SCI: don't replace save/restore in hoyle1
fixes hoyle1 not starting anymore svn-id: r52635
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1 changed files with 2 additions and 1 deletions
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@ -377,7 +377,8 @@ void SciEngine::patchGameSaveRestore(SegManager *segMan) {
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switch (_gameId) {
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case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
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case GID_JONES: // gets confused, when we patch us in, although the game isn't able to save/restore o_O
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case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
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case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
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return;
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default:
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break;
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