DM: Fix wrong MemoryReadStream size when loading dungeon.dat

This commit is contained in:
Bendegúz Nagy 2016-06-14 16:49:04 +02:00
parent 6ffca3a7db
commit 3ca7622a6c

View file

@ -230,7 +230,7 @@ void DungeonMan::loadDungeonFile() {
if (_messages.newGame) if (_messages.newGame)
decompressDungeonFile(); decompressDungeonFile();
Common::MemoryReadStream dunDataStream(_rawDunFileData, _fileHeader.rawMapDataSize, DisposeAfterUse::NO); Common::MemoryReadStream dunDataStream(_rawDunFileData, _rawDunFileDataSize, DisposeAfterUse::NO);
// initialize _fileHeader // initialize _fileHeader
_fileHeader.dungeonId = _fileHeader.ornamentRandomSeed = dunDataStream.readUint16BE(); _fileHeader.dungeonId = _fileHeader.ornamentRandomSeed = dunDataStream.readUint16BE();