Lots of other sprite-related renames as suggested by cyx.

svn-id: r16930
This commit is contained in:
Eugene Sandulenko 2005-02-26 11:22:00 +00:00
parent 885d584842
commit 3abfcbc579
5 changed files with 73 additions and 73 deletions

View file

@ -1329,16 +1329,16 @@ void ScummEngine_v90he::o90_getSpriteGroupInfo() {
if (spriteGroupId) {
switch(type) {
case 0:
push(spriteGroupGet_field_30(spriteGroupId));
push(spriteGroupGet_scale_x_ratio_mul(spriteGroupId));
break;
case 1:
push(spriteGroupGet_field_34(spriteGroupId));
push(spriteGroupGet_scale_x_ratio_div(spriteGroupId));
break;
case 2:
push(spriteGroupGet_field_38(spriteGroupId));
push(spriteGroupGet_scale_y_ratio_mul(spriteGroupId));
break;
case 3:
push(spriteGroupGet_field_3C(spriteGroupId));
push(spriteGroupGet_scale_y_ratio_div(spriteGroupId));
break;
default:
push(0);
@ -1350,7 +1350,7 @@ void ScummEngine_v90he::o90_getSpriteGroupInfo() {
case 43:
spriteGroupId = pop();
if (spriteGroupId)
push(spriteGroupGet_field_10(spriteGroupId));
push(spriteGroupGet_zorderPriority(spriteGroupId));
else
push(0);
break;
@ -1471,7 +1471,7 @@ void ScummEngine_v90he::o90_setSpriteGroupInfo() {
if (!_curSpriteGroupId)
break;
spriteGroupSet_field_10(_curSpriteGroupId, value1);
spriteGroupSet_zorderPriority(_curSpriteGroupId, value1);
break;
case 7:
value2 = pop();