GRIM: Fix angles handling in keyframe animations.
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3 changed files with 5 additions and 4 deletions
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@ -69,7 +69,7 @@ void Animation::play(RepeatMode repeatMode) {
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void Animation::fade(FadeMode fadeMode, int fadeLength) {
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if (!_active) {
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if (fadeMode == FadeIn) {
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_repeatMode = Once;
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_repeatMode = Once;//FadeAtEnd;
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_time = -1;
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_fade = 0.f;
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_paused = false;
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