GUI: clippingRect propagated deeper
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3d2730a0dd
4 changed files with 27 additions and 3 deletions
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@ -918,6 +918,29 @@ drawRoundedSquare(int x, int y, int r, int w, int h) {
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drawRoundedSquareAlg(x, y, r, w, h, _fgColor, Base::_fillMode);
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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drawRoundedSquareClip(int x, int y, int r, int w, int h, int cx, int cy, int cw, int ch) {
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if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
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w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0)
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return;
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if ((r * 2) > w || (r * 2) > h)
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r = MIN(w / 2, h / 2);
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if (r <= 0)
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return;
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if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
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&& x + w + Base::_shadowOffset + 1 < Base::_activeSurface->w
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&& y + h + Base::_shadowOffset + 1 < Base::_activeSurface->h
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&& h > (Base::_shadowOffset + 1) * 2) {
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drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset);
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}
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drawRoundedSquareAlg(x, y, r, w, h, _fgColor, Base::_fillMode);
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}
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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drawTab(int x, int y, int r, int w, int h) {
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