use FROM_LE_16, indentation cleanup
svn-id: r8239
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4cef98bf6d
commit
3e87539b5c
1 changed files with 35 additions and 41 deletions
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@ -21,12 +21,6 @@
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#include "screen.h"
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#ifdef SCUMM_BIG_ENDIAN
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#define ENDIAN16(x) ((x >> 8) | ((x & 0xFF) << 8))
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#else
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#define ENDIAN16(x) (x)
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#endif
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uint8 SkyScreen::_top16Colours[16*3] =
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{
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0, 0, 0,
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@ -166,7 +160,7 @@ void SkyScreen::recreate(void) {
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for (uint8 gridCntY = 0; gridCntY < GRID_H; gridCntY++) {
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memcpy(screenPos, screenData, GRID_W);
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screenPos += GAME_SCREEN_WIDTH;
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screenData += GRID_W;
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screenData += GRID_W;
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}
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screenPos = savedScreenY + GRID_W;
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} else {
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@ -264,7 +258,7 @@ void SkyScreen::paletteFadeUp(uint16 fileNr) {
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uint8 *pal = _skyDisk->loadFile(fileNr, NULL);
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if (pal) {
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paletteFadeUp(pal);
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free(pal);
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free(pal);
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} else printf("SkyScreen::paletteFadeUp: Can't load palette #%d\n",fileNr);
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}
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@ -338,7 +332,7 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
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byte tmpPal[256 * 3];
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for (uint16 cnt = 0; cnt < 256*3; cnt++)
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tmpPal[cnt] = palette[cnt ^ 1];
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paletteFadeUp(tmpPal);
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paletteFadeUp(tmpPal);
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#else
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paletteFadeUp(palette);
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#endif
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@ -455,10 +449,10 @@ void SkyScreen::sortSprites(void) {
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(dataFileHeader*)SkyState::fetchItem(spriteComp->frame >> 6);
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if (!spriteData) {
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printf("Missing file %d!\n",spriteComp->frame >> 6);
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getchar();
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//getchar();
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spriteComp->status = 0;
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} else {
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sortList[spriteCnt].yCood = spriteComp->ycood + (int16)ENDIAN16(spriteData->s_offset_y) + (int16)ENDIAN16(spriteData->s_height);
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sortList[spriteCnt].yCood = spriteComp->ycood + (int16)FROM_LE_16(spriteData->s_offset_y) + (int16)FROM_LE_16(spriteData->s_height);
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sortList[spriteCnt].compact = spriteComp;
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sortList[spriteCnt].sprite = spriteData;
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spriteCnt++;
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@ -508,23 +502,23 @@ void SkyScreen::doSprites(uint8 layer) {
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// new_draw_list:
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while ((drawList[0] != 0) && (drawList[0] != 0xFFFF)) {
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// back_loop:
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// not_new_list
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Compact *spriteData = SkyState::fetchCompact(drawList[0]);
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drawList++;
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if ((spriteData->status & (1 << layer)) &&
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(spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) {
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uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6);
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if (!toBeDrawn) {
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printf("Spritedata %d not loaded!\n",spriteData->frame >> 6);
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getchar();
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spriteData->status = 0;
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} else {
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drawSprite(toBeDrawn, spriteData);
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if (layer == BACK) verticalMask();
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if (spriteData->status & 8) vectorToGame(0x81);
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else vectorToGame(1);
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}
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}
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// not_new_list
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Compact *spriteData = SkyState::fetchCompact(drawList[0]);
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drawList++;
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if ((spriteData->status & (1 << layer)) &&
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(spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) {
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uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6);
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if (!toBeDrawn) {
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printf("Spritedata %d not loaded!\n",spriteData->frame >> 6);
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getchar();
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spriteData->status = 0;
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} else {
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drawSprite(toBeDrawn, spriteData);
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if (layer == BACK) verticalMask();
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if (spriteData->status & 8) vectorToGame(0x81);
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else vectorToGame(1);
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}
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}
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}
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if (drawList[0] == 0xFFFF)
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drawList = (uint16*)SkyState::fetchCompact(drawList[1]);
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@ -540,12 +534,12 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
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return ;
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}
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dataFileHeader *sprDataFile = (dataFileHeader *)spriteInfo;
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_sprWidth = ENDIAN16(sprDataFile->s_width);
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_sprHeight = ENDIAN16(sprDataFile->s_height);
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_sprWidth = FROM_LE_16(sprDataFile->s_width);
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_sprHeight = FROM_LE_16(sprDataFile->s_height);
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_maskX1 = _maskX2 = 0;
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uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * ENDIAN16(sprDataFile->s_sp_size);
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uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * FROM_LE_16(sprDataFile->s_sp_size);
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spriteData += sizeof(dataFileHeader);
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int32 spriteY = sprCompact->ycood + (int16)ENDIAN16(sprDataFile->s_offset_y) - TOP_LEFT_Y;
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int32 spriteY = sprCompact->ycood + (int16)FROM_LE_16(sprDataFile->s_offset_y) - TOP_LEFT_Y;
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if (spriteY < 0) {
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spriteY = ~spriteY;
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if (_sprHeight <= (uint32)spriteY) {
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@ -553,10 +547,10 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
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return ;
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}
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_sprHeight -= spriteY;
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spriteData += ENDIAN16(sprDataFile->s_width) * spriteY;
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spriteData += FROM_LE_16(sprDataFile->s_width) * spriteY;
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spriteY = 0;
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} else {
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int32 botClip = GAME_SCREEN_HEIGHT - ENDIAN16(sprDataFile->s_height) - spriteY;
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int32 botClip = GAME_SCREEN_HEIGHT - FROM_LE_16(sprDataFile->s_height) - spriteY;
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if (botClip < 0) {
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if (botClip + _sprHeight <= 0) {
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_sprWidth = 0;
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@ -566,7 +560,7 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
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}
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}
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_sprY = (uint32)spriteY;
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int32 spriteX = sprCompact->xcood + (int16)ENDIAN16(sprDataFile->s_offset_x) - TOP_LEFT_X;
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int32 spriteX = sprCompact->xcood + (int16)FROM_LE_16(sprDataFile->s_offset_x) - TOP_LEFT_X;
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if (spriteX < 0) {
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spriteX = ~spriteX;
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if (_sprWidth <= (uint32)spriteX) {
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@ -577,15 +571,15 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
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_maskX1 = spriteX;
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spriteX = 0;
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} else {
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int32 rightClip = GAME_SCREEN_WIDTH - ENDIAN16(sprDataFile->s_width) - spriteX;
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int32 rightClip = GAME_SCREEN_WIDTH - FROM_LE_16(sprDataFile->s_width) - spriteX;
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if (rightClip < 0) {
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rightClip = ~rightClip;
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if (_sprWidth <= (uint32)rightClip) {
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_sprWidth = 0;
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return ;
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}
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_sprWidth -= rightClip;
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_maskX2 = rightClip;
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_sprWidth -= rightClip;
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_maskX2 = rightClip;
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}
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}
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_sprX = (uint32)spriteX;
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@ -630,8 +624,8 @@ void SkyScreen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint
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for (uint32 cntx = 0; cntx < _sprHeight; cntx++) { // start_x | block_loop
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if (grid[gridOfs]) {
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if (!(ENDIAN16(grid[gridOfs]) & 0x8000)) {
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uint32 gridVal = ENDIAN16(grid[gridOfs]) - 1;
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if (!(FROM_LE_16(grid[gridOfs]) & 0x8000)) {
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uint32 gridVal = FROM_LE_16(grid[gridOfs]) - 1;
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gridVal *= GRID_W * GRID_H;
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uint8 *dataSrc = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal;
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uint8 *dataTrg = screenPtr;
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@ -663,7 +657,7 @@ void SkyScreen::verticalMask(void) {
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uint16 *scrGrid;
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scrGrid = (uint16*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerCnt + 3]);
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if (scrGrid[gridOfs]) {
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vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);
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vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);
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break;
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} else nLayerCnt++;
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}
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