no need to save information which we can (and do) recompute

svn-id: r12167
This commit is contained in:
Max Horn 2004-01-06 11:45:28 +00:00
parent 55eb22fd3a
commit 3b20850a89
2 changed files with 7 additions and 5 deletions

View file

@ -458,11 +458,13 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKLINE(ScummEngine, _egoPositioned, sleByte, VER(8)),
// gdi._imgBufOffs grew from 4 to 5 entries :
MKARRAY_OLD(ScummEngine, gdi._imgBufOffs[0], sleUint16, 4, VER(8), VER(9)),
MKARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 5, VER(10)),
// gdi._imgBufOffs grew from 4 to 5 entries. Then one day we relized
// that we don't have to store it since initBGBuffers() recomputes it.
MK_OBSOLETE_ARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 4, VER(8), VER(9)),
MK_OBSOLETE_ARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 5, VER(10), VER(26)),
MKLINE(ScummEngine, gdi._numZBuffer, sleByte, VER(8)),
// See _imgBufOffs: _numZBuffer is recomputed by initBGBuffers().
MK_OBSOLETE(ScummEngine, gdi._numZBuffer, sleByte, VER(8), VER(26)),
MKLINE(ScummEngine, _screenEffectFlag, sleByte, VER(8)),