Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.

Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.

svn-id: r27113
This commit is contained in:
David Corrales 2007-06-05 21:02:35 +00:00
parent 716bcd0b2b
commit 3b96c7fad5
24 changed files with 174 additions and 156 deletions

View file

@ -127,9 +127,9 @@ void MassAddDialog::handleTickle() {
FilesystemNode dir = _scanStack.pop();
FSList files;
if (!dir.listDir(files, FilesystemNode::kListAll)) {
if (!dir.getChildren(files, FilesystemNode::kListAll)) {
error("browser returned a node that is not a directory: '%s'",
dir.path().c_str());
dir.getPath().c_str());
}
// Run the detector on the dir
@ -141,7 +141,7 @@ void MassAddDialog::handleTickle() {
// e.g. ask the user which one to pick (make sure to display the
// path, too).
GameDescriptor result = candidates[0];
result["path"] = dir.path();
result["path"] = dir.getPath();
_games.push_back(result);
}