DM: Fix wrong MemoryReadStream size when loading dungeon.dat
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1 changed files with 1 additions and 1 deletions
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@ -230,7 +230,7 @@ void DungeonMan::loadDungeonFile() {
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if (_messages.newGame)
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if (_messages.newGame)
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decompressDungeonFile();
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decompressDungeonFile();
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Common::MemoryReadStream dunDataStream(_rawDunFileData, _fileHeader.rawMapDataSize, DisposeAfterUse::NO);
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Common::MemoryReadStream dunDataStream(_rawDunFileData, _rawDunFileDataSize, DisposeAfterUse::NO);
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// initialize _fileHeader
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// initialize _fileHeader
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_fileHeader.dungeonId = _fileHeader.ornamentRandomSeed = dunDataStream.readUint16BE();
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_fileHeader.dungeonId = _fileHeader.ornamentRandomSeed = dunDataStream.readUint16BE();
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