Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).

svn-id: r49465
This commit is contained in:
Filippos Karapetis 2010-06-06 23:00:33 +00:00
parent 51a8978455
commit 3c82b6578f
10 changed files with 212 additions and 227 deletions

View file

@ -190,12 +190,12 @@ reg_t disassemble(EngineState *s, reg_t pos, int print_bw_tag, int print_bytecod
}
}
if (pos == scriptState.xs->addr.pc) { // Extra information if debugging the current opcode
if (pos == s->xs->addr.pc) { // Extra information if debugging the current opcode
if ((opcode == op_pTos) || (opcode == op_sTop) || (opcode == op_pToa) || (opcode == op_aTop) ||
(opcode == op_dpToa) || (opcode == op_ipToa) || (opcode == op_dpTos) || (opcode == op_ipTos)) {
const Object *obj = s->_segMan->getObject(scriptState.xs->objp);
const Object *obj = s->_segMan->getObject(s->xs->objp);
if (!obj)
warning("Attempted to reference on non-object at %04x:%04x", PRINT_REG(scriptState.xs->objp));
warning("Attempted to reference on non-object at %04x:%04x", PRINT_REG(s->xs->objp));
else
printf(" (%s)", selector_name(s, obj->propertyOffsetToId(s->_segMan, scr[pos.offset + 1])));
}
@ -203,39 +203,39 @@ reg_t disassemble(EngineState *s, reg_t pos, int print_bw_tag, int print_bytecod
printf("\n");
if (pos == scriptState.xs->addr.pc) { // Extra information if debugging the current opcode
if (pos == s->xs->addr.pc) { // Extra information if debugging the current opcode
if (opcode == op_callk) {
int stackframe = (scr[pos.offset + 2] >> 1) + (scriptState.restAdjust);
int argc = ((scriptState.xs->sp)[- stackframe - 1]).offset;
int stackframe = (scr[pos.offset + 2] >> 1) + (s->restAdjust);
int argc = ((s->xs->sp)[- stackframe - 1]).offset;
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
if (!oldScriptHeader)
argc += (scriptState.restAdjust);
argc += (s->restAdjust);
printf(" Kernel params: (");
for (int j = 0; j < argc; j++) {
printf("%04x:%04x", PRINT_REG((scriptState.xs->sp)[j - stackframe]));
printf("%04x:%04x", PRINT_REG((s->xs->sp)[j - stackframe]));
if (j + 1 < argc)
printf(", ");
}
printf(")\n");
} else if ((opcode == op_send) || (opcode == op_self)) {
int restmod = scriptState.restAdjust;
int restmod = s->restAdjust;
int stackframe = (scr[pos.offset + 1] >> 1) + restmod;
reg_t *sb = scriptState.xs->sp;
reg_t *sb = s->xs->sp;
uint16 selector;
reg_t fun_ref;
while (stackframe > 0) {
int argc = sb[- stackframe + 1].offset;
const char *name = NULL;
reg_t called_obj_addr = scriptState.xs->objp;
reg_t called_obj_addr = s->xs->objp;
if (opcode == op_send)
called_obj_addr = s->r_acc;
else if (opcode == op_self)
called_obj_addr = scriptState.xs->objp;
called_obj_addr = s->xs->objp;
selector = sb[- stackframe].offset;
@ -285,10 +285,10 @@ void script_debug(EngineState *s) {
#if 0
if (sci_debug_flags & _DEBUG_FLAG_LOGGING) {
printf("%d: acc=%04x:%04x ", script_step_counter, PRINT_REG(s->r_acc));
disassemble(s, scriptState.xs->addr.pc, 0, 1);
if (scriptState.seeking == kDebugSeekGlobal)
printf("Global %d (0x%x) = %04x:%04x\n", scriptState.seekSpecial,
scriptState.seekSpecial, PRINT_REG(s->script_000->_localsBlock->_locals[scriptState.seekSpecial]));
disassemble(s, s->xs->addr.pc, 0, 1);
if (s->seeking == kDebugSeekGlobal)
printf("Global %d (0x%x) = %04x:%04x\n", s->seekSpecial,
s->seekSpecial, PRINT_REG(s->script_000->_localsBlock->_locals[s->seekSpecial]));
}
#endif
@ -298,16 +298,16 @@ void script_debug(EngineState *s) {
#endif
if (g_debugState.seeking && !g_debugState.breakpointWasHit) { // Are we looking for something special?
SegmentObj *mobj = s->_segMan->getSegment(scriptState.xs->addr.pc.segment, SEG_TYPE_SCRIPT);
SegmentObj *mobj = s->_segMan->getSegment(s->xs->addr.pc.segment, SEG_TYPE_SCRIPT);
if (mobj) {
Script *scr = (Script *)mobj;
byte *code_buf = scr->_buf;
int code_buf_size = scr->getBufSize();
int opcode = scriptState.xs->addr.pc.offset >= code_buf_size ? 0 : code_buf[scriptState.xs->addr.pc.offset];
int opcode = s->xs->addr.pc.offset >= code_buf_size ? 0 : code_buf[s->xs->addr.pc.offset];
int op = opcode >> 1;
int paramb1 = scriptState.xs->addr.pc.offset + 1 >= code_buf_size ? 0 : code_buf[scriptState.xs->addr.pc.offset + 1];
int paramf1 = (opcode & 1) ? paramb1 : (scriptState.xs->addr.pc.offset + 2 >= code_buf_size ? 0 : (int16)READ_SCI11ENDIAN_UINT16(code_buf + scriptState.xs->addr.pc.offset + 1));
int paramb1 = s->xs->addr.pc.offset + 1 >= code_buf_size ? 0 : code_buf[s->xs->addr.pc.offset + 1];
int paramf1 = (opcode & 1) ? paramb1 : (s->xs->addr.pc.offset + 2 >= code_buf_size ? 0 : (int16)READ_SCI11ENDIAN_UINT16(code_buf + s->xs->addr.pc.offset + 1));
switch (g_debugState.seeking) {
case kDebugSeekSpecialCallk:
@ -351,8 +351,8 @@ void script_debug(EngineState *s) {
}
}
printf("Step #%d\n", script_step_counter);
disassemble(s, scriptState.xs->addr.pc, 0, 1);
printf("Step #%d\n", s->script_step_counter);
disassemble(s, s->xs->addr.pc, 0, 1);
if (g_debugState.runningStep) {
g_debugState.runningStep--;