SDL: Generalize VSYNC option so it works for 2D games too, in both SDL surface and opengl graphic modes.
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5 changed files with 21 additions and 2 deletions
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@ -1466,7 +1466,7 @@ void OptionsDialog::addGraphicControls(GuiObject *boss, const Common::String &pr
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// Fullscreen checkbox
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_fullscreenCheckbox = new CheckboxWidget(boss, prefix + "grFullscreenCheckbox", _("Fullscreen mode"), Common::U32String(), kFullscreenToggled);
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_vsyncCheckbox = new CheckboxWidget(boss, prefix + "grVSyncCheckbox", _("V-Sync in 3D Games"), _("Wait for the vertical sync to refresh the screen in 3D renderer"));
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_vsyncCheckbox = new CheckboxWidget(boss, prefix + "grVSyncCheckbox", _("V-Sync"), _("Wait for the vertical sync to refresh the screen in order to prevent tearing artifacts"));
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if (g_system->getOverlayWidth() > 320)
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_rendererTypePopUpDesc = new StaticTextWidget(boss, prefix + "grRendererTypePopupDesc", _("Game 3D Renderer:"));
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