code cleanup - prepares for simon inclusion
svn-id: r3910
This commit is contained in:
parent
6e508eed29
commit
3a4fa636ee
9 changed files with 244 additions and 878 deletions
832
sdl.cpp
832
sdl.cpp
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@ -33,7 +33,10 @@
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static unsigned int scale;
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Scumm *scumm;
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/* FIXME: Global variable names should be prepended with g_
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* Only member variables should have a _ in front of the name. */
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Scumm *g_scumm;
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ScummDebugger debugger;
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Gui gui;
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OSystem _system;
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@ -264,7 +267,7 @@ void setShakePos(Scumm *s, int shake_pos)
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int old_shake_pos = current_shake_pos;
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int dirty_height, dirty_blackheight;
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int dirty_top, dirty_blacktop;
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if (shake_pos != old_shake_pos) {
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current_shake_pos = shake_pos;
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fullRedraw = true;
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@ -272,19 +275,9 @@ void setShakePos(Scumm *s, int shake_pos)
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/* Old shake pos was current_shake_pos, new is shake_pos.
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* Move the screen up or down to account for the change.
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*/
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if (scale == 3) {
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SDL_Rect dstr = { 0, shake_pos * 3, 960, 600 };
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SDL_Rect srcr = { 0, old_shake_pos * 3, 960, 600 };
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SDL_BlitSurface(screen, &srcr, screen, &dstr);
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} else if (scale == 2) {
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SDL_Rect dstr = { 0, shake_pos * 2, 640, 400 };
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SDL_Rect srcr = { 0, old_shake_pos * 2, 640, 400 };
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SDL_BlitSurface(screen, &srcr, screen, &dstr);
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} else {
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SDL_Rect dstr = { 0, shake_pos, 320, 200 };
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SDL_Rect srcr = { 0, old_shake_pos, 320, 200 };
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SDL_BlitSurface(screen, &srcr, screen, &dstr);
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}
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SDL_Rect dstr = { 0, shake_pos*scale, 320*scale, 200*scale };
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SDL_Rect srcr = { 0, old_shake_pos*scale, 320*scale, 200*scale };
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SDL_BlitSurface(screen, &srcr, screen, &dstr);
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/* Also adjust the mouse pointer backup Y coordinate.
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* There is a minor mouse glitch when the mouse is moved
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@ -306,22 +299,10 @@ void setShakePos(Scumm *s, int shake_pos)
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}
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/* Fill the dirty area with blackness or the scumm image */
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{
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if (scale == 3) {
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SDL_Rect blackrect =
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{ 0, dirty_blacktop * 3, 960, dirty_blackheight * 3 };
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SDL_FillRect(screen, &blackrect, 0);
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} else if (scale == 2) {
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SDL_Rect blackrect =
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{ 0, dirty_blacktop * 2, 640, dirty_blackheight * 2 };
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SDL_FillRect(screen, &blackrect, 0);
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} else {
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SDL_Rect blackrect = { 0, dirty_blacktop, 320, dirty_blackheight };
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SDL_FillRect(screen, &blackrect, 0);
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}
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SDL_Rect blackrect = {0, dirty_blacktop*scale, 320*scale, dirty_blackheight*scale};
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SDL_FillRect(screen, &blackrect, 0);
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s->redrawLines(dirty_top, dirty_top + dirty_height);
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}
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s->redrawLines(dirty_top, dirty_top + dirty_height);
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}
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}
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@ -473,7 +454,7 @@ void updateScreen2xSaI(Scumm *s)
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updatePalette(s);
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if (fullRedraw) {
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r.x = 0;
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r.x = 0;
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r.y = 0;
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r.w = 320;
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r.h = 200;
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@ -484,7 +465,6 @@ void updateScreen2xSaI(Scumm *s)
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} else if (numDirtyRects) {
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SDL_Rect *dr;
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int i;
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for (i = 0; i < numDirtyRects; i++) {
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dr = &dirtyRects[i];
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Draw2xSaI(dr, s->_videoMode);
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@ -689,7 +669,7 @@ void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf,
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void fill_sound(void *userdata, Uint8 * stream, int len)
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{
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scumm->mixWaves((int16 *) stream, len >> 1);
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g_scumm->mixWaves((int16 *) stream, len >> 1);
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}
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static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame;
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@ -703,7 +683,8 @@ void cd_play(Scumm *s, int track, int num_loops, int start_frame,
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int end_frame)
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{
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scumm->_vars[14] = 0;
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/* FIXME: what does this code do? */
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g_scumm->_vars[14] = 0;
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if (!num_loops && !start_frame)
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return;
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@ -856,7 +837,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor)
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if (!snd_driv.wave_based()) {
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/* Create Music Thread */
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SDL_CreateThread((int (*)(void *))&music_thread, &scumm);
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SDL_CreateThread((int (*)(void *))&music_thread, s);
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}
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if (s->_videoMode == VIDEO_SCALE) {
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@ -926,16 +907,16 @@ void launcherLoop()
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int delta = 0;
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last_time = SDL_GetTicks();
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gui.launcher(scumm);
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gui.launcher(g_scumm);
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do {
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updateScreen(scumm);
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updateScreen(g_scumm);
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new_time = SDL_GetTicks();
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waitForTimer(scumm, delta * 15 + last_time - new_time);
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waitForTimer(g_scumm, delta * 15 + last_time - new_time);
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last_time = SDL_GetTicks();
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if (gui._active) {
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gui.loop(scumm);
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gui.loop(g_scumm);
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delta = 5;
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} else
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error("gui closed!");
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@ -979,63 +960,29 @@ int main(int argc, char *argv[])
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#endif
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if (detector.detectMain(argc, argv))
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return (-1);
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if (detector._features & GF_OLD256)
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scumm = new Scumm_v3;
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else if (detector._features & GF_SMALL_HEADER) // this force loomCD as v4
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scumm = new Scumm_v4;
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else if (detector._features & GF_AFTER_V7)
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scumm = new Scumm_v7;
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else if (detector._features & GF_AFTER_V6) // this force SamnmaxCD as v6
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scumm = new Scumm_v6;
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else
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scumm = new Scumm_v5;
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/* Simon the Sorcerer? */
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if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) {
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/* Simon the Sorcerer. Completely different initialization */
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} else {
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Scumm *scumm = Scumm::createFromDetector(&detector);
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g_scumm = scumm;
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scumm->_fullScreen = detector._fullScreen;
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scumm->_debugMode = detector._debugMode;
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scumm->_bootParam = detector._bootParam;
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scumm->_scale = detector._scale;
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scumm->_gameDataPath = detector._gameDataPath;
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scumm->_gameTempo = detector._gameTempo;
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scumm->_soundEngine = detector._soundEngine;
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scumm->_videoMode = detector._videoMode;
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scumm->_exe_name = detector._exe_name;
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scumm->_gameId = detector._gameId;
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scumm->_gameText = detector._gameText;
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scumm->_features = detector._features;
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scumm->_soundCardType = detector._soundCardType;
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scumm->_noSubtitles = detector._noSubtitles;
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scumm->_midi_driver = detector._midi_driver;
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scumm->_cdrom = detector._cdrom;
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sound.initialize(scumm, &snd_driv);
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/* bind to Gui */
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scumm->_gui = &gui;
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gui.init(scumm); /* Reinit GUI after loading a game */
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scumm->delta = 6;
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if (detector._restore) {
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scumm->_saveLoadSlot = 0;
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scumm->_saveLoadFlag = 2;
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scumm->_saveLoadCompatible = false;
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/* Bind to OSystem */
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scumm->_system = &_system;
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_system.last_time = 0;
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scumm->go();
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}
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scumm->_gui = &gui;
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// gui.init(scumm);
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sound.initialize(scumm, &snd_driv);
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scumm->delta = 0;
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scumm->_system = &_system;
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_system.last_time = 0;
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scumm->launch();
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// scumm->runScript(1,0,0,&scumm->_bootParam);
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// scumm->scummMain(argc, argv); // Todo: need to change that as well
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gui.init(scumm); /* Reinit GUI after loading a game */
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scumm->mainRun();
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return 0;
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}
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@ -1243,12 +1190,15 @@ int gfxPrimitivesCompareInt(const void *a, const void *b)
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return (*(const int *)a) - (*(const int *)b);
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}
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/* FIXME: What's the purpose of this function?
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* Functions should start with a small letter.
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*/
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void BoxTest(int num)
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{
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BoxCoords box;
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Sint16 rx1[4], ry1[4];
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scumm->getBoxCoordinates(num, &box);
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g_scumm->getBoxCoordinates(num, &box);
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rx1[0] = box.ul.x * 2;
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ry1[0] = box.ul.y * 2 + 32;
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rx1[1] = box.ur.x * 2;
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@ -1263,711 +1213,23 @@ void BoxTest(int num)
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}
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/* FIXME: 2xSAI Functions should be moved to a separate
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* source file
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*/
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/********** 2XSAI Filter *****************/
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static uint32 colorMask = 0xF7DEF7DE;
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static uint32 lowPixelMask = 0x08210821;
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static uint32 qcolorMask = 0xE79CE79C;
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static uint32 qlowpixelMask = 0x18631863;
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static uint32 redblueMask = 0xF81F;
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static uint32 greenMask = 0x7E0;
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int Init_2xSaI(uint32 BitFormat)
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{
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if (BitFormat == 565) {
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colorMask = 0xF7DEF7DE;
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lowPixelMask = 0x08210821;
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qcolorMask = 0xE79CE79C;
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qlowpixelMask = 0x18631863;
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redblueMask = 0xF81F;
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greenMask = 0x7E0;
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} else if (BitFormat == 555) {
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colorMask = 0x7BDE7BDE;
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lowPixelMask = 0x04210421;
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qcolorMask = 0x739C739C;
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qlowpixelMask = 0x0C630C63;
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redblueMask = 0x7C1F;
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greenMask = 0x3E0;
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} else {
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return 0;
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}
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return 1;
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}
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static inline int GetResult1(uint32 A, uint32 B, uint32 C, uint32 D,
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uint32 /* E */ )
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r += 1;
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if (y <= 1)
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r -= 1;
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return r;
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}
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static inline int GetResult2(uint32 A, uint32 B, uint32 C, uint32 D,
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uint32 /* E */ )
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r -= 1;
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if (y <= 1)
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r += 1;
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return r;
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}
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static inline int GetResult(uint32 A, uint32 B, uint32 C, uint32 D)
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r += 1;
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if (y <= 1)
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r -= 1;
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return r;
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}
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static inline uint32 INTERPOLATE(uint32 A, uint32 B)
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{
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if (A != B) {
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return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
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(A & B & lowPixelMask));
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} else
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return A;
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}
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static inline uint32 Q_INTERPOLATE(uint32 A, uint32 B, uint32 C, uint32 D)
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{
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register uint32 x = ((A & qcolorMask) >> 2) +
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((B & qcolorMask) >> 2) +
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((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
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register uint32 y = (A & qlowpixelMask) +
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(B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
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y = (y >> 2) & qlowpixelMask;
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return x + y;
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}
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#define BLUE_MASK565 0x001F001F
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#define RED_MASK565 0xF800F800
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#define GREEN_MASK565 0x07E007E0
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#define BLUE_MASK555 0x001F001F
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#define RED_MASK555 0x7C007C00
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#define GREEN_MASK555 0x03E003E0
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void Super2xSaI(uint8 *srcPtr, uint32 srcPitch,
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uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch,
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int width, int height)
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{
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uint16 *bP;
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uint8 *dP;
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uint32 inc_bP;
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{
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uint32 Nextline = srcPitch >> 1;
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inc_bP = 1;
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while (height--) {
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bP = (uint16 *)srcPtr;
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dP = (uint8 *)dstPtr;
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for (uint32 finish = width; finish; finish -= inc_bP) {
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uint32 color4, color5, color6;
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uint32 color1, color2, color3;
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uint32 colorA0, colorA1, colorA2, colorA3,
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colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
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uint32 product1a, product1b, product2a, product2b;
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//--------------------------------------- B1 B2
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// 4 5 6 S2
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// 1 2 3 S1
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// A1 A2
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colorB0 = *(bP - Nextline - 1);
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colorB1 = *(bP - Nextline);
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colorB2 = *(bP - Nextline + 1);
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colorB3 = *(bP - Nextline + 2);
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color4 = *(bP - 1);
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color5 = *(bP);
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color6 = *(bP + 1);
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colorS2 = *(bP + 2);
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color1 = *(bP + Nextline - 1);
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color2 = *(bP + Nextline);
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color3 = *(bP + Nextline + 1);
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colorS1 = *(bP + Nextline + 2);
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colorA0 = *(bP + Nextline + Nextline - 1);
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colorA1 = *(bP + Nextline + Nextline);
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colorA2 = *(bP + Nextline + Nextline + 1);
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colorA3 = *(bP + Nextline + Nextline + 2);
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//--------------------------------------
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if (color2 == color6 && color5 != color3) {
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product2b = product1b = color2;
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} else if (color5 == color3 && color2 != color6) {
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product2b = product1b = color5;
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} else if (color5 == color3 && color2 == color6) {
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register int r = 0;
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r += GetResult(color6, color5, color1, colorA1);
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r += GetResult(color6, color5, color4, colorB1);
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r += GetResult(color6, color5, colorA2, colorS1);
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r += GetResult(color6, color5, colorB2, colorS2);
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if (r > 0)
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product2b = product1b = color6;
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else if (r < 0)
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product2b = product1b = color5;
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else {
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product2b = product1b = INTERPOLATE(color5, color6);
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}
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} else {
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if (color6 == color3 && color3 == colorA1
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&& color2 != colorA2 && color3 != colorA0)
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product2b = Q_INTERPOLATE(color3, color3, color3, color2);
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else if (color5 == color2 && color2 == colorA2
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&& colorA1 != color3 && color2 != colorA3)
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product2b = Q_INTERPOLATE(color2, color2, color2, color3);
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else
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product2b = INTERPOLATE(color2, color3);
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if (color6 == color3 && color6 == colorB1
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&& color5 != colorB2 && color6 != colorB0)
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product1b = Q_INTERPOLATE(color6, color6, color6, color5);
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else if (color5 == color2 && color5 == colorB2
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&& colorB1 != color6 && color5 != colorB3)
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product1b = Q_INTERPOLATE(color6, color5, color5, color5);
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else
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product1b = INTERPOLATE(color5, color6);
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}
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if (color5 == color3 && color2 != color6 && color4 == color5
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&& color5 != colorA2)
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product2a = INTERPOLATE(color2, color5);
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else
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if (color5 == color1 && color6 == color5
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&& color4 != color2 && color5 != colorA0)
|
||||
product2a = INTERPOLATE(color2, color5);
|
||||
else
|
||||
product2a = color2;
|
||||
|
||||
if (color2 == color6 && color5 != color3 && color1 == color2
|
||||
&& color2 != colorB2)
|
||||
product1a = INTERPOLATE(color2, color5);
|
||||
else
|
||||
if (color4 == color2 && color3 == color2
|
||||
&& color1 != color5 && color2 != colorB0)
|
||||
product1a = INTERPOLATE(color2, color5);
|
||||
else
|
||||
product1a = color5;
|
||||
|
||||
product1a = product1a | (product1b << 16);
|
||||
product2a = product2a | (product2b << 16);
|
||||
|
||||
*((uint32 *)dP) = product1a;
|
||||
*((uint32 *)(dP + dstPitch)) = product2a;
|
||||
|
||||
bP += inc_bP;
|
||||
dP += sizeof(uint32);
|
||||
} // end of for ( finish= width etc..)
|
||||
|
||||
srcPtr += srcPitch;
|
||||
dstPtr += dstPitch * 2;
|
||||
deltaPtr += srcPitch;
|
||||
} // while (height--)
|
||||
}
|
||||
}
|
||||
|
||||
void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
|
||||
uint8 *dstPtr, uint32 dstPitch, int width, int height)
|
||||
{
|
||||
uint8 *dP;
|
||||
uint16 *bP;
|
||||
uint32 inc_bP;
|
||||
|
||||
{
|
||||
inc_bP = 1;
|
||||
|
||||
uint32 Nextline = srcPitch >> 1;
|
||||
|
||||
while (height--) {
|
||||
bP = (uint16 *)srcPtr;
|
||||
dP = dstPtr;
|
||||
for (uint32 finish = width; finish; finish -= inc_bP) {
|
||||
uint32 color4, color5, color6;
|
||||
uint32 color1, color2, color3;
|
||||
uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
|
||||
uint32 product1a, product1b, product2a, product2b;
|
||||
|
||||
colorB1 = *(bP - Nextline);
|
||||
colorB2 = *(bP - Nextline + 1);
|
||||
|
||||
color4 = *(bP - 1);
|
||||
color5 = *(bP);
|
||||
color6 = *(bP + 1);
|
||||
colorS2 = *(bP + 2);
|
||||
|
||||
color1 = *(bP + Nextline - 1);
|
||||
color2 = *(bP + Nextline);
|
||||
color3 = *(bP + Nextline + 1);
|
||||
colorS1 = *(bP + Nextline + 2);
|
||||
|
||||
colorA1 = *(bP + Nextline + Nextline);
|
||||
colorA2 = *(bP + Nextline + Nextline + 1);
|
||||
|
||||
// --------------------------------------
|
||||
if (color2 == color6 && color5 != color3) {
|
||||
product1b = product2a = color2;
|
||||
if ((color1 == color2) || (color6 == colorB2)) {
|
||||
product1a = INTERPOLATE(color2, color5);
|
||||
product1a = INTERPOLATE(color2, product1a);
|
||||
} else {
|
||||
product1a = INTERPOLATE(color5, color6);
|
||||
}
|
||||
|
||||
if ((color6 == colorS2) || (color2 == colorA1)) {
|
||||
product2b = INTERPOLATE(color2, color3);
|
||||
product2b = INTERPOLATE(color2, product2b);
|
||||
} else {
|
||||
product2b = INTERPOLATE(color2, color3);
|
||||
}
|
||||
} else if (color5 == color3 && color2 != color6) {
|
||||
product2b = product1a = color5;
|
||||
|
||||
if ((colorB1 == color5) || (color3 == colorS1)) {
|
||||
product1b = INTERPOLATE(color5, color6);
|
||||
product1b = INTERPOLATE(color5, product1b);
|
||||
} else {
|
||||
product1b = INTERPOLATE(color5, color6);
|
||||
}
|
||||
|
||||
if ((color3 == colorA2) || (color4 == color5)) {
|
||||
product2a = INTERPOLATE(color5, color2);
|
||||
product2a = INTERPOLATE(color5, product2a);
|
||||
} else {
|
||||
product2a = INTERPOLATE(color2, color3);
|
||||
}
|
||||
|
||||
} else if (color5 == color3 && color2 == color6) {
|
||||
register int r = 0;
|
||||
|
||||
r += GetResult(color6, color5, color1, colorA1);
|
||||
r += GetResult(color6, color5, color4, colorB1);
|
||||
r += GetResult(color6, color5, colorA2, colorS1);
|
||||
r += GetResult(color6, color5, colorB2, colorS2);
|
||||
|
||||
if (r > 0) {
|
||||
product1b = product2a = color2;
|
||||
product1a = product2b = INTERPOLATE(color5, color6);
|
||||
} else if (r < 0) {
|
||||
product2b = product1a = color5;
|
||||
product1b = product2a = INTERPOLATE(color5, color6);
|
||||
} else {
|
||||
product2b = product1a = color5;
|
||||
product1b = product2a = color2;
|
||||
}
|
||||
} else {
|
||||
product2b = product1a = INTERPOLATE(color2, color6);
|
||||
product2b = Q_INTERPOLATE(color3, color3, color3, product2b);
|
||||
product1a = Q_INTERPOLATE(color5, color5, color5, product1a);
|
||||
|
||||
product2a = product1b = INTERPOLATE(color5, color3);
|
||||
product2a = Q_INTERPOLATE(color2, color2, color2, product2a);
|
||||
product1b = Q_INTERPOLATE(color6, color6, color6, product1b);
|
||||
}
|
||||
product1a = product1a | (product1b << 16);
|
||||
product2a = product2a | (product2b << 16);
|
||||
|
||||
*((uint32 *)dP) = product1a;
|
||||
*((uint32 *)(dP + dstPitch)) = product2a;
|
||||
|
||||
bP += inc_bP;
|
||||
dP += sizeof(uint32);
|
||||
} // end of for ( finish= width etc..)
|
||||
|
||||
srcPtr += srcPitch;
|
||||
dstPtr += dstPitch * 2;
|
||||
deltaPtr += srcPitch;
|
||||
} // endof: while (height--)
|
||||
}
|
||||
}
|
||||
|
||||
void _2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
|
||||
uint8 *dstPtr, uint32 dstPitch, int width, int height)
|
||||
{
|
||||
uint8 *dP;
|
||||
uint16 *bP;
|
||||
uint32 inc_bP;
|
||||
|
||||
|
||||
{
|
||||
inc_bP = 1;
|
||||
|
||||
uint32 Nextline = srcPitch >> 1;
|
||||
|
||||
while (height--) {
|
||||
bP = (uint16 *)srcPtr;
|
||||
dP = dstPtr;
|
||||
|
||||
for (uint32 finish = width; finish; finish -= inc_bP) {
|
||||
|
||||
register uint32 colorA, colorB;
|
||||
uint32 colorC, colorD,
|
||||
colorE, colorF, colorG, colorH,
|
||||
colorI, colorJ, colorK, colorL, colorM, colorN, colorO, colorP;
|
||||
uint32 product, product1, product2;
|
||||
|
||||
//---------------------------------------
|
||||
// Map of the pixels: I|E F|J
|
||||
// G|A B|K
|
||||
// H|C D|L
|
||||
// M|N O|P
|
||||
colorI = *(bP - Nextline - 1);
|
||||
colorE = *(bP - Nextline);
|
||||
colorF = *(bP - Nextline + 1);
|
||||
colorJ = *(bP - Nextline + 2);
|
||||
|
||||
colorG = *(bP - 1);
|
||||
colorA = *(bP);
|
||||
colorB = *(bP + 1);
|
||||
colorK = *(bP + 2);
|
||||
|
||||
colorH = *(bP + Nextline - 1);
|
||||
colorC = *(bP + Nextline);
|
||||
colorD = *(bP + Nextline + 1);
|
||||
colorL = *(bP + Nextline + 2);
|
||||
|
||||
colorM = *(bP + Nextline + Nextline - 1);
|
||||
colorN = *(bP + Nextline + Nextline);
|
||||
colorO = *(bP + Nextline + Nextline + 1);
|
||||
colorP = *(bP + Nextline + Nextline + 2);
|
||||
|
||||
if ((colorA == colorD) && (colorB != colorC)) {
|
||||
if (((colorA == colorE) && (colorB == colorL)) ||
|
||||
((colorA == colorC) && (colorA == colorF)
|
||||
&& (colorB != colorE) && (colorB == colorJ))) {
|
||||
product = colorA;
|
||||
} else {
|
||||
product = INTERPOLATE(colorA, colorB);
|
||||
}
|
||||
|
||||
if (((colorA == colorG) && (colorC == colorO)) ||
|
||||
((colorA == colorB) && (colorA == colorH)
|
||||
&& (colorG != colorC) && (colorC == colorM))) {
|
||||
product1 = colorA;
|
||||
} else {
|
||||
product1 = INTERPOLATE(colorA, colorC);
|
||||
}
|
||||
product2 = colorA;
|
||||
} else if ((colorB == colorC) && (colorA != colorD)) {
|
||||
if (((colorB == colorF) && (colorA == colorH)) ||
|
||||
((colorB == colorE) && (colorB == colorD)
|
||||
&& (colorA != colorF) && (colorA == colorI))) {
|
||||
product = colorB;
|
||||
} else {
|
||||
product = INTERPOLATE(colorA, colorB);
|
||||
}
|
||||
|
||||
if (((colorC == colorH) && (colorA == colorF)) ||
|
||||
((colorC == colorG) && (colorC == colorD)
|
||||
&& (colorA != colorH) && (colorA == colorI))) {
|
||||
product1 = colorC;
|
||||
} else {
|
||||
product1 = INTERPOLATE(colorA, colorC);
|
||||
}
|
||||
product2 = colorB;
|
||||
} else if ((colorA == colorD) && (colorB == colorC)) {
|
||||
if (colorA == colorB) {
|
||||
product = colorA;
|
||||
product1 = colorA;
|
||||
product2 = colorA;
|
||||
} else {
|
||||
register int r = 0;
|
||||
|
||||
product1 = INTERPOLATE(colorA, colorC);
|
||||
product = INTERPOLATE(colorA, colorB);
|
||||
|
||||
r += GetResult1(colorA, colorB, colorG, colorE, colorI);
|
||||
r += GetResult2(colorB, colorA, colorK, colorF, colorJ);
|
||||
r += GetResult2(colorB, colorA, colorH, colorN, colorM);
|
||||
r += GetResult1(colorA, colorB, colorL, colorO, colorP);
|
||||
|
||||
if (r > 0)
|
||||
product2 = colorA;
|
||||
else if (r < 0)
|
||||
product2 = colorB;
|
||||
else {
|
||||
product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD);
|
||||
|
||||
if ((colorA == colorC) && (colorA == colorF)
|
||||
&& (colorB != colorE) && (colorB == colorJ)) {
|
||||
product = colorA;
|
||||
} else if ((colorB == colorE) && (colorB == colorD)
|
||||
&& (colorA != colorF) && (colorA == colorI)) {
|
||||
product = colorB;
|
||||
} else {
|
||||
product = INTERPOLATE(colorA, colorB);
|
||||
}
|
||||
|
||||
if ((colorA == colorB) && (colorA == colorH)
|
||||
&& (colorG != colorC) && (colorC == colorM)) {
|
||||
product1 = colorA;
|
||||
} else if ((colorC == colorG) && (colorC == colorD)
|
||||
&& (colorA != colorH) && (colorA == colorI)) {
|
||||
product1 = colorC;
|
||||
} else {
|
||||
product1 = INTERPOLATE(colorA, colorC);
|
||||
}
|
||||
}
|
||||
|
||||
product = colorA | (product << 16);
|
||||
product1 = product1 | (product2 << 16);
|
||||
*((int32 *) dP) = product;
|
||||
*((uint32 *)(dP + dstPitch)) = product1;
|
||||
|
||||
bP += inc_bP;
|
||||
dP += sizeof(uint32);
|
||||
} // end of for ( finish= width etc..)
|
||||
|
||||
srcPtr += srcPitch;
|
||||
dstPtr += dstPitch * 2;
|
||||
deltaPtr += srcPitch;
|
||||
} // endof: while (height--)
|
||||
}
|
||||
}
|
||||
|
||||
static uint32 Bilinear(uint32 A, uint32 B, uint32 x)
|
||||
{
|
||||
unsigned long areaA, areaB;
|
||||
unsigned long result;
|
||||
|
||||
if (A == B)
|
||||
return A;
|
||||
|
||||
areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
|
||||
areaA = 0x20 - areaB;
|
||||
|
||||
A = (A & redblueMask) | ((A & greenMask) << 16);
|
||||
B = (B & redblueMask) | ((B & greenMask) << 16);
|
||||
|
||||
result = ((areaA * A) + (areaB * B)) >> 5;
|
||||
|
||||
return (result & redblueMask) | ((result >> 16) & greenMask);
|
||||
|
||||
}
|
||||
|
||||
static uint32 Bilinear4(uint32 A, uint32 B, uint32 C, uint32 D, uint32 x,
|
||||
uint32 y)
|
||||
{
|
||||
unsigned long areaA, areaB, areaC, areaD;
|
||||
unsigned long result, xy;
|
||||
|
||||
x = (x >> 11) & 0x1f;
|
||||
y = (y >> 11) & 0x1f;
|
||||
xy = (x * y) >> 5;
|
||||
|
||||
A = (A & redblueMask) | ((A & greenMask) << 16);
|
||||
B = (B & redblueMask) | ((B & greenMask) << 16);
|
||||
C = (C & redblueMask) | ((C & greenMask) << 16);
|
||||
D = (D & redblueMask) | ((D & greenMask) << 16);
|
||||
|
||||
areaA = 0x20 + xy - x - y;
|
||||
areaB = x - xy;
|
||||
areaC = y - xy;
|
||||
areaD = xy;
|
||||
|
||||
result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
|
||||
|
||||
return (result & redblueMask) | ((result >> 16) & greenMask);
|
||||
}
|
||||
|
||||
void Scale_2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */ ,
|
||||
uint8 *dstPtr, uint32 dstPitch,
|
||||
uint32 dstWidth, uint32 dstHeight, int width, int height)
|
||||
{
|
||||
uint8 *dP;
|
||||
uint16 *bP;
|
||||
|
||||
uint32 w;
|
||||
uint32 h;
|
||||
uint32 dw;
|
||||
uint32 dh;
|
||||
uint32 hfinish;
|
||||
uint32 wfinish;
|
||||
|
||||
uint32 Nextline = srcPitch >> 1;
|
||||
|
||||
wfinish = (width - 1) << 16; // convert to fixed point
|
||||
dw = wfinish / (dstWidth - 1);
|
||||
hfinish = (height - 1) << 16; // convert to fixed point
|
||||
dh = hfinish / (dstHeight - 1);
|
||||
|
||||
for (h = 0; h < hfinish; h += dh) {
|
||||
uint32 y1, y2;
|
||||
|
||||
y1 = h & 0xffff; // fraction part of fixed point
|
||||
bP = (uint16 *)(srcPtr + ((h >> 16) * srcPitch));
|
||||
dP = dstPtr;
|
||||
y2 = 0x10000 - y1;
|
||||
|
||||
w = 0;
|
||||
|
||||
for (; w < wfinish;) {
|
||||
uint32 A, B, C, D;
|
||||
uint32 E, F, G, H;
|
||||
uint32 I, J, K, L;
|
||||
uint32 x1, x2, a1, f1, f2;
|
||||
uint32 position, product1;
|
||||
|
||||
position = w >> 16;
|
||||
A = bP[position]; // current pixel
|
||||
B = bP[position + 1]; // next pixel
|
||||
C = bP[position + Nextline];
|
||||
D = bP[position + Nextline + 1];
|
||||
E = bP[position - Nextline];
|
||||
F = bP[position - Nextline + 1];
|
||||
G = bP[position - 1];
|
||||
H = bP[position + Nextline - 1];
|
||||
I = bP[position + 2];
|
||||
J = bP[position + Nextline + 2];
|
||||
K = bP[position + Nextline + Nextline];
|
||||
L = bP[position + Nextline + Nextline + 1];
|
||||
|
||||
x1 = w & 0xffff; // fraction part of fixed point
|
||||
x2 = 0x10000 - x1;
|
||||
|
||||
/*0 */
|
||||
if (A == B && C == D && A == C)
|
||||
product1 = A;
|
||||
else
|
||||
/*1 */
|
||||
if (A == D && B != C) {
|
||||
f1 = (x1 >> 1) + (0x10000 >> 2);
|
||||
f2 = (y1 >> 1) + (0x10000 >> 2);
|
||||
if (y1 <= f1 && A == J && A != E) // close to B
|
||||
{
|
||||
a1 = f1 - y1;
|
||||
product1 = Bilinear(A, B, a1);
|
||||
} else if (y1 >= f1 && A == G && A != L) // close to C
|
||||
{
|
||||
a1 = y1 - f1;
|
||||
product1 = Bilinear(A, C, a1);
|
||||
} else if (x1 >= f2 && A == E && A != J) // close to B
|
||||
{
|
||||
a1 = x1 - f2;
|
||||
product1 = Bilinear(A, B, a1);
|
||||
} else if (x1 <= f2 && A == L && A != G) // close to C
|
||||
{
|
||||
a1 = f2 - x1;
|
||||
product1 = Bilinear(A, C, a1);
|
||||
} else if (y1 >= x1) // close to C
|
||||
{
|
||||
a1 = y1 - x1;
|
||||
product1 = Bilinear(A, C, a1);
|
||||
} else if (y1 <= x1) // close to B
|
||||
{
|
||||
a1 = x1 - y1;
|
||||
product1 = Bilinear(A, B, a1);
|
||||
}
|
||||
} else
|
||||
/*2 */
|
||||
if (B == C && A != D) {
|
||||
f1 = (x1 >> 1) + (0x10000 >> 2);
|
||||
f2 = (y1 >> 1) + (0x10000 >> 2);
|
||||
if (y2 >= f1 && B == H && B != F) // close to A
|
||||
{
|
||||
a1 = y2 - f1;
|
||||
product1 = Bilinear(B, A, a1);
|
||||
} else if (y2 <= f1 && B == I && B != K) // close to D
|
||||
{
|
||||
a1 = f1 - y2;
|
||||
product1 = Bilinear(B, D, a1);
|
||||
} else if (x2 >= f2 && B == F && B != H) // close to A
|
||||
{
|
||||
a1 = x2 - f2;
|
||||
product1 = Bilinear(B, A, a1);
|
||||
} else if (x2 <= f2 && B == K && B != I) // close to D
|
||||
{
|
||||
a1 = f2 - x2;
|
||||
product1 = Bilinear(B, D, a1);
|
||||
} else if (y2 >= x1) // close to A
|
||||
{
|
||||
a1 = y2 - x1;
|
||||
product1 = Bilinear(B, A, a1);
|
||||
} else if (y2 <= x1) // close to D
|
||||
{
|
||||
a1 = x1 - y2;
|
||||
product1 = Bilinear(B, D, a1);
|
||||
}
|
||||
}
|
||||
/*3 */
|
||||
else {
|
||||
product1 = Bilinear4(A, B, C, D, x1, y1);
|
||||
}
|
||||
|
||||
//end First Pixel
|
||||
*(uint32 *)dP = product1;
|
||||
dP += 2;
|
||||
w += dw;
|
||||
}
|
||||
dstPtr += dstPitch;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/********* ScummVM call back functions **********/
|
||||
|
||||
int OSystem::waitTick(int delta)
|
||||
{
|
||||
do {
|
||||
updateScreen(scumm);
|
||||
updateScreen(g_scumm);
|
||||
new_time = SDL_GetTicks();
|
||||
waitForTimer(scumm, delta * 15 + last_time - new_time);
|
||||
waitForTimer(g_scumm, delta * 15 + last_time - new_time);
|
||||
last_time = SDL_GetTicks();
|
||||
if (gui._active) {
|
||||
gui.loop(scumm);
|
||||
gui.loop(g_scumm);
|
||||
delta = 5;
|
||||
}
|
||||
} while (gui._active);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue