GRIM: Fix angles handling in keyframe animations.

This commit is contained in:
Giulio Camuffo 2011-09-30 17:43:20 +02:00
parent ba10e07422
commit 3e08fb915b
3 changed files with 5 additions and 4 deletions

View file

@ -69,7 +69,7 @@ void Animation::play(RepeatMode repeatMode) {
void Animation::fade(FadeMode fadeMode, int fadeLength) {
if (!_active) {
if (fadeMode == FadeIn) {
_repeatMode = Once;
_repeatMode = Once;//FadeAtEnd;
_time = -1;
_fade = 0.f;
_paused = false;