SDL: change gfx_mode legacy names in game domains

This commit is contained in:
Eric Culp 2012-06-06 12:46:33 -04:00 committed by Filippos Karapetis
parent 8b00ee4873
commit 3baf738de8

View file

@ -263,6 +263,19 @@ void OSystem_SDL::initBackend() {
}
}
}
// Look in all game domains as well
Common::ConfigManager::DomainMap &dm = ConfMan.getGameDomains();
for (Common::ConfigManager::DomainMap::iterator domain = dm.begin(); domain != dm.end(); ++domain) {
Common::ConfigManager::Domain::iterator gm = domain->_value.find("gfx_mode");
if (gm != domain->_value.end()) {
for (uint i = 0; i < ARRAYSIZE(s_legacyGraphicsModes); ++i) {
if (gm->_value == s_legacyGraphicsModes[i].oldName) {
gm->_value = s_legacyGraphicsModes[i].name;
break;
}
}
}
}
if (_graphicsManager == 0) {
#ifdef USE_OPENGL