use enqueueText for FT, too
svn-id: r8284
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parent
cb9c64aae2
commit
3baff34226
4 changed files with 8 additions and 78 deletions
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@ -2479,13 +2479,15 @@ void Scumm_v6::o6_kernelSetFunctions() {
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break;
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case 16:
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case 17:{
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const byte *message = getStringAddressVar(VAR_STRING2DRAW);
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const byte *message;
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byte buf_input[300];
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_messagePtr = getStringAddressVar(VAR_STRING2DRAW);
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message = _msgPtrToAdd = buf_input;
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addMessageToStack(_messagePtr);
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if (_gameId == GID_DIG) {
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byte buf_input[300], buf_output[300], buf_trans[300], *ptr = buf_input;
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byte buf_output[300], buf_trans[300], *ptr = buf_input;
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char *t_ptr = (char *)ptr;
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_msgPtrToAdd = buf_input;
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buf_output[0] = 0;
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addMessageToStack(message);
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while (t_ptr != NULL) {
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if (*t_ptr == '/') {
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translateText((byte *)t_ptr, buf_trans);
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@ -2502,28 +2504,8 @@ void Scumm_v6::o6_kernelSetFunctions() {
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t_ptr = strchr((char *)t_ptr + 1, '/');
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}
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message = buf_output;
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#if 0
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setStringVars(0);
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_string[0].charset = (byte)args[1];
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_string[0].color = (byte)args[2];
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_string[0].xpos = args[3];
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_string[0].ypos = args[4];
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drawDescString(message);
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#else
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enqueueText(message, args[3], args[4] + camera._cur.y - (_screenHeight / 2), args[2], args[1], true);
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#endif
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} else {
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#if 1
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setStringVars(0);
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_string[0].charset = (byte)args[1];
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_string[0].color = (byte)args[2];
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_string[0].xpos = args[3];
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_string[0].ypos = args[4];
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drawDescString(message);
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#else
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enqueueText(message + camera._cur.y - (_screenHeight / 2), args[3], args[4], args[2], args[1], true);
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#endif
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}
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enqueueText(message, args[3], args[4] + camera._cur.y - (_screenHeight / 2), args[2], args[1], true);
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break;}
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case 20:
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// Occurs in The Dig, at the alien pyramid. See bug #742979.
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@ -539,7 +539,7 @@ void Scumm_v8::decodeParseString(int m, int n) {
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case 5:{
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byte buffer[256];
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_msgPtrToAdd = buffer;
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_messagePtr = addMessageToStack(_messagePtr);
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addMessageToStack(_messagePtr);
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enqueueText(buffer, _string[m].xpos, _string[m].ypos, _string[m].color, _string[m].charset, _string[m].center);
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}
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break;
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@ -1038,7 +1038,6 @@ public:
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protected:
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void CHARSET_1();
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void drawString(int a);
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void drawDescString(const byte *msg);
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const byte *addMessageToStack(const byte *msg);
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void addIntToStack(int var);
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void addVerbToStack(int var);
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@ -336,57 +336,6 @@ void Scumm::CHARSET_1() {
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gdi._mask.extend(_charset->_str);
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}
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void Scumm::drawDescString(const byte *msg) {
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byte c, *buf, buffer[256];
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buf = _msgPtrToAdd = buffer;
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addMessageToStack(msg);
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_charsetBufPos = 0;
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_string[0].ypos += camera._cur.y - (_screenHeight / 2);
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_charset->_top = _string[0].ypos;
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_charset->_startLeft = _charset->_left = _string[0].xpos;
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_charset->_right = _screenWidth - 1;
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_charset->_center = _string[0].center;
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_charset->setColor(_string[0].color);
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_charset->_disableOffsX = _charset->_firstChar = true;
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_charset->setCurID(_string[0].charset);
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_charset->_nextLeft = _string[0].xpos;
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_charset->_nextTop = _string[0].ypos;
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// Center text
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_string[0].xpos -= _charset->getStringWidth(0, buffer) >> 1;
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if (_string[0].xpos < 0) {
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_string[0].xpos = 0;
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}
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_talkDelay = 1;
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if (_string[0].ypos + _charset->getFontHeight() > 0)
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restoreBG(ScummVM::Rect(0, _string[0].ypos, _screenWidth - 1, _string[0].ypos + _charset->getFontHeight()));
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_charset->_nextLeft = _string[0].xpos;
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_charset->_nextTop = _string[0].ypos;
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do {
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c = *buf++;
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if (c != 0 && c != 0xFF) {
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_charset->_left = _charset->_nextLeft;
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_charset->_top = _charset->_nextTop;
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_charset->printChar(c);
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_charset->_nextLeft = _charset->_left;
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_charset->_nextTop = _charset->_top;
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}
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} while (c);
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_haveMsg = 1;
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// hack: more 8 pixels at width and height while redraw
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// for proper description redraw while scrolling room
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ScummVM::Rect r(_charset->_str);
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r.grow(8);
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gdi._mask.extend(r);
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}
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void Scumm::drawString(int a) {
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byte buf[256];
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byte *space;
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