ZVISION: Don't change location when coming back from ScummVM save dialog and do change location when coming back from restore dialog

Fixes bug # 6771

We don't need to change locations, since we use the ScummVM save dialog instead
of the original one (which is actually a location). Instead we just need to reset _nextLocation to
_currentLocation so the engine can stop trying to save. If we change locations, the
StateKey_LastWorld/Room/etc. end up being overwritten with the current room. So if a script
refers to location 0, 0, 0, 0 (aka, the last room), the engine will try to change location to the same room.

On restore, we have to force a location change, just in case we restore to the same room. (Since the logic
will only do a location change if _nextLocation != _currentLocation)
This commit is contained in:
RichieSams 2015-01-18 20:22:02 -06:00
parent 0fafb6a62c
commit 3a31e1de96

View file

@ -576,13 +576,14 @@ void ScriptManager::ChangeLocationReal() {
_nextLocation.node = _currentLocation.node;
_nextLocation.view = _currentLocation.view;
_nextLocation.offset = _currentLocation.offset;
_currentLocation.world = '0';
return;
} else {
_currentLocation.world = 'g';
_currentLocation.room = '0';
_currentLocation.node = '0';
_currentLocation.view = '0';
_currentLocation.offset = 0;
} else {
return;
}
}
}