ACCESS: Split resources into a seperate file just for Amazon resources

This commit is contained in:
Paul Gilbert 2014-08-06 08:55:56 -04:00
parent c4d6dc3763
commit 3bd0f0f339
9 changed files with 298 additions and 247 deletions

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@ -22,6 +22,7 @@
#include "access/resources.h" #include "access/resources.h"
#include "access/amazon/amazon_game.h" #include "access/amazon/amazon_game.h"
#include "access/amazon/amazon_resources.h"
#include "access/amazon/amazon_room.h" #include "access/amazon/amazon_room.h"
#include "access/amazon/amazon_scripts.h" #include "access/amazon/amazon_scripts.h"

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@ -0,0 +1,250 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, 0xwhose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, 0xor (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, 0xwrite to the Free Software
* Foundation, 0xInc., 0x51 Franklin Street, 0xFifth Floor, 0xBoston, 0xMA 02110-1301, 0xUSA.
*
*/
#include "access/amazon/amazon_resources.h"
#include "access/access.h"
namespace Access {
namespace Amazon {
const char *const FILENAMES[] = {
"S00.AP", "S01.AP", "S02.AP", "R03.AP", "S04.AP", "S05.AP",
"S06.AP", "S07.AP", "S08.AP", "S09.AP", "S10.AP", "S11.AP",
"S12.AP", "S13.AP", "S14.AP", "S15.AP", "S16.AP", "S17.AP",
"S18.AP", "S19.AP", "S20.AP", "S21.AP", "S22.AP", "S23.AP",
"S24.AP", "S25.AP", "S26.AP", "S27.AP", "S28.AP", "S29.AP",
"S30.AP", "S31.AP", "S32.AP", "S33.AP", "S34.AP", "R35.AP",
"S36.AP", "S37.AP", "S38.AP", "S39.AP", "S40.AP", "C26.AP",
"S42.AP", "S01.AP", "S44.AP", "S45.AP", "S46.AP", "S47.AP",
"C36.AP", nullptr, "S50.AP", nullptr, nullptr, "S53.AP",
"S54.AP", "S55.AP", "C35.AP", "S57.AP", "S58.AP", nullptr,
nullptr, "S61.AP", nullptr, nullptr, "S64.AP", "C00.AP",
"C01.AP", "C06.AP", "C07.AP", "C08.AP", "C05.AP", "C09.AP",
"C12.AP", "C03.AP", "C13.AP", "C15.AP", "C14.AP", "C16.AP",
"C17.AP", "C19.AP", "C20.AP", "C21.AP", "C22.AP", "C23.AP",
"C24.AP", "C25.AP", "C29.AP", "C30.AP", "C32.AP", "C33.AP",
"C34.AP", "CREDITS.AP", "MIDIDRV.AP", "SUMMARY.AP", "DEAD.AP",
"EST.AP", "CHAPTER.AP", "MIDI.AP", "SOUND.AP", "INV.AP",
"NARATE01.AP", "NARATE02.AP", "NARATE03.AP", "NARATE04.AP",
"NARATE05.AP", "NARATE06.AP", "NARATE07.AP", "NARATE08.AP",
"NARATE09.AP", "NARATE10.AP", "NARATE11.AP", "NARATE12.AP",
"NARATE13.AP", "NARATE14.AP"
};
const byte MOUSE0[] = {
0, 0, 0, 0,
0, 2, 6, 1, 0, 3, 6, 6, 1, 0, 3, 6, 6, 1,
0, 4, 6, 6, 6, 1, 0, 4, 6, 6, 6, 1, 0, 5, 6, 6, 6, 6,
1, 0, 5, 6, 6, 6, 6, 1, 0, 6, 6, 6, 6, 6, 6, 1, 0, 6,
6, 6, 6, 6, 6, 1, 0, 7, 6, 6, 6, 6, 6, 6, 1, 0, 6, 6,
6, 6, 6, 6, 1, 0, 5, 6, 6, 6, 6, 1, 2, 3, 6, 6, 1, 3,
3, 6, 6, 1, 3, 3, 6, 6, 1, 4, 2, 6, 1
};
const byte MOUSE1[] = {
0x07, 0x00, 0x07, 0x00, 0x06, 0x01, 0x05, 0x04, 0x05, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x03, 0x07,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x02, 0x09, 0xFF, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00,
0x00, 0xFF, 0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x01,
0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x0D, 0x05, 0x00,
0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x00, 0x00, 0x05, 0x01, 0x0B, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0x02, 0x09, 0xFF, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xFF,
0x03, 0x07, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x04, 0x05, 0xFF, 0xFF, 0x00, 0xFF, 0xFF,
0x06, 0x01, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const byte MOUSE2[] = {
0x08, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05,
0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x02, 0x0C, 0x04, 0x04,
0x04, 0x04, 0x04, 0x00, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02,
0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
};
const byte MOUSE3[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x00, 0x0C, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x05, 0x00,
0x0C, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x05, 0x05, 0x00, 0x0C, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06,
0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x05,
0x00, 0x00, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x06,
0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00,
0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x01, 0x0B, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const byte CURSEYE[] = {
0x01, 0x00, 0x08, 0x00, 0x04, 0x06, 0x0E, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x03, 0x09, 0x0E, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x0D, 0x0D, 0x02, 0x0B, 0x0E, 0x01, 0x33, 0x33, 0x01, 0x01, 0x33,
0x34, 0x01, 0x01, 0x0D, 0x01, 0x0D, 0x0E, 0x01, 0x04, 0x34, 0x01, 0x01, 0x01, 0x07, 0x33, 0x04,
0x04, 0x01, 0x0D, 0x00, 0x0F, 0x0E, 0x0E, 0x01, 0x07, 0x33, 0x33, 0x01, 0x01, 0x33, 0x34, 0x07,
0x07, 0x06, 0x01, 0x0E, 0x01, 0x0D, 0x0F, 0x0F, 0x06, 0x07, 0x34, 0x33, 0x33, 0x34, 0x07, 0x07,
0x06, 0x0F, 0x0E, 0x03, 0x09, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x01, 0x01,
0x07, 0x00, 0x03, 0x07, 0x01, 0x07, 0x01, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00
};
const byte CURSHAND[] = {
0x02, 0x00, 0x03, 0x00, 0x07, 0x02, 0x17, 0x0E, 0x05, 0x07, 0x0E, 0x12, 0x17, 0x0E, 0x13, 0x17,
0x0E, 0x02, 0x0C, 0x07, 0x00, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x00, 0x17, 0x01,
0x0E, 0x07, 0x01, 0x07, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x12, 0x17, 0x0E, 0x02,
0x0D, 0x07, 0x00, 0x17, 0x0F, 0x12, 0x0F, 0x0F, 0x11, 0x17, 0x0E, 0x12, 0x0F, 0x0E, 0x04, 0x0B,
0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x12, 0x0F, 0x0F, 0x11, 0x17, 0x0E, 0x04, 0x0B, 0x17, 0x0E, 0x12,
0x17, 0x0E, 0x12, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x00, 0x0F, 0x0E, 0x0D, 0x12, 0x00, 0x17, 0x0F,
0x0F, 0x0F, 0x0F, 0x12, 0x0F, 0x0E, 0x12, 0x17, 0x0F, 0x00, 0x0F, 0x0F, 0x17, 0x0D, 0x11, 0x0F,
0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x01, 0x0E, 0x0F, 0x17, 0x0F, 0x0E,
0x0F, 0x0D, 0x0D, 0x0D, 0x0D, 0x0E, 0x0F, 0x0F, 0x0E, 0x0D, 0x02, 0x0D, 0x0F, 0x17, 0x0F, 0x0E,
0x0D, 0x0D, 0x0F, 0x0F, 0x0E, 0x0F, 0x0E, 0x0E, 0x12, 0x03, 0x0C, 0x0F, 0x17, 0x0F, 0x0F, 0x0F,
0x0E, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12, 0x04, 0x0A, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0E, 0x0F,
0x0F, 0x0E, 0x0D, 0x05, 0x09, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12, 0x06, 0x08,
0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12, 0x06, 0x07, 0x17, 0x0F, 0x0F, 0x0F, 0x3D, 0x0E,
0x0D
};
const byte CURSGET[] = {
0x07, 0x00, 0x0E, 0x00, 0x0A, 0x05, 0x1C, 0x07, 0x0F, 0x0F, 0x0F, 0x08, 0x08, 0x1C, 0x07, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x06, 0x0A, 0x1C, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0C, 0x05, 0x0A, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x03, 0x0C, 0x07,
0x1C, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x02, 0x0D, 0x1C, 0x0F, 0x0E,
0x0E, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x01, 0x0E, 0x07, 0x0F, 0x0E, 0x0D,
0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x00, 0x0F, 0x1C, 0x0F, 0x0E, 0x0D,
0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x00, 0x0F, 0x1C, 0x0E, 0x0D,
0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0C, 0x0C, 0x0E, 0x0F, 0x0F, 0x0F, 0x0C, 0x00, 0x0E, 0x1C, 0x0D,
0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x0F, 0x0F, 0x0C, 0x00, 0x0E, 0x1C, 0x0E,
0x0F, 0x0D, 0x0F, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x1C, 0x0F, 0x0F, 0x0C, 0x00, 0x0D, 0x1C, 0x0D,
0x0F, 0x0D, 0x0F, 0x0C, 0x00, 0x00, 0x00, 0x0E, 0x1C, 0x0F, 0x0C, 0x01, 0x0B, 0x0E, 0x0F, 0x0E,
0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x07, 0x0F, 0x0C, 0x02, 0x09, 0x0E, 0x0D, 0x0F, 0x0C, 0x00, 0x07,
0x0E, 0x0F, 0x0C, 0x03, 0x06, 0x0E, 0x0F, 0x0E, 0x07, 0x01, 0x07, 0x07, 0x01, 0x07
};
const byte CURSCLIMB[] = {
0x03, 0x00, 0x0E, 0x00, 0x06, 0x04, 0x01, 0x01, 0x01, 0x01, 0x06, 0x04, 0x0F, 0x0E, 0x01, 0x01,
0x06, 0x04, 0x0F, 0x0E, 0x0D, 0x01, 0x07, 0x02, 0x0F, 0x0D, 0x00, 0x0C, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x13, 0x12, 0x12, 0x12, 0x12, 0x11, 0x11, 0x00, 0x0D, 0x0D, 0x0E, 0x00, 0x00, 0x13, 0x14,
0x13, 0x12, 0x12, 0x12, 0x11, 0x11, 0x0E, 0x01, 0x0C, 0x0D, 0x0D, 0x0D, 0x0E, 0x11, 0x13, 0x13,
0x12, 0x11, 0x11, 0x0E, 0x0D, 0x02, 0x0C, 0x0E, 0x0E, 0x00, 0x00, 0x00, 0x13, 0x12, 0x11, 0x00,
0x00, 0x0E, 0x0D, 0x03, 0x0B, 0x04, 0x04, 0x04, 0x22, 0x21, 0x21, 0x20, 0x00, 0x00, 0x00, 0x0D,
0x02, 0x0D, 0x22, 0x04, 0x20, 0x22, 0x04, 0x21, 0x04, 0x20, 0x00, 0x00, 0x00, 0x0E, 0x0E, 0x03,
0x07, 0x22, 0x21, 0x20, 0x20, 0x22, 0x04, 0x20, 0x04, 0x06, 0x01, 0x01, 0x00, 0x04, 0x22, 0x20,
0x02, 0x09, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x04, 0x20, 0x03, 0x09, 0x07, 0x01, 0x01,
0x00, 0x00, 0x00, 0x22, 0x04, 0x20, 0x02, 0x0B, 0x07, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x01, 0x20, 0x03, 0x0A, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01
};
const byte CURSTALK[] = {
0x02, 0x00, 0x0B, 0x00, 0x03, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x01, 0x0C,
0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x00, 0x0E, 0x06, 0x06,
0x06, 0x06, 0x07, 0x06, 0x07, 0x07, 0x06, 0x07, 0x07, 0x06, 0x07, 0x06, 0x00, 0x0F, 0x06, 0x08,
0x08, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06, 0x00, 0x0F, 0x06,
0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x08, 0x06, 0x06, 0x00, 0x0F,
0x06, 0x06, 0x08, 0x06, 0x08, 0x08, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06, 0x01,
0x0E, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x02,
0x0C, 0x06, 0x06, 0x06, 0x07, 0x06, 0x07, 0x06, 0x06, 0x07, 0x06, 0x07, 0x06, 0x04, 0x09, 0x06,
0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x07, 0x04, 0x06, 0x07, 0x07, 0x06, 0x02, 0x08,
0x07, 0x00, 0x00, 0x06, 0x06, 0x06, 0x06, 0x06, 0x01, 0x06, 0x07, 0x01, 0x07, 0x06, 0x06, 0x06,
0x02, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const byte CURSHELP[] = {
0x02, 0x00, 0x0B, 0x00, 0x04, 0x06, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x02, 0x0A, 0x24, 0x24,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x20, 0x20, 0x01, 0x0C, 0x24, 0x22, 0x22, 0x22, 0x20, 0x20,
0x20, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00, 0x00,
0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00,
0x00, 0x24, 0x22, 0x22, 0x22, 0x20, 0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00,
0x00, 0x24, 0x22, 0x22, 0x22, 0x20, 0x01, 0x0D, 0x24, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x24,
0x22, 0x22, 0x22, 0x22, 0x20, 0x07, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x05, 0x07, 0x24,
0x22, 0x22, 0x22, 0x22, 0x20, 0x20, 0x04, 0x05, 0x24, 0x22, 0x22, 0x22, 0x20, 0x02, 0x07, 0x07,
0x00, 0x24, 0x20, 0x20, 0x20, 0x20, 0x01, 0x03, 0x07, 0x01, 0x07, 0x02, 0x07, 0x07, 0x00, 0x00,
0x24, 0x24, 0x24, 0x24, 0x04, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x04, 0x06, 0x24, 0x22,
0x22, 0x22, 0x22, 0x20, 0x05, 0x04, 0x20, 0x20, 0x20, 0x20
};
const byte *CURSORS[10] = {
MOUSE0, MOUSE1, MOUSE2, MOUSE3, CURSEYE, CURSHAND, CURSGET, CURSCLIMB, CURSTALK, CURSHELP
};
const int TRAVEL_POS[][2] = {
{ -1, 0 },
{ 228, 117 },
{ 28, 98 },
{ 161, 140 },
{ 130, 139 },
{ 884, 95 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 41, 185 },
{ 60, 138 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 170, 155 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 108, 95 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 100, 115 },
{ 480, 90 },
{ 154, 63 },
{ 0, 0 },
{ 145, 85 },
{ 0, 0 },
{ 110, 107 },
{ 0, 0 },
{ 105, 154 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 20, 160 },
{ 130, 314 },
{ 0, 0 },
{ 50, 125 },
{ 0, 0 },
{ 0, 0 },
{ 123, 123 },
{ -1, 7 },
{ 266, 168 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ -1, 18 },
{ -1, 19 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 203, 160 },
{ 0, 0 },
{ 283, 163 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 180, 165 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 }
};
} // End of namespace Amazon
} // End of namespace Access

View file

@ -0,0 +1,42 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_AMAZON_RESOURCES_H
#define ACCESS_AMAZON_RESOURCES_H
#include "common/scummsys.h"
namespace Access {
namespace Amazon {
extern const char *const FILENAMES[];
extern const byte *CURSORS[10];
extern const int TRAVEL_POS[][2];
} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_AMAZON_RESOURCES_H */

View file

@ -27,7 +27,7 @@
#include "engines/util.h" #include "engines/util.h"
#include "access/access.h" #include "access/access.h"
#include "access/events.h" #include "access/events.h"
#include "access/resources.h" #include "access/amazon/amazon_resources.h"
#define CURSOR_WIDTH 16 #define CURSOR_WIDTH 16
#define CURSOR_HEIGHT 16 #define CURSOR_HEIGHT 16

View file

@ -21,7 +21,7 @@
*/ */
#include "access/files.h" #include "access/files.h"
#include "access/resources.h" #include "access/amazon/amazon_resources.h"
#include "access/access.h" #include "access/access.h"
namespace Access { namespace Access {

View file

@ -16,6 +16,7 @@ MODULE_OBJS := \
scripts.o \ scripts.o \
sound.o \ sound.o \
amazon\amazon_game.o \ amazon\amazon_game.o \
amazon\amazon_resources.o \
amazon\amazon_room.o \ amazon\amazon_room.o \
amazon\amazon_scripts.o amazon\amazon_scripts.o

View file

@ -46,227 +46,4 @@ const byte INITIAL_PALETTE[18 * 3] = {
0x00, 0x00, 0x00 0x00, 0x00, 0x00
}; };
namespace Amazon {
const char *const FILENAMES[] = {
"S00.AP", "S01.AP", "S02.AP", "R03.AP", "S04.AP", "S05.AP",
"S06.AP", "S07.AP", "S08.AP", "S09.AP", "S10.AP", "S11.AP",
"S12.AP", "S13.AP", "S14.AP", "S15.AP", "S16.AP", "S17.AP",
"S18.AP", "S19.AP", "S20.AP", "S21.AP", "S22.AP", "S23.AP",
"S24.AP", "S25.AP", "S26.AP", "S27.AP", "S28.AP", "S29.AP",
"S30.AP", "S31.AP", "S32.AP", "S33.AP", "S34.AP", "R35.AP",
"S36.AP", "S37.AP", "S38.AP", "S39.AP", "S40.AP", "C26.AP",
"S42.AP", "S01.AP", "S44.AP", "S45.AP", "S46.AP", "S47.AP",
"C36.AP", nullptr, "S50.AP", nullptr, nullptr, "S53.AP",
"S54.AP", "S55.AP", "C35.AP", "S57.AP", "S58.AP", nullptr,
nullptr, "S61.AP", nullptr, nullptr, "S64.AP", "C00.AP",
"C01.AP", "C06.AP", "C07.AP", "C08.AP", "C05.AP", "C09.AP",
"C12.AP", "C03.AP", "C13.AP", "C15.AP", "C14.AP", "C16.AP",
"C17.AP", "C19.AP", "C20.AP", "C21.AP", "C22.AP", "C23.AP",
"C24.AP", "C25.AP", "C29.AP", "C30.AP", "C32.AP", "C33.AP",
"C34.AP", "CREDITS.AP", "MIDIDRV.AP", "SUMMARY.AP", "DEAD.AP",
"EST.AP", "CHAPTER.AP", "MIDI.AP", "SOUND.AP", "INV.AP",
"NARATE01.AP", "NARATE02.AP", "NARATE03.AP", "NARATE04.AP",
"NARATE05.AP", "NARATE06.AP", "NARATE07.AP", "NARATE08.AP",
"NARATE09.AP", "NARATE10.AP", "NARATE11.AP", "NARATE12.AP",
"NARATE13.AP", "NARATE14.AP"
};
const byte *CURSORS[10] = {
MOUSE0, MOUSE1, MOUSE2, MOUSE3, CURSEYE, CURSHAND, CURSGET, CURSCLIMB, CURSTALK, CURSHELP
};
const byte MOUSE0[] = {
0, 0, 0, 0,
0, 2, 6, 1, 0, 3, 6, 6, 1, 0, 3, 6, 6, 1,
0, 4, 6, 6, 6, 1, 0, 4, 6, 6, 6, 1, 0, 5, 6, 6, 6, 6,
1, 0, 5, 6, 6, 6, 6, 1, 0, 6, 6, 6, 6, 6, 6, 1, 0, 6,
6, 6, 6, 6, 6, 1, 0, 7, 6, 6, 6, 6, 6, 6, 1, 0, 6, 6,
6, 6, 6, 6, 1, 0, 5, 6, 6, 6, 6, 1, 2, 3, 6, 6, 1, 3,
3, 6, 6, 1, 3, 3, 6, 6, 1, 4, 2, 6, 1
};
const byte MOUSE1[] = {
0x07, 0x00, 0x07, 0x00, 0x06, 0x01, 0x05, 0x04, 0x05, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x03, 0x07,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x02, 0x09, 0xFF, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00,
0x00, 0xFF, 0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x01,
0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x0D, 0x05, 0x00,
0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x00, 0x00, 0x05, 0x01, 0x0B, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0x02, 0x09, 0xFF, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xFF,
0x03, 0x07, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x04, 0x05, 0xFF, 0xFF, 0x00, 0xFF, 0xFF,
0x06, 0x01, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const byte MOUSE2[] = {
0x08, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05,
0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x02, 0x0C, 0x04, 0x04,
0x04, 0x04, 0x04, 0x00, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02,
0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x07, 0x02, 0x04, 0x05, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
};
const byte MOUSE3[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x00, 0x0C, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x05, 0x00,
0x0C, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x05, 0x05, 0x00, 0x0C, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06,
0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x05,
0x00, 0x00, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x06,
0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x05, 0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00,
0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x0C, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x01, 0x0B, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const byte CURSEYE[] = {
0x01, 0x00, 0x08, 0x00, 0x04, 0x06, 0x0E, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x03, 0x09, 0x0E, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x0D, 0x0D, 0x02, 0x0B, 0x0E, 0x01, 0x33, 0x33, 0x01, 0x01, 0x33,
0x34, 0x01, 0x01, 0x0D, 0x01, 0x0D, 0x0E, 0x01, 0x04, 0x34, 0x01, 0x01, 0x01, 0x07, 0x33, 0x04,
0x04, 0x01, 0x0D, 0x00, 0x0F, 0x0E, 0x0E, 0x01, 0x07, 0x33, 0x33, 0x01, 0x01, 0x33, 0x34, 0x07,
0x07, 0x06, 0x01, 0x0E, 0x01, 0x0D, 0x0F, 0x0F, 0x06, 0x07, 0x34, 0x33, 0x33, 0x34, 0x07, 0x07,
0x06, 0x0F, 0x0E, 0x03, 0x09, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x01, 0x01,
0x07, 0x00, 0x03, 0x07, 0x01, 0x07, 0x01, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00
};
const byte CURSHAND[] = {
0x02, 0x00, 0x03, 0x00, 0x07, 0x02, 0x17, 0x0E, 0x05, 0x07, 0x0E, 0x12, 0x17, 0x0E, 0x13, 0x17,
0x0E, 0x02, 0x0C, 0x07, 0x00, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x00, 0x17, 0x01,
0x0E, 0x07, 0x01, 0x07, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x12, 0x17, 0x0E, 0x02,
0x0D, 0x07, 0x00, 0x17, 0x0F, 0x12, 0x0F, 0x0F, 0x11, 0x17, 0x0E, 0x12, 0x0F, 0x0E, 0x04, 0x0B,
0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x12, 0x0F, 0x0F, 0x11, 0x17, 0x0E, 0x04, 0x0B, 0x17, 0x0E, 0x12,
0x17, 0x0E, 0x12, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x00, 0x0F, 0x0E, 0x0D, 0x12, 0x00, 0x17, 0x0F,
0x0F, 0x0F, 0x0F, 0x12, 0x0F, 0x0E, 0x12, 0x17, 0x0F, 0x00, 0x0F, 0x0F, 0x17, 0x0D, 0x11, 0x0F,
0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x01, 0x0E, 0x0F, 0x17, 0x0F, 0x0E,
0x0F, 0x0D, 0x0D, 0x0D, 0x0D, 0x0E, 0x0F, 0x0F, 0x0E, 0x0D, 0x02, 0x0D, 0x0F, 0x17, 0x0F, 0x0E,
0x0D, 0x0D, 0x0F, 0x0F, 0x0E, 0x0F, 0x0E, 0x0E, 0x12, 0x03, 0x0C, 0x0F, 0x17, 0x0F, 0x0F, 0x0F,
0x0E, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12, 0x04, 0x0A, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0E, 0x0F,
0x0F, 0x0E, 0x0D, 0x05, 0x09, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12, 0x06, 0x08,
0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12, 0x06, 0x07, 0x17, 0x0F, 0x0F, 0x0F, 0x3D, 0x0E,
0x0D
};
const byte CURSGET[] = {
0x07, 0x00, 0x0E, 0x00, 0x0A, 0x05, 0x1C, 0x07, 0x0F, 0x0F, 0x0F, 0x08, 0x08, 0x1C, 0x07, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x06, 0x0A, 0x1C, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0C, 0x05, 0x0A, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x03, 0x0C, 0x07,
0x1C, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x02, 0x0D, 0x1C, 0x0F, 0x0E,
0x0E, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x01, 0x0E, 0x07, 0x0F, 0x0E, 0x0D,
0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x00, 0x0F, 0x1C, 0x0F, 0x0E, 0x0D,
0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C, 0x00, 0x0F, 0x1C, 0x0E, 0x0D,
0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0C, 0x0C, 0x0E, 0x0F, 0x0F, 0x0F, 0x0C, 0x00, 0x0E, 0x1C, 0x0D,
0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x0F, 0x0F, 0x0C, 0x00, 0x0E, 0x1C, 0x0E,
0x0F, 0x0D, 0x0F, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x1C, 0x0F, 0x0F, 0x0C, 0x00, 0x0D, 0x1C, 0x0D,
0x0F, 0x0D, 0x0F, 0x0C, 0x00, 0x00, 0x00, 0x0E, 0x1C, 0x0F, 0x0C, 0x01, 0x0B, 0x0E, 0x0F, 0x0E,
0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x07, 0x0F, 0x0C, 0x02, 0x09, 0x0E, 0x0D, 0x0F, 0x0C, 0x00, 0x07,
0x0E, 0x0F, 0x0C, 0x03, 0x06, 0x0E, 0x0F, 0x0E, 0x07, 0x01, 0x07, 0x07, 0x01, 0x07
};
const byte CURSCLIMB[] = {
0x03, 0x00, 0x0E, 0x00, 0x06, 0x04, 0x01, 0x01, 0x01, 0x01, 0x06, 0x04, 0x0F, 0x0E, 0x01, 0x01,
0x06, 0x04, 0x0F, 0x0E, 0x0D, 0x01, 0x07, 0x02, 0x0F, 0x0D, 0x00, 0x0C, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x13, 0x12, 0x12, 0x12, 0x12, 0x11, 0x11, 0x00, 0x0D, 0x0D, 0x0E, 0x00, 0x00, 0x13, 0x14,
0x13, 0x12, 0x12, 0x12, 0x11, 0x11, 0x0E, 0x01, 0x0C, 0x0D, 0x0D, 0x0D, 0x0E, 0x11, 0x13, 0x13,
0x12, 0x11, 0x11, 0x0E, 0x0D, 0x02, 0x0C, 0x0E, 0x0E, 0x00, 0x00, 0x00, 0x13, 0x12, 0x11, 0x00,
0x00, 0x0E, 0x0D, 0x03, 0x0B, 0x04, 0x04, 0x04, 0x22, 0x21, 0x21, 0x20, 0x00, 0x00, 0x00, 0x0D,
0x02, 0x0D, 0x22, 0x04, 0x20, 0x22, 0x04, 0x21, 0x04, 0x20, 0x00, 0x00, 0x00, 0x0E, 0x0E, 0x03,
0x07, 0x22, 0x21, 0x20, 0x20, 0x22, 0x04, 0x20, 0x04, 0x06, 0x01, 0x01, 0x00, 0x04, 0x22, 0x20,
0x02, 0x09, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x04, 0x20, 0x03, 0x09, 0x07, 0x01, 0x01,
0x00, 0x00, 0x00, 0x22, 0x04, 0x20, 0x02, 0x0B, 0x07, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x01, 0x20, 0x03, 0x0A, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01
};
const byte CURSTALK[] = {
0x02, 0x00, 0x0B, 0x00, 0x03, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x01, 0x0C,
0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x00, 0x0E, 0x06, 0x06,
0x06, 0x06, 0x07, 0x06, 0x07, 0x07, 0x06, 0x07, 0x07, 0x06, 0x07, 0x06, 0x00, 0x0F, 0x06, 0x08,
0x08, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06, 0x00, 0x0F, 0x06,
0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x08, 0x06, 0x06, 0x00, 0x0F,
0x06, 0x06, 0x08, 0x06, 0x08, 0x08, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06, 0x01,
0x0E, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x02,
0x0C, 0x06, 0x06, 0x06, 0x07, 0x06, 0x07, 0x06, 0x06, 0x07, 0x06, 0x07, 0x06, 0x04, 0x09, 0x06,
0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x07, 0x04, 0x06, 0x07, 0x07, 0x06, 0x02, 0x08,
0x07, 0x00, 0x00, 0x06, 0x06, 0x06, 0x06, 0x06, 0x01, 0x06, 0x07, 0x01, 0x07, 0x06, 0x06, 0x06,
0x02, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const byte CURSHELP[] = {
0x02, 0x00, 0x0B, 0x00, 0x04, 0x06, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x02, 0x0A, 0x24, 0x24,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x20, 0x20, 0x01, 0x0C, 0x24, 0x22, 0x22, 0x22, 0x20, 0x20,
0x20, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00, 0x00,
0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00,
0x00, 0x24, 0x22, 0x22, 0x22, 0x20, 0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00,
0x00, 0x24, 0x22, 0x22, 0x22, 0x20, 0x01, 0x0D, 0x24, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x24,
0x22, 0x22, 0x22, 0x22, 0x20, 0x07, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x05, 0x07, 0x24,
0x22, 0x22, 0x22, 0x22, 0x20, 0x20, 0x04, 0x05, 0x24, 0x22, 0x22, 0x22, 0x20, 0x02, 0x07, 0x07,
0x00, 0x24, 0x20, 0x20, 0x20, 0x20, 0x01, 0x03, 0x07, 0x01, 0x07, 0x02, 0x07, 0x07, 0x00, 0x00,
0x24, 0x24, 0x24, 0x24, 0x04, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x04, 0x06, 0x24, 0x22,
0x22, 0x22, 0x22, 0x20, 0x05, 0x04, 0x20, 0x20, 0x20, 0x20
};
const int TRAVEL_POS[][2] = {
{ -1, 0 },
{ 228, 117 },
{ 28, 98 },
{ 161, 140 },
{ 130, 139 },
{ 884, 95 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 41, 185 },
{ 60, 138 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 170, 155 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 108, 95 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 100, 115 },
{ 480, 90 },
{ 154, 63 },
{ 0, 0 },
{ 145, 85 },
{ 0, 0 },
{ 110, 107 },
{ 0, 0 },
{ 105, 154 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 20, 160 },
{ 130, 314 },
{ 0, 0 },
{ 50, 125 },
{ 0, 0 },
{ 0, 0 },
{ 123, 123 },
{ -1, 7 },
{ 266, 168 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ -1, 18 },
{ -1, 19 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 203, 160 },
{ 0, 0 },
{ 283, 163 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 180, 165 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 }
};
} // End of namespace Amazon
} // End of namespace Access } // End of namespace Access

View file

@ -29,27 +29,6 @@ namespace Access {
extern const byte INITIAL_PALETTE[18 * 3]; extern const byte INITIAL_PALETTE[18 * 3];
namespace Amazon {
extern const char *const FILENAMES[];
extern const byte MOUSE0[];
extern const byte MOUSE1[];
extern const byte MOUSE2[];
extern const byte MOUSE3[];
extern const byte CURSEYE[];
extern const byte CURSHAND[];
extern const byte CURSGET[];
extern const byte CURSCLIMB[];
extern const byte CURSTALK[];
extern const byte CURSHELP[];
extern const byte *CURSORS[10];
extern const int TRAVEL_POS[][2];
} // End of namespace Amazon
} // End of namespace Access } // End of namespace Access
#endif /* ACCESS_EVENTS_H */ #endif /* ACCESS_RESOURCES_H */

View file

@ -22,6 +22,7 @@
#include "common/scummsys.h" #include "common/scummsys.h"
#include "access/access.h" #include "access/access.h"
#include "access/resources.h"
#include "access/room.h" #include "access/room.h"
namespace Access { namespace Access {