no need to save information which we can (and do) recompute
svn-id: r12167
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55eb22fd3a
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3b20850a89
2 changed files with 7 additions and 5 deletions
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@ -458,11 +458,13 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MKLINE(ScummEngine, _egoPositioned, sleByte, VER(8)),
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// gdi._imgBufOffs grew from 4 to 5 entries :
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MKARRAY_OLD(ScummEngine, gdi._imgBufOffs[0], sleUint16, 4, VER(8), VER(9)),
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MKARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 5, VER(10)),
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// gdi._imgBufOffs grew from 4 to 5 entries. Then one day we relized
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// that we don't have to store it since initBGBuffers() recomputes it.
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MK_OBSOLETE_ARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 4, VER(8), VER(9)),
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MK_OBSOLETE_ARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 5, VER(10), VER(26)),
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MKLINE(ScummEngine, gdi._numZBuffer, sleByte, VER(8)),
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// See _imgBufOffs: _numZBuffer is recomputed by initBGBuffers().
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MK_OBSOLETE(ScummEngine, gdi._numZBuffer, sleByte, VER(8), VER(26)),
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MKLINE(ScummEngine, _screenEffectFlag, sleByte, VER(8)),
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