BACKENDS: OPENGL: Allow callers to check for texture setSize result
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4 changed files with 16 additions and 7 deletions
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@ -103,7 +103,7 @@ void GLTexture::bind() const {
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GL_CALL(glBindTexture(GL_TEXTURE_2D, _glTexture));
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}
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void GLTexture::setSize(uint width, uint height) {
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bool GLTexture::setSize(uint width, uint height) {
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const uint oldWidth = _width;
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const uint oldHeight = _height;
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@ -138,10 +138,15 @@ void GLTexture::setSize(uint width, uint height) {
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// Allocate storage for OpenGL texture if necessary.
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if (oldWidth != _width || oldHeight != _height) {
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bind();
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _width,
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_height, 0, _glFormat, _glType, nullptr));
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bool error;
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GL_CALL_CHECK(error, glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _width, _height,
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0, _glFormat, _glType, nullptr));
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if (error) {
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return false;
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}
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}
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}
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return true;
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}
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void GLTexture::updateArea(const Common::Rect &area, const Graphics::Surface &src) {
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