() {
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}
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*ptr = 0;
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printf("TODO: Scumm_v2::decodeParseString(\"%s\") from %d\n", buffer, vm.slot[_currentScript].number);
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// For now, always use textSlot 0. Not sure if there are any situations where we might
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// need to us another one?
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int textSlot = 0;
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@ -928,14 +926,20 @@ void Scumm_v2::o2_walkActorTo() {
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}
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void Scumm_v2::o2_putActor() {
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int act = getVarOrDirectByte(0x80);
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int x, y;
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Actor *a;
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a = derefActorSafe(getVarOrDirectByte(0x80), "o2_putActor");
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a = derefActorSafe(act, "o2_putActor");
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x = getVarOrDirectByte(0x40) * 8;
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y = getVarOrDirectByte(0x20) * 2;
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assert(a);
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if (!a) {
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// FIXME - this shouldn't be necessary but for now works around problems
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// in the Zak intro.
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warning("o2_putActor: actor %d not found", act);
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return;
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}
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a->putActor(x, y, a->room);
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}
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@ -945,8 +949,7 @@ void Scumm_v2::o2_startScript() {
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}
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void Scumm_v2::o2_panCameraTo() {
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panCameraTo(getVarOrDirectByte(0x80) * 8, 0); // FIXME: I'm pretty sure we actually pan
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// by strip, not X/Y, here. Hence *8
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panCameraTo(getVarOrDirectByte(0x80) * 8, 0);
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}
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void Scumm_v2::o2_walkActorToObject() {
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@ -954,6 +957,7 @@ void Scumm_v2::o2_walkActorToObject() {
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Actor *a;
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a = derefActorSafe(getVarOrDirectByte(0x80), "o2_walkActorToObject");
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assert(a);
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obj = getVarOrDirectByte(0x40);
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if (whereIsObject(obj) != WIO_NOT_FOUND) {
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int x, y, dir;
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