Code formatting fixes
svn-id: r28945
This commit is contained in:
parent
c3d3aebe87
commit
3abc11611e
76 changed files with 602 additions and 602 deletions
|
@ -162,7 +162,7 @@ static void detectGames(FSList &files, GameList &candidates)
|
|||
static bool isIcon(const FilesystemNode &entry)
|
||||
{
|
||||
int l = entry.displayName().size();
|
||||
if(l>4 && !strcasecmp(entry.displayName().c_str()+l-4, ".ICO"))
|
||||
if (l>4 && !strcasecmp(entry.displayName().c_str()+l-4, ".ICO"))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
@ -172,13 +172,13 @@ static bool loadIcon(Game &game, Dir *dirs, int num_dirs)
|
|||
{
|
||||
char icofn[520];
|
||||
sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base);
|
||||
if(game.icon.load(icofn))
|
||||
if (game.icon.load(icofn))
|
||||
return true;
|
||||
for(int i=0; i<num_dirs; i++)
|
||||
if(!strcmp(dirs[i].name, game.dir) &&
|
||||
for (int i=0; i<num_dirs; i++)
|
||||
if (!strcmp(dirs[i].name, game.dir) &&
|
||||
dirs[i].deficon[0]) {
|
||||
sprintf(icofn, "%s%s", game.dir, dirs[i].deficon);
|
||||
if(game.icon.load(icofn))
|
||||
if (game.icon.load(icofn))
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
@ -193,8 +193,8 @@ static void makeDefIcon(Icon &icon)
|
|||
|
||||
static bool uniqueGame(const char *base, const char *dir, Game *games, int cnt)
|
||||
{
|
||||
while(cnt--)
|
||||
if(!strcmp(dir, games->dir) &&
|
||||
while (cnt--)
|
||||
if (!strcmp(dir, games->dir) &&
|
||||
!stricmp(base, games->filename_base))
|
||||
return false;
|
||||
else
|
||||
|
@ -207,7 +207,7 @@ static int findGames(Game *games, int max)
|
|||
Dir *dirs = new Dir[MAX_DIR];
|
||||
int curr_game = 0, curr_dir = 0, num_dirs = 1;
|
||||
dirs[0].node = FilesystemNode("");
|
||||
while(curr_game < max && curr_dir < num_dirs) {
|
||||
while (curr_game < max && curr_dir < num_dirs) {
|
||||
strncpy(dirs[curr_dir].name, dirs[curr_dir].node.path().c_str(), 252);
|
||||
dirs[curr_dir].name[251] = '\0';
|
||||
dirs[curr_dir].deficon[0] = '\0';
|
||||
|
@ -216,13 +216,13 @@ static int findGames(Game *games, int max)
|
|||
for (FSList::const_iterator entry = fslist.begin(); entry != fslist.end();
|
||||
++entry) {
|
||||
if (entry->isDirectory()) {
|
||||
if(num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(),
|
||||
if (num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(),
|
||||
"install")) {
|
||||
dirs[num_dirs].node = *entry;
|
||||
num_dirs++;
|
||||
}
|
||||
} else
|
||||
if(isIcon(*entry))
|
||||
if (isIcon(*entry))
|
||||
strcpy(dirs[curr_dir-1].deficon, entry->displayName().c_str());
|
||||
else
|
||||
files.push_back(*entry);
|
||||
|
@ -231,12 +231,12 @@ static int findGames(Game *games, int max)
|
|||
GameList candidates;
|
||||
detectGames(files, candidates);
|
||||
|
||||
for(GameList::const_iterator ge = candidates.begin();
|
||||
for (GameList::const_iterator ge = candidates.begin();
|
||||
ge != candidates.end(); ++ge)
|
||||
if(curr_game < max) {
|
||||
if (curr_game < max) {
|
||||
strcpy(games[curr_game].filename_base, ge->gameid().c_str());
|
||||
strcpy(games[curr_game].dir, dirs[curr_dir-1].name);
|
||||
if(uniqueGame(games[curr_game].filename_base,
|
||||
if (uniqueGame(games[curr_game].filename_base,
|
||||
games[curr_game].dir, games, curr_game)) {
|
||||
|
||||
strcpy(games[curr_game].text, ge->description().c_str());
|
||||
|
@ -251,8 +251,8 @@ static int findGames(Game *games, int max)
|
|||
}
|
||||
}
|
||||
|
||||
for(int i=0; i<curr_game; i++)
|
||||
if(!loadIcon(games[i], dirs, num_dirs))
|
||||
for (int i=0; i<curr_game; i++)
|
||||
if (!loadIcon(games[i], dirs, num_dirs))
|
||||
makeDefIcon(games[i].icon);
|
||||
delete[] dirs;
|
||||
return curr_game;
|
||||
|
@ -279,11 +279,11 @@ void waitForDisk()
|
|||
void *mark = ta_txmark();
|
||||
lab.create_texture("Please insert game CD.");
|
||||
//printf("waitForDisk, cdstate = %d\n", getCdState());
|
||||
for(;;) {
|
||||
for (;;) {
|
||||
int s = getCdState();
|
||||
if(s >= 6)
|
||||
if (s >= 6)
|
||||
wasopen = 1;
|
||||
if(s > 0 && s < 6 && wasopen) {
|
||||
if (s > 0 && s < 6 && wasopen) {
|
||||
cdfs_reinit();
|
||||
chdir("/");
|
||||
chdir("/");
|
||||
|
@ -326,12 +326,12 @@ int gameMenu(Game *games, int num_games)
|
|||
int top_game = 0, selector_pos = 0;
|
||||
int mousex = 0, mousey = 0;
|
||||
|
||||
if(!num_games)
|
||||
if (!num_games)
|
||||
return -1;
|
||||
|
||||
for(;;) {
|
||||
for (;;) {
|
||||
|
||||
if(getCdState()>=6)
|
||||
if (getCdState()>=6)
|
||||
return -1;
|
||||
|
||||
ta_begin_frame();
|
||||
|
@ -341,10 +341,10 @@ int gameMenu(Game *games, int num_games)
|
|||
ta_commit_end();
|
||||
|
||||
float y = 40.0;
|
||||
for(int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
|
||||
for (int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
|
||||
int pal = 48+(i&15);
|
||||
|
||||
if(cnt == selector_pos)
|
||||
if (cnt == selector_pos)
|
||||
draw_trans_quad(100.0, y, 590.0, y+32.0,
|
||||
0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00);
|
||||
|
||||
|
@ -364,10 +364,10 @@ int gameMenu(Game *games, int num_games)
|
|||
event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
|
||||
setimask(mask);
|
||||
|
||||
if(event==-Common::EVENT_LBUTTONDOWN || event==Common::KEYCODE_ENTER || event==Common::KEYCODE_F5) {
|
||||
if (event==-Common::EVENT_LBUTTONDOWN || event==Common::KEYCODE_ENTER || event==Common::KEYCODE_F5) {
|
||||
int selected_game = top_game + selector_pos;
|
||||
|
||||
for(int fade=0; fade<=256; fade+=4) {
|
||||
for (int fade=0; fade<=256; fade+=4) {
|
||||
|
||||
unsigned int fade_colour = 0x00ffffff | ((255-fade)<<24);
|
||||
|
||||
|
@ -379,10 +379,10 @@ int gameMenu(Game *games, int num_games)
|
|||
|
||||
float y = 40.0;
|
||||
|
||||
if(fade < 256)
|
||||
for(int i=top_game, cnt=0; cnt<10 && i<num_games;
|
||||
if (fade < 256)
|
||||
for (int i=top_game, cnt=0; cnt<10 && i<num_games;
|
||||
i++, cnt++, y += 40.0)
|
||||
if(cnt != selector_pos)
|
||||
if (cnt != selector_pos)
|
||||
drawGameLabel(games[i], 48+(i&15), 50.0, y, 0xffffff, fade);
|
||||
|
||||
y = (40.0/256.0 * (selector_pos + 1))*(256-fade) + 80.0/256.0*fade;
|
||||
|
@ -397,16 +397,16 @@ int gameMenu(Game *games, int num_games)
|
|||
return selected_game;
|
||||
}
|
||||
|
||||
if(mousey>=16) {
|
||||
if(selector_pos + top_game + 1 < num_games)
|
||||
if(++selector_pos >= 10) {
|
||||
if (mousey>=16) {
|
||||
if (selector_pos + top_game + 1 < num_games)
|
||||
if (++selector_pos >= 10) {
|
||||
--selector_pos;
|
||||
++top_game;
|
||||
}
|
||||
mousey -= 16;
|
||||
} else if(mousey<=-16) {
|
||||
if(selector_pos + top_game > 0)
|
||||
if(--selector_pos < 0) {
|
||||
} else if (mousey<=-16) {
|
||||
if (selector_pos + top_game > 0)
|
||||
if (--selector_pos < 0) {
|
||||
++selector_pos;
|
||||
--top_game;
|
||||
}
|
||||
|
@ -423,10 +423,10 @@ bool selectGame(char *&ret, char *&dir_ret, Icon &icon)
|
|||
ta_sync();
|
||||
void *mark = ta_txmark();
|
||||
|
||||
for(;;) {
|
||||
for (;;) {
|
||||
num_games = findGames(games, MAX_GAMES);
|
||||
|
||||
for(int i=0; i<num_games; i++) {
|
||||
for (int i=0; i<num_games; i++) {
|
||||
games[i].icon.create_texture();
|
||||
games[i].label.create_texture(games[i].text);
|
||||
}
|
||||
|
@ -436,22 +436,22 @@ bool selectGame(char *&ret, char *&dir_ret, Icon &icon)
|
|||
ta_sync();
|
||||
ta_txrelease(mark);
|
||||
|
||||
if(selected == -1)
|
||||
if (selected == -1)
|
||||
waitForDisk();
|
||||
else
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if(selected >= num_games)
|
||||
if (selected >= num_games)
|
||||
selected = -1;
|
||||
|
||||
if(selected >= 0)
|
||||
if (selected >= 0)
|
||||
the_game = games[selected];
|
||||
|
||||
delete games;
|
||||
|
||||
if(selected>=0) {
|
||||
if (selected>=0) {
|
||||
#if 0
|
||||
chdir(the_game.dir);
|
||||
#else
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue