TWINE: use TextId constants

This commit is contained in:
Martin Gerhardy 2020-12-28 22:53:13 +01:00
parent 67dd46a071
commit 3bc2447e44
2 changed files with 4 additions and 4 deletions

View file

@ -61,16 +61,16 @@ void MenuOptions::newGame() {
_engine->_text->textClipFull();
_engine->_text->setFontCrossColor(15);
bool aborted = _engine->_text->drawTextFullscreen(150);
bool aborted = _engine->_text->drawTextFullscreen(TextId::kIntroText1);
// intro screen 2
if (!aborted) {
_engine->_screens->loadImage(RESSHQR_INTROSCREEN2IMG, RESSHQR_INTROSCREEN2PAL);
aborted |= _engine->_text->drawTextFullscreen(151);
aborted |= _engine->_text->drawTextFullscreen(TextId::kIntroText2);
if (!aborted) {
_engine->_screens->loadImage(RESSHQR_INTROSCREEN3IMG, RESSHQR_INTROSCREEN3PAL);
aborted |= _engine->_text->drawTextFullscreen(152);
aborted |= _engine->_text->drawTextFullscreen(TextId::kIntroText3);
}
}
_engine->cfgfile.FlagDisplayText = tmpFlagDisplayText;

View file

@ -1610,7 +1610,7 @@ static int32 lMESSAGE_SENDELL(TwinEEngine *engine, LifeScriptContext &ctx) {
engine->_text->drawTextBoxBackground = false;
const bool tmpFlagDisplayText = engine->cfgfile.FlagDisplayText;
engine->cfgfile.FlagDisplayText = true;
engine->_text->drawTextFullscreen(6);
engine->_text->drawTextFullscreen(TextId::kSendell);
engine->_text->drawTextBoxBackground = true;
engine->_text->textClipSmall();
engine->_screens->fadeToBlack(engine->_screens->paletteRGBACustom);