SWORD1: Made some static data const.
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7 changed files with 10 additions and 10 deletions
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@ -48,7 +48,7 @@ static const PlainGameDescriptor sword1PSXDemoSettings =
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// check these subdirectories (if present)
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static const char *g_dirNames[] = { "clusters", "speech", "english", "italian"};
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static const char *const g_dirNames[] = { "clusters", "speech", "english", "italian"};
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#define NUM_COMMON_FILES_TO_CHECK 1
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#define NUM_PC_FILES_TO_CHECK 3
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@ -59,7 +59,7 @@ static const char *g_dirNames[] = { "clusters", "speech", "english", "italian"};
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#define NUM_MAC_DEMO_FILES_TO_CHECK 1
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#define NUM_FILES_TO_CHECK NUM_COMMON_FILES_TO_CHECK + NUM_PC_FILES_TO_CHECK + NUM_MAC_FILES_TO_CHECK + NUM_PSX_FILES_TO_CHECK + NUM_DEMO_FILES_TO_CHECK + NUM_MAC_DEMO_FILES_TO_CHECK + NUM_PSX_DEMO_FILES_TO_CHECK
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static const char *g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to be found
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static const char *const g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to be found
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"swordres.rif", // Mac, PC and PSX version
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"general.clu", // PC and PSX version
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"compacts.clu", // PC and PSX version
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