Correct errors in load/save code for PC version of Waxworks.
svn-id: r43628
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cb56c27b9a
commit
3c9d22aa95
1 changed files with 29 additions and 15 deletions
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@ -1252,23 +1252,38 @@ bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) {
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if (_roomsListPtr) {
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byte *p = _roomsListPtr;
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for (;;) {
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uint16 minNum = READ_BE_UINT16(p); p += 2;
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if (minNum == 0)
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break;
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if (room == _currentRoom) {
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for (;;) {
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uint16 minNum = READ_BE_UINT16(p); p += 2;
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if (minNum == 0)
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break;
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uint16 maxNum = READ_BE_UINT16(p); p += 2;
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uint16 maxNum = READ_BE_UINT16(p); p += 2;
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for (uint16 z = minNum; z <= maxNum; z++) {
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uint16 itemNum = z + 2;
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Item *item = derefItem(itemNum);
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item->parent = 0;
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for (uint16 z = minNum; z <= maxNum; z++) {
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uint16 itemNum = z + 2;
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Item *item = derefItem(itemNum);
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num = (itemNum - _itemArrayInited);
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item->state = _roomStates[num].state;
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item->classFlags = _roomStates[num].classFlags;
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SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType);
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subRoom->roomExitStates = _roomStates[num].roomExitStates;
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num = (itemNum - _itemArrayInited);
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_roomStates[num].state = item->state;
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_roomStates[num].classFlags = item->classFlags;
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SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType);
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_roomStates[num].roomExitStates = subRoom->roomExitStates;
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}
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}
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} else {
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for (;;) {
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uint16 minNum = READ_BE_UINT16(p); p += 2;
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if (minNum == 0)
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break;
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uint16 maxNum = READ_BE_UINT16(p); p += 2;
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for (uint16 z = minNum; z <= maxNum; z++) {
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uint16 itemNum = z + 2;
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Item *item = derefItem(itemNum);
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item->parent = 0;
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}
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}
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}
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}
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@ -1439,7 +1454,6 @@ bool AGOSEngine_Elvira2::saveGame(uint slot, const char *caption) {
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for (uint16 z = minNum; z <= maxNum; z++) {
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uint16 itemNum = z + 2;
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Item *item = derefItem(itemNum);
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item->parent = 0;
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uint16 num = (itemNum - _itemArrayInited);
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_roomStates[num].state = item->state;
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