Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer. svn-id: r5483
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@ -1936,7 +1936,6 @@ void Scumm::o5_soundKludge()
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return;
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}
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_scriptPointer--;
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o5_breakHere();
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}
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