Created SdlMixerImpl. Added setSampleRate method to Audio::MixerImpl. Updated and removed mixer code in OSystem_SDL for using SdlMixerImpl.
svn-id: r49602
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1447396d3f
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3cfa482b43
6 changed files with 299 additions and 224 deletions
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@ -42,17 +42,13 @@
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#include "backends/saves/default/default-saves.h"
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#endif
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#include "backends/timer/default/default-timer.h"
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#include "sound/mixer_intern.h"
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#include "backends/mixer/sdl/sdl-mixer.h"
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#include "icons/scummvm.xpm"
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#include <time.h> // for getTimeAndDate()
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//#define SAMPLES_PER_SEC 11025
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#define SAMPLES_PER_SEC 22050
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//#define SAMPLES_PER_SEC 44100
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/*
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* Include header files needed for the getFilesystemFactory() method.
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*/
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@ -137,12 +133,11 @@ void OSystem_SDL::initBackend() {
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// Create and hook up the mixer, if none exists yet (we check for this to
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// allow subclasses to provide their own).
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if (_mixer == 0) {
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// TODO: Implement SdlAudioManager
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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setupMixer();
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_mixer = new SdlMixerImpl(this);
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}
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// Create and hook up the timer manager, if none exists yet (we check for
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@ -182,10 +177,6 @@ void OSystem_SDL::initBackend() {
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OSystem_SDL::OSystem_SDL()
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:
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#if MIXER_DOUBLE_BUFFERING
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_soundMutex(0), _soundCond(0), _soundThread(0),
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_soundThreadIsRunning(false), _soundThreadShouldQuit(false),
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#endif
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_scrollLock(false),
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_joystick(0) {
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@ -209,8 +200,8 @@ OSystem_SDL::OSystem_SDL()
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OSystem_SDL::~OSystem_SDL() {
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SDL_RemoveTimer(_timerID);
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closeMixer();
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delete _mixer;
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delete _savefileManager;
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delete _timerManager;
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}
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@ -366,7 +357,8 @@ void OSystem_SDL::deinit() {
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SDL_ShowCursor(SDL_ENABLE);
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SDL_RemoveTimer(_timerID);
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closeMixer();
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delete _mixer;
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delete _timerManager;
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@ -437,179 +429,3 @@ void OSystem_SDL::setupIcon() {
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SDL_FreeSurface(sdl_surf);
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free(icon);
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}
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#pragma mark -
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#pragma mark --- Audio ---
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#pragma mark -
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#if MIXER_DOUBLE_BUFFERING
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void OSystem_SDL::mixerProducerThread() {
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byte nextSoundBuffer;
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SDL_LockMutex(_soundMutex);
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while (true) {
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// Wait till we are allowed to produce data
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SDL_CondWait(_soundCond, _soundMutex);
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if (_soundThreadShouldQuit)
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break;
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// Generate samples and put them into the next buffer
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nextSoundBuffer = _activeSoundBuf ^ 1;
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((Audio::MixerImpl *)_mixer)->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
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// Swap buffers
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_activeSoundBuf = nextSoundBuffer;
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}
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SDL_UnlockMutex(_soundMutex);
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}
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int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) {
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OSystem_SDL *this_ = (OSystem_SDL *)arg;
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assert(this_);
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this_->mixerProducerThread();
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return 0;
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}
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void OSystem_SDL::initThreadedMixer(Audio::Mixer *mixer, uint bufSize) {
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_soundThreadIsRunning = false;
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_soundThreadShouldQuit = false;
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// Create mutex and condition variable
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_soundMutex = SDL_CreateMutex();
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_soundCond = SDL_CreateCond();
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// Create two sound buffers
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_activeSoundBuf = 0;
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_soundBufSize = bufSize;
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_soundBuffers[0] = (byte *)calloc(1, bufSize);
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_soundBuffers[1] = (byte *)calloc(1, bufSize);
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_soundThreadIsRunning = true;
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// Finally start the thread
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_soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
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}
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void OSystem_SDL::deinitThreadedMixer() {
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// Kill thread?? _soundThread
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if (_soundThreadIsRunning) {
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// Signal the producer thread to end, and wait for it to actually finish.
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_soundThreadShouldQuit = true;
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SDL_CondBroadcast(_soundCond);
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SDL_WaitThread(_soundThread, NULL);
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// Kill the mutex & cond variables.
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// Attention: AT this point, the mixer callback must not be running
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// anymore, else we will crash!
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SDL_DestroyMutex(_soundMutex);
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SDL_DestroyCond(_soundCond);
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_soundThreadIsRunning = false;
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free(_soundBuffers[0]);
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free(_soundBuffers[1]);
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}
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}
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void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) {
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OSystem_SDL *this_ = (OSystem_SDL *)arg;
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assert(this_);
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assert(this_->_mixer);
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assert((int)this_->_soundBufSize == len);
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// Lock mutex, to ensure our data is not overwritten by the producer thread
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SDL_LockMutex(this_->_soundMutex);
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// Copy data from the current sound buffer
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memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
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// Unlock mutex and wake up the produced thread
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SDL_UnlockMutex(this_->_soundMutex);
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SDL_CondSignal(this_->_soundCond);
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}
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#else
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void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
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ModularBackend *this_ = (ModularBackend *)sys;
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assert(this_);
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assert(this_->getMixer());
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((Audio::MixerImpl *)this_->getMixer())->mixCallback(samples, len);
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}
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#endif
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void OSystem_SDL::setupMixer() {
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SDL_AudioSpec desired;
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// Determine the desired output sampling frequency.
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uint32 samplesPerSec = 0;
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if (ConfMan.hasKey("output_rate"))
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samplesPerSec = ConfMan.getInt("output_rate");
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if (samplesPerSec <= 0)
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samplesPerSec = SAMPLES_PER_SEC;
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// Determine the sample buffer size. We want it to store enough data for
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// at least 1/16th of a second (though at most 8192 samples). Note
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// that it must be a power of two. So e.g. at 22050 Hz, we request a
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// sample buffer size of 2048.
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uint32 samples = 8192;
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while (samples * 16 > samplesPerSec * 2)
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samples >>= 1;
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memset(&desired, 0, sizeof(desired));
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desired.freq = samplesPerSec;
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desired.format = AUDIO_S16SYS;
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desired.channels = 2;
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desired.samples = (uint16)samples;
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desired.callback = mixCallback;
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desired.userdata = this;
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assert(!_mixer);
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if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
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warning("Could not open audio device: %s", SDL_GetError());
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_mixer = new Audio::MixerImpl(this, samplesPerSec);
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assert(_mixer);
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((Audio::MixerImpl *)_mixer)->setReady(false);
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} else {
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// Note: This should be the obtained output rate, but it seems that at
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// least on some platforms SDL will lie and claim it did get the rate
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// even if it didn't. Probably only happens for "weird" rates, though.
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samplesPerSec = _obtainedRate.freq;
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debug(1, "Output sample rate: %d Hz", samplesPerSec);
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// Create the mixer instance and start the sound processing
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_mixer = new Audio::MixerImpl(this, samplesPerSec);
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assert(_mixer);
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((Audio::MixerImpl *)_mixer)->setReady(true);
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#if MIXER_DOUBLE_BUFFERING
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initThreadedMixer(_mixer, _obtainedRate.samples * 4);
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#endif
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// start the sound system
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SDL_PauseAudio(0);
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}
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}
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void OSystem_SDL::closeMixer() {
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if (_mixer)
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((Audio::MixerImpl *)_mixer)->setReady(false);
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SDL_CloseAudio();
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delete _mixer;
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_mixer = 0;
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#if MIXER_DOUBLE_BUFFERING
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deinitThreadedMixer();
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#endif
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}
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