SDL: change gfx_mode legacy names in game domains
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1 changed files with 13 additions and 0 deletions
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@ -263,6 +263,19 @@ void OSystem_SDL::initBackend() {
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}
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}
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}
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}
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}
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}
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// Look in all game domains as well
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Common::ConfigManager::DomainMap &dm = ConfMan.getGameDomains();
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for (Common::ConfigManager::DomainMap::iterator domain = dm.begin(); domain != dm.end(); ++domain) {
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Common::ConfigManager::Domain::iterator gm = domain->_value.find("gfx_mode");
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if (gm != domain->_value.end()) {
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for (uint i = 0; i < ARRAYSIZE(s_legacyGraphicsModes); ++i) {
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if (gm->_value == s_legacyGraphicsModes[i].oldName) {
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gm->_value = s_legacyGraphicsModes[i].name;
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break;
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}
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}
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}
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}
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if (_graphicsManager == 0) {
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if (_graphicsManager == 0) {
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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