some small tweaks and layout changes.
svn-id: r3692
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67
readme.txt
67
readme.txt
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ScummVM README
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last updated: 2002-03-07
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last updated: 2002-03-08
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------------------------------------------------------------------------
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For more info, please visit the ScummVM home page at:
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http://scummvm.sourceforge.net
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http://scummvm.sourceforge.net/
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ScummVM is an implementation of the SCUMM engine used in various Lucas
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Arts games such as Monkey Island and Day of the Tentacle. At this time
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ScummVM should be considered ALPHA software.
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About:
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------
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ScummVM is an implementation of the SCUMM (Script Creation Utility for
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Maniac Mansion) engine used in various Lucas Arts games such as Monkey
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Island and Day of the Tentacle. At this time ScummVM should be considered
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ALPHA software, as it's still under heavy development.
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Supported Games:
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----------------
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At the moment the following games have been reported to work, and should
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be playable to the end:
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Full Throttle
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The Dig
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The following games are SCUMM engine, but NOT supported by ScummVM (yet).
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Maniac Mansion
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Zak McKraken (16 color floppy version)
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Monkey Island (16 color floppy version)
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Loom (16 color floppy version)
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Curse of Monkey Island
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Please be aware that the engine may contains bugs and non-implemented-
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features that sometimes make it impossible to finish the game. Please file a
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bug report (follow the link on the homepage) if you discover such a bug. Attach
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a saved game if possible.
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Known Bugs:
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----------
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-----------
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This release has the following known bugs. There is no need to report them,
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although patches to fix them are welcome.
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compiler. At the moment only GCC and Microsoft Visual C++ are
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supported.
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GCC:
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----
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GCC:
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* Type make (or gmake if that's what GNU make is called on your
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system) and hopefully ScummVM will compile for you.
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* Type make (or gmake if that's what GNU make is called on your system)
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and hopefully ScummVM will compile for you.
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Microsoft Visual C++:
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---------------------
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* Open the workspace, scummwm.dsw
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* If you want to compile the GDI version, remove sdl.cpp from the
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project and add windows.cpp. for the SDL version, remove windows.cpp
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from the project and add sdl.cpp.
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* Enter the path to the SDL include files in Tools|Options|Directories
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* Now it should compile successfully.
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Microsoft Visual C++:
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* Open the workspace, scummwm.dsw
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* If you want to compile the GDI version, remove sdl.cpp from the
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project and add windows.cpp. for the SDL version, remove
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windows.cpp from the project and add sdl.cpp.
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* Enter the path to the SDL include files in Tools|Options|Directories
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* Now it should compile successfully.
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Running:
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--------
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+-- samnmax/
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In this installation, <root> is either C: for Windows user, or /usr/
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for *nix systems. To run samnmax from this install as a Windows user
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for *nix systems. To run Monkey Island from this install as a Windows user
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you would make a shortcut with this command:
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C:\Games\LucasArts\scummvm.exe -f -p C:\Games\LucasArts\monkey\ monkey
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C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey
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Or, if you have, for example, Full Throttle on CD, and you CD drive is D:.
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C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
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The short game name you see at the end of the command line is very
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important. You can get the current list of games and game names at:
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http://scummvm.sourceforge.net/compatibility.php
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Command Line Options:
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---------------------
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scummvm [-f] [-n] [-p<path>] [-s<n>] [-m<n>] [-t<n>] [-b<n>] game
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-f - fullscreen mode
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-n - disable subtitles
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In game Keys:
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In game Hot Keys:
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-----------------
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Ctrl 0-9 and Shift 0-9 to load and save states.
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Ctrl-z quits
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@ -150,5 +167,7 @@ emulated and ScummVM will output the music as sampled waves.
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(doesn't work with Sam&Max)
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------------------------------------------------------------------------
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Good Luck,
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Good Luck and Happy Adventuring!
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The ScummVM team.
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http://scummvm.sourceforge.net/
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------------------------------------------------------------------------
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