TOLTECS: Fix compilation.
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d6edbe97c9
commit
3c49d36d5f
4 changed files with 21 additions and 48 deletions
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@ -399,7 +399,6 @@ void Screen::updateTalkText(int16 slotIndex, int16 slotOffset) {
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if (*textData == 0x1E) {
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textData++;
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addTalkTextRect(font, x, y, length, width, item);
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// CHECKME?
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width = 0;
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length = 0;
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} else {
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@ -415,10 +414,6 @@ void Screen::updateTalkText(int16 slotIndex, int16 slotOffset) {
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wordWidth += font.getCharWidth(ch) + font.getSpacing() - 1;
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}
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}
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debug(0, "## width = %d; wordWidth = %d; width + wordWidth = %d; maxWidth + font.getWidth() = %d",
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width, wordWidth, width + wordWidth, maxWidth + font.getWidth());
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if (width + wordWidth > maxWidth + font.getWidth()) {
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addTalkTextRect(font, x, y, length, width, item);
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width = wordWidth;
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@ -432,8 +427,6 @@ void Screen::updateTalkText(int16 slotIndex, int16 slotOffset) {
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addTalkTextRect(font, x, y, length, width, item);
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debug(0, "## item->lineCount = %d", item->lineCount);
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if (item->lineCount > 0) {
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int16 ysub = (font.getHeight() - 1) * item->lineCount;
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if (item->lines[0].y - 4 < ysub)
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@ -531,7 +524,6 @@ void Screen::drawGuiTextMulti(byte *textData) {
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wrapState.sourceString = textData;
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do {
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if (*wrapState.sourceString == 0x0A) {
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// Set text position
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y = wrapState.sourceString[1];
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@ -549,7 +541,6 @@ void Screen::drawGuiTextMulti(byte *textData) {
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wrapState.len2 = wrapGuiText(_fontResIndexArray[1], 640, wrapState);
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drawGuiText(x - wrapState.width / 2, y, _fontColor1, _fontColor2, _fontResIndexArray[1], wrapState);
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}
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} while (*wrapState.sourceString != 0xFF);
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_guiRefresh = true;
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@ -136,7 +136,7 @@ void ScriptInterpreter::setupScriptFunctions() {
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RegisterScriptFunction(sfRunOptionsScreen);
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RegisterScriptFunction(sfPrecacheSprites);
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RegisterScriptFunction(sfPrecacheSounds1);
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RegisterScriptFunction(sfDeleteAllPbfFilesByExternalArray);
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RegisterScriptFunction(sfDeletePrecachedFiles);
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RegisterScriptFunction(sfPrecacheSounds2);
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RegisterScriptFunction(sfRestoreStackPtr);
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RegisterScriptFunction(sfSaveStackPtr);
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@ -600,7 +600,6 @@ int16 ScriptInterpreter::getGameVar(uint variable) {
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warning("Getting unimplemented game variable %s (%d)", getVarName(variable), variable);
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break;
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}
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return value;
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@ -678,7 +677,6 @@ void ScriptInterpreter::setGameVar(uint variable, int16 value) {
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break;
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}
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}
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byte ScriptInterpreter::arg8(int16 offset) {
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@ -700,27 +698,27 @@ int16 ScriptInterpreter::popInt16() {
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}
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void ScriptInterpreter::localWrite8(int16 offset, byte value) {
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debug(1, "localWrite8(%d, %d)", offset, value);
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//debug(1, "localWrite8(%d, %d)", offset, value);
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_localData[offset] = value;
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}
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byte ScriptInterpreter::localRead8(int16 offset) {
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debug(1, "localRead8(%d) -> %d", offset, _localData[offset]);
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//debug(1, "localRead8(%d) -> %d", offset, _localData[offset]);
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return _localData[offset];
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}
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void ScriptInterpreter::localWrite16(int16 offset, int16 value) {
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debug(1, "localWrite16(%d, %d)", offset, value);
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//debug(1, "localWrite16(%d, %d)", offset, value);
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WRITE_LE_UINT16(&_localData[offset], value);
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}
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int16 ScriptInterpreter::localRead16(int16 offset) {
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debug(1, "localRead16(%d) -> %d", offset, (int16)READ_LE_UINT16(&_localData[offset]));
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//debug(1, "localRead16(%d) -> %d", offset, (int16)READ_LE_UINT16(&_localData[offset]));
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return (int16)READ_LE_UINT16(&_localData[offset]);
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}
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byte *ScriptInterpreter::localPtr(int16 offset) {
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debug(1, "localPtr(%d)", offset);
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//debug(1, "localPtr(%d)", offset);
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return &_localData[offset];
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}
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@ -1066,7 +1064,7 @@ void ScriptInterpreter::sfClearScreen() {
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}
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void ScriptInterpreter::sfHandleInput() {
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// TODO: Recheck what this does, I don't remember
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// TODO: Recheck what this does
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int16 varOfs = arg16(3);
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localWrite16(varOfs, 0);
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}
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@ -1075,43 +1073,26 @@ void ScriptInterpreter::sfRunOptionsScreen() {
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// TODO
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}
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/* NOTE: The opcodes sfPrecacheSprites, sfPrecacheSounds1, sfPrecacheSounds2 and
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sfDeletePrecachedFiles were used by the original engine to handle precaching
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of data so the game doesn't stall while playing (due to the slow speed of
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CD-Drives back then). This is not needed in ScummVM since all supported
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systems are fast enough to load data in-game. */
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void ScriptInterpreter::sfPrecacheSprites() {
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#if 0
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// DEBUG
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int16 *resArray = (int16*)localPtr(arg16(3));
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while (*resArray != -1) {
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debug("ScriptInterpreter::sfPrecacheSprites() index = %d", *resArray);
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_vm->_arc->dump(*resArray, "pc1");
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resArray++;
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}
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#endif
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// See note above
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}
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void ScriptInterpreter::sfPrecacheSounds1() {
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#if 0
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// DEBUG
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int16 *resArray = (int16*)localPtr(arg16(3));
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while (*resArray != -1) {
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debug("ScriptInterpreter::sfPrecacheSounds1() index = %d", *resArray);
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_vm->_arc->dump(*resArray, "pc2");
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resArray++;
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}
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#endif
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// See note above
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}
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void ScriptInterpreter::sfDeleteAllPbfFilesByExternalArray() {
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void ScriptInterpreter::sfDeletePrecachedFiles() {
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// See note above
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}
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void ScriptInterpreter::sfPrecacheSounds2() {
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#if 0
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// DEBUG
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int16 *resArray = (int16*)localPtr(arg16(3));
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while (*resArray != -1) {
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debug("ScriptInterpreter::sfPrecacheSounds2() index = %d", *resArray);
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_vm->_arc->dump(*resArray, "pc3");
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resArray++;
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}
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#endif
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// See note above
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}
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void ScriptInterpreter::sfRestoreStackPtr() {
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@ -184,7 +184,7 @@ protected:
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void sfRunOptionsScreen();
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void sfPrecacheSprites();
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void sfPrecacheSounds1();
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void sfDeleteAllPbfFilesByExternalArray();
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void sfDeletePrecachedFiles();
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void sfPrecacheSounds2();
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void sfRestoreStackPtr();
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void sfSaveStackPtr();
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@ -22,6 +22,7 @@
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*/
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#include "common/events.h"
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#include "common/EventRecorder.h"
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#include "common/keyboard.h"
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#include "common/file.h"
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#include "common/savefile.h"
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@ -67,7 +68,7 @@ ToltecsEngine::ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDe
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_rnd = new Common::RandomSource();
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syst->getEventManager()->registerRandomSource(*_rnd, "toltecs");
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g_eventRec.registerRandomSource(*_rnd, "toltecs");
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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