cleanup, verified GetSaveGameImage, ScreenShot
This commit is contained in:
parent
8eff0ea61e
commit
3a516837aa
1 changed files with 14 additions and 30 deletions
|
@ -2592,11 +2592,8 @@ static void GetCurrentScript() {
|
|||
}
|
||||
|
||||
static void ScreenShot() {
|
||||
int width, height;
|
||||
|
||||
width = check_int(1);
|
||||
height = check_int(2);
|
||||
|
||||
int width = check_int(1);
|
||||
int height = check_int(2);
|
||||
int mode = g_grim->getMode();
|
||||
g_grim->setMode(ENGINE_MODE_NORMAL);
|
||||
g_grim->updateDisplayScene();
|
||||
|
@ -2610,10 +2607,6 @@ static void ScreenShot() {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Restore a screenshot from a savegame file
|
||||
*
|
||||
*/
|
||||
static void GetSaveGameImage() {
|
||||
int width = 250, height = 188;
|
||||
const char *filename;
|
||||
|
@ -2624,6 +2617,10 @@ static void GetSaveGameImage() {
|
|||
printf("GetSaveGameImage() started.\n");
|
||||
filename = luaL_check_string(1);
|
||||
SaveGame *savedState = new SaveGame(filename, false);
|
||||
if (!savedState) {
|
||||
lua_pushnil();
|
||||
return;
|
||||
}
|
||||
dataSize = savedState->beginSection('SIMG');
|
||||
data = new char[dataSize];
|
||||
savedState->read(data, dataSize);
|
||||
|
@ -2633,7 +2630,8 @@ static void GetSaveGameImage() {
|
|||
lua_pushusertag(screenshot, MKID_BE('VBUF'));
|
||||
} else {
|
||||
lua_pushnil();
|
||||
error("Could not restore screenshot from file!");
|
||||
warning("Could not restore screenshot from file!");
|
||||
return;
|
||||
}
|
||||
savedState->endSection();
|
||||
delete savedState;
|
||||
|
@ -2643,17 +2641,14 @@ static void GetSaveGameImage() {
|
|||
static void SubmitSaveGameData() {
|
||||
lua_Object table, table2;
|
||||
SaveGame *savedState;
|
||||
int count = 0;
|
||||
const char *str;
|
||||
|
||||
printf("SubmitSaveGameData() started.\n");
|
||||
table = lua_getparam(1);
|
||||
|
||||
savedState = g_grim->savedState();
|
||||
if (!savedState)
|
||||
error("Cannot obtain saved game!");
|
||||
savedState->beginSection('SUBS');
|
||||
count = 0;
|
||||
int count = 0;
|
||||
for (;;) {
|
||||
lua_pushobject(table);
|
||||
lua_pushnumber(count);
|
||||
|
@ -2667,20 +2662,13 @@ static void SubmitSaveGameData() {
|
|||
savedState->write(str, len);
|
||||
}
|
||||
savedState->endSection();
|
||||
printf("SubmitSaveGameData() finished.\n");
|
||||
}
|
||||
|
||||
static void GetSaveGameData() {
|
||||
lua_Object result;
|
||||
const char *filename;
|
||||
int dataSize;
|
||||
|
||||
printf("GetSaveGameData() started.\n");
|
||||
filename = luaL_check_string(1);
|
||||
const char *filename = luaL_check_string(1);
|
||||
SaveGame *savedState = new SaveGame(filename, false);
|
||||
dataSize = savedState->beginSection('SUBS');
|
||||
|
||||
result = lua_createtable();
|
||||
int32 dataSize = savedState->beginSection('SUBS');
|
||||
lua_Object result = lua_createtable();
|
||||
|
||||
char str[128];
|
||||
int strSize;
|
||||
|
@ -2707,9 +2695,7 @@ static void GetSaveGameData() {
|
|||
}
|
||||
|
||||
static void Load() {
|
||||
lua_Object fileName;
|
||||
|
||||
fileName = lua_getparam(1);
|
||||
lua_Object fileName = lua_getparam(1);
|
||||
if (lua_isnil(fileName)) {
|
||||
g_grim->_savegameFileName = NULL;
|
||||
} else if (lua_isstring(fileName)) {
|
||||
|
@ -2722,9 +2708,7 @@ static void Load() {
|
|||
}
|
||||
|
||||
static void Save() {
|
||||
lua_Object fileName;
|
||||
|
||||
fileName = lua_getparam(1);
|
||||
lua_Object fileName = lua_getparam(1);
|
||||
if (lua_isnil(fileName)) {
|
||||
g_grim->_savegameFileName = NULL;
|
||||
} else if (lua_isstring(fileName)) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue