Created SdlMixerImpl. Added setSampleRate method to Audio::MixerImpl. Updated and removed mixer code in OSystem_SDL for using SdlMixerImpl.
svn-id: r49602
This commit is contained in:
parent
1447396d3f
commit
3cfa482b43
6 changed files with 299 additions and 224 deletions
205
backends/mixer/sdl/sdl-mixer.cpp
Normal file
205
backends/mixer/sdl/sdl-mixer.cpp
Normal file
|
@ -0,0 +1,205 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(WIN32) || defined(UNIX) || defined(MACOSX)
|
||||
|
||||
#include "backends/mixer/sdl/sdl-mixer.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
|
||||
//#define SAMPLES_PER_SEC 11025
|
||||
#define SAMPLES_PER_SEC 22050
|
||||
//#define SAMPLES_PER_SEC 44100
|
||||
|
||||
SdlMixerImpl::SdlMixerImpl(OSystem *system)
|
||||
:
|
||||
#if MIXER_DOUBLE_BUFFERING
|
||||
_soundMutex(0), _soundCond(0), _soundThread(0),
|
||||
_soundThreadIsRunning(false), _soundThreadShouldQuit(false),
|
||||
#endif
|
||||
MixerImpl(system, SAMPLES_PER_SEC) {
|
||||
SDL_AudioSpec desired;
|
||||
|
||||
// Determine the desired output sampling frequency.
|
||||
uint32 samplesPerSec = 0;
|
||||
if (ConfMan.hasKey("output_rate"))
|
||||
samplesPerSec = ConfMan.getInt("output_rate");
|
||||
if (samplesPerSec <= 0)
|
||||
samplesPerSec = SAMPLES_PER_SEC;
|
||||
|
||||
// Determine the sample buffer size. We want it to store enough data for
|
||||
// at least 1/16th of a second (though at most 8192 samples). Note
|
||||
// that it must be a power of two. So e.g. at 22050 Hz, we request a
|
||||
// sample buffer size of 2048.
|
||||
uint32 samples = 8192;
|
||||
while (samples * 16 > samplesPerSec * 2)
|
||||
samples >>= 1;
|
||||
|
||||
memset(&desired, 0, sizeof(desired));
|
||||
desired.freq = samplesPerSec;
|
||||
desired.format = AUDIO_S16SYS;
|
||||
desired.channels = 2;
|
||||
desired.samples = (uint16)samples;
|
||||
desired.callback = mixSdlCallback;
|
||||
desired.userdata = this;
|
||||
|
||||
if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
|
||||
warning("Could not open audio device: %s", SDL_GetError());
|
||||
|
||||
setSampleRate(samplesPerSec);
|
||||
|
||||
setReady(false);
|
||||
} else {
|
||||
// Note: This should be the obtained output rate, but it seems that at
|
||||
// least on some platforms SDL will lie and claim it did get the rate
|
||||
// even if it didn't. Probably only happens for "weird" rates, though.
|
||||
samplesPerSec = _obtainedRate.freq;
|
||||
debug(1, "Output sample rate: %d Hz", samplesPerSec);
|
||||
|
||||
setSampleRate(samplesPerSec);
|
||||
|
||||
setReady(true);
|
||||
|
||||
#if MIXER_DOUBLE_BUFFERING
|
||||
initThreadedMixer(_obtainedRate.samples * 4);
|
||||
#endif
|
||||
|
||||
// start the sound system
|
||||
SDL_PauseAudio(0);
|
||||
}
|
||||
}
|
||||
|
||||
SdlMixerImpl::~SdlMixerImpl() {
|
||||
setReady(false);
|
||||
|
||||
SDL_CloseAudio();
|
||||
|
||||
#if MIXER_DOUBLE_BUFFERING
|
||||
deinitThreadedMixer();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if MIXER_DOUBLE_BUFFERING
|
||||
|
||||
void SdlMixerImpl::mixerProducerThread() {
|
||||
byte nextSoundBuffer;
|
||||
|
||||
SDL_LockMutex(_soundMutex);
|
||||
while (true) {
|
||||
// Wait till we are allowed to produce data
|
||||
SDL_CondWait(_soundCond, _soundMutex);
|
||||
|
||||
if (_soundThreadShouldQuit)
|
||||
break;
|
||||
|
||||
// Generate samples and put them into the next buffer
|
||||
nextSoundBuffer = _activeSoundBuf ^ 1;
|
||||
mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
|
||||
|
||||
// Swap buffers
|
||||
_activeSoundBuf = nextSoundBuffer;
|
||||
}
|
||||
SDL_UnlockMutex(_soundMutex);
|
||||
}
|
||||
|
||||
int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) {
|
||||
SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
|
||||
assert(mixer);
|
||||
mixer->mixerProducerThread();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void SdlMixerImpl::initThreadedMixer(uint bufSize) {
|
||||
_soundThreadIsRunning = false;
|
||||
_soundThreadShouldQuit = false;
|
||||
|
||||
// Create mutex and condition variable
|
||||
_soundMutex = SDL_CreateMutex();
|
||||
_soundCond = SDL_CreateCond();
|
||||
|
||||
// Create two sound buffers
|
||||
_activeSoundBuf = 0;
|
||||
_soundBufSize = bufSize;
|
||||
_soundBuffers[0] = (byte *)calloc(1, bufSize);
|
||||
_soundBuffers[1] = (byte *)calloc(1, bufSize);
|
||||
|
||||
_soundThreadIsRunning = true;
|
||||
|
||||
// Finally start the thread
|
||||
_soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
|
||||
}
|
||||
|
||||
void SdlMixerImpl::deinitThreadedMixer() {
|
||||
// Kill thread?? _soundThread
|
||||
|
||||
if (_soundThreadIsRunning) {
|
||||
// Signal the producer thread to end, and wait for it to actually finish.
|
||||
_soundThreadShouldQuit = true;
|
||||
SDL_CondBroadcast(_soundCond);
|
||||
SDL_WaitThread(_soundThread, NULL);
|
||||
|
||||
// Kill the mutex & cond variables.
|
||||
// Attention: AT this point, the mixer callback must not be running
|
||||
// anymore, else we will crash!
|
||||
SDL_DestroyMutex(_soundMutex);
|
||||
SDL_DestroyCond(_soundCond);
|
||||
|
||||
_soundThreadIsRunning = false;
|
||||
|
||||
free(_soundBuffers[0]);
|
||||
free(_soundBuffers[1]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) {
|
||||
SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
|
||||
assert(mixer);
|
||||
|
||||
assert((int)mixer->getSoundBufSize() == len);
|
||||
|
||||
// Lock mutex, to ensure our data is not overwritten by the producer thread
|
||||
g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex());
|
||||
|
||||
// Copy data from the current sound buffer
|
||||
memcpy(samples, mixer->getActiveSoundBuf(), len);
|
||||
|
||||
// Unlock mutex and wake up the produced thread
|
||||
g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex());
|
||||
SDL_CondSignal(mixer->getSoundCond());
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) {
|
||||
Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys;
|
||||
assert(mixer);
|
||||
mixer->mixCallback(samples, len);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue