COMMON: Cleanup names/handling of some error codes
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1037ed2470
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3a574199b0
4 changed files with 31 additions and 26 deletions
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@ -641,29 +641,30 @@ static Common::Error listSaves(const char *target) {
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GameDescriptor game = EngineMan.findGame(gameid, &plugin);
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if (!plugin) {
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warning("Could not find any plugin to handle target '%s' (gameid '%s')", target, gameid.c_str());
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return Common::kPluginNotFound;
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return Common::Error(Common::kEnginePluginNotFound,
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Common::String::format("target '%s', gameid '%s", target, gameid.c_str()));
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}
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if (!(*plugin)->hasFeature(MetaEngine::kSupportsListSaves)) {
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// TODO: Include more info about the target (desc, engine name, ...) ???
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printf("ScummVM does not support listing save states for target '%s' (gameid '%s') .\n", target, gameid.c_str());
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result = Common::kPluginNotSupportSaves;
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return Common::Error(Common::kEnginePluginNotSupportSaves,
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Common::String::format("target '%s', gameid '%s", target, gameid.c_str()));
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} else {
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// Query the plugin for a list of savegames
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SaveStateList saveList = (*plugin)->listSaves(target);
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// TODO: Include more info about the target (desc, engine name, ...) ???
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printf("Saves for target '%s' (gameid '%s'):\n", target, gameid.c_str());
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printf(" Slot Description \n"
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" ---- ------------------------------------------------------\n");
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if (saveList.size() > 0) {
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// TODO: Include more info about the target (desc, engine name, ...) ???
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printf("Save states for target '%s' (gameid '%s'):\n", target, gameid.c_str());
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printf(" Slot Description \n"
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" ---- ------------------------------------------------------\n");
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if (saveList.size() == 0)
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result = Common::kNoSavesError;
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for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) {
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printf(" %-4s %s\n", x->save_slot().c_str(), x->description().c_str());
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// TODO: Could also iterate over the full hashmap, printing all key-value pairs
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for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) {
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printf(" %-4s %s\n", x->save_slot().c_str(), x->description().c_str());
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// TODO: Could also iterate over the full hashmap, printing all key-value pairs
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}
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} else {
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printf("There are no save states for target '%s' (gameid '%s'):\n", target, gameid.c_str());
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}
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}
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