use FROM_LE_16, indentation cleanup

svn-id: r8239
This commit is contained in:
Oliver Kiehl 2003-06-01 13:29:28 +00:00
parent 4cef98bf6d
commit 3e87539b5c

View file

@ -21,12 +21,6 @@
#include "screen.h"
#ifdef SCUMM_BIG_ENDIAN
#define ENDIAN16(x) ((x >> 8) | ((x & 0xFF) << 8))
#else
#define ENDIAN16(x) (x)
#endif
uint8 SkyScreen::_top16Colours[16*3] =
{
0, 0, 0,
@ -166,7 +160,7 @@ void SkyScreen::recreate(void) {
for (uint8 gridCntY = 0; gridCntY < GRID_H; gridCntY++) {
memcpy(screenPos, screenData, GRID_W);
screenPos += GAME_SCREEN_WIDTH;
screenData += GRID_W;
screenData += GRID_W;
}
screenPos = savedScreenY + GRID_W;
} else {
@ -264,7 +258,7 @@ void SkyScreen::paletteFadeUp(uint16 fileNr) {
uint8 *pal = _skyDisk->loadFile(fileNr, NULL);
if (pal) {
paletteFadeUp(pal);
free(pal);
free(pal);
} else printf("SkyScreen::paletteFadeUp: Can't load palette #%d\n",fileNr);
}
@ -338,7 +332,7 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
byte tmpPal[256 * 3];
for (uint16 cnt = 0; cnt < 256*3; cnt++)
tmpPal[cnt] = palette[cnt ^ 1];
paletteFadeUp(tmpPal);
paletteFadeUp(tmpPal);
#else
paletteFadeUp(palette);
#endif
@ -455,10 +449,10 @@ void SkyScreen::sortSprites(void) {
(dataFileHeader*)SkyState::fetchItem(spriteComp->frame >> 6);
if (!spriteData) {
printf("Missing file %d!\n",spriteComp->frame >> 6);
getchar();
//getchar();
spriteComp->status = 0;
} else {
sortList[spriteCnt].yCood = spriteComp->ycood + (int16)ENDIAN16(spriteData->s_offset_y) + (int16)ENDIAN16(spriteData->s_height);
sortList[spriteCnt].yCood = spriteComp->ycood + (int16)FROM_LE_16(spriteData->s_offset_y) + (int16)FROM_LE_16(spriteData->s_height);
sortList[spriteCnt].compact = spriteComp;
sortList[spriteCnt].sprite = spriteData;
spriteCnt++;
@ -508,23 +502,23 @@ void SkyScreen::doSprites(uint8 layer) {
// new_draw_list:
while ((drawList[0] != 0) && (drawList[0] != 0xFFFF)) {
// back_loop:
// not_new_list
Compact *spriteData = SkyState::fetchCompact(drawList[0]);
drawList++;
if ((spriteData->status & (1 << layer)) &&
(spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) {
uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6);
if (!toBeDrawn) {
printf("Spritedata %d not loaded!\n",spriteData->frame >> 6);
getchar();
spriteData->status = 0;
} else {
drawSprite(toBeDrawn, spriteData);
if (layer == BACK) verticalMask();
if (spriteData->status & 8) vectorToGame(0x81);
else vectorToGame(1);
}
}
// not_new_list
Compact *spriteData = SkyState::fetchCompact(drawList[0]);
drawList++;
if ((spriteData->status & (1 << layer)) &&
(spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) {
uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6);
if (!toBeDrawn) {
printf("Spritedata %d not loaded!\n",spriteData->frame >> 6);
getchar();
spriteData->status = 0;
} else {
drawSprite(toBeDrawn, spriteData);
if (layer == BACK) verticalMask();
if (spriteData->status & 8) vectorToGame(0x81);
else vectorToGame(1);
}
}
}
if (drawList[0] == 0xFFFF)
drawList = (uint16*)SkyState::fetchCompact(drawList[1]);
@ -540,12 +534,12 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
return ;
}
dataFileHeader *sprDataFile = (dataFileHeader *)spriteInfo;
_sprWidth = ENDIAN16(sprDataFile->s_width);
_sprHeight = ENDIAN16(sprDataFile->s_height);
_sprWidth = FROM_LE_16(sprDataFile->s_width);
_sprHeight = FROM_LE_16(sprDataFile->s_height);
_maskX1 = _maskX2 = 0;
uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * ENDIAN16(sprDataFile->s_sp_size);
uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * FROM_LE_16(sprDataFile->s_sp_size);
spriteData += sizeof(dataFileHeader);
int32 spriteY = sprCompact->ycood + (int16)ENDIAN16(sprDataFile->s_offset_y) - TOP_LEFT_Y;
int32 spriteY = sprCompact->ycood + (int16)FROM_LE_16(sprDataFile->s_offset_y) - TOP_LEFT_Y;
if (spriteY < 0) {
spriteY = ~spriteY;
if (_sprHeight <= (uint32)spriteY) {
@ -553,10 +547,10 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
return ;
}
_sprHeight -= spriteY;
spriteData += ENDIAN16(sprDataFile->s_width) * spriteY;
spriteData += FROM_LE_16(sprDataFile->s_width) * spriteY;
spriteY = 0;
} else {
int32 botClip = GAME_SCREEN_HEIGHT - ENDIAN16(sprDataFile->s_height) - spriteY;
int32 botClip = GAME_SCREEN_HEIGHT - FROM_LE_16(sprDataFile->s_height) - spriteY;
if (botClip < 0) {
if (botClip + _sprHeight <= 0) {
_sprWidth = 0;
@ -566,7 +560,7 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
}
}
_sprY = (uint32)spriteY;
int32 spriteX = sprCompact->xcood + (int16)ENDIAN16(sprDataFile->s_offset_x) - TOP_LEFT_X;
int32 spriteX = sprCompact->xcood + (int16)FROM_LE_16(sprDataFile->s_offset_x) - TOP_LEFT_X;
if (spriteX < 0) {
spriteX = ~spriteX;
if (_sprWidth <= (uint32)spriteX) {
@ -577,15 +571,15 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
_maskX1 = spriteX;
spriteX = 0;
} else {
int32 rightClip = GAME_SCREEN_WIDTH - ENDIAN16(sprDataFile->s_width) - spriteX;
int32 rightClip = GAME_SCREEN_WIDTH - FROM_LE_16(sprDataFile->s_width) - spriteX;
if (rightClip < 0) {
rightClip = ~rightClip;
if (_sprWidth <= (uint32)rightClip) {
_sprWidth = 0;
return ;
}
_sprWidth -= rightClip;
_maskX2 = rightClip;
_sprWidth -= rightClip;
_maskX2 = rightClip;
}
}
_sprX = (uint32)spriteX;
@ -630,8 +624,8 @@ void SkyScreen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint
for (uint32 cntx = 0; cntx < _sprHeight; cntx++) { // start_x | block_loop
if (grid[gridOfs]) {
if (!(ENDIAN16(grid[gridOfs]) & 0x8000)) {
uint32 gridVal = ENDIAN16(grid[gridOfs]) - 1;
if (!(FROM_LE_16(grid[gridOfs]) & 0x8000)) {
uint32 gridVal = FROM_LE_16(grid[gridOfs]) - 1;
gridVal *= GRID_W * GRID_H;
uint8 *dataSrc = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal;
uint8 *dataTrg = screenPtr;
@ -663,7 +657,7 @@ void SkyScreen::verticalMask(void) {
uint16 *scrGrid;
scrGrid = (uint16*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerCnt + 3]);
if (scrGrid[gridOfs]) {
vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);
vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);
break;
} else nLayerCnt++;
}