implemented fade in/out effects

svn-id: r46653
This commit is contained in:
Vladimir Menshakov 2009-12-27 18:21:49 +00:00
parent 95f90be7ef
commit 3e915d9ec5
5 changed files with 57 additions and 13 deletions

View file

@ -194,6 +194,8 @@ void Scene::init(TeenAgentEngine *engine, OSystem *system) {
_engine = engine;
_system = system;
memset(palette, 0, sizeof(palette));
Resources *res = Resources::instance();
Common::SeekableReadStream *s = res->varia.getStream(1);
if (s == NULL)
@ -363,7 +365,6 @@ void Scene::init(int id, const Common::Point &pos) {
}
}
}
setPalette(_system, palette, 4);
Common::SeekableReadStream *stream = res->on.getStream(id);
int sub_hack = 0;
@ -389,6 +390,9 @@ void Scene::init(int id, const Common::Point &pos) {
if (now_playing != res->dseg.get_byte(0xDB90))
_engine->music->load(res->dseg.get_byte(0xDB90));
_system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h);
setPalette(0);
}
void Scene::playAnimation(byte idx, uint id, bool loop, bool paused, bool ignore) {
@ -450,7 +454,7 @@ bool Scene::processEvent(const Common::Event &event) {
for (int i = 0; i < 4; ++i)
custom_animation[i].free();
_engine->playMusic(4);
init(10, Common::Point(136, 153));
_engine->loadScene(10, Common::Point(136, 153));
return true;
}
@ -504,7 +508,8 @@ bool Scene::render(OSystem *system) {
restart = false;
busy = processEventQueue();
if (current_event.type == SceneEvent::kCredits) {
switch(current_event.type) {
case SceneEvent::kCredits: {
system->fillScreen(0);
///\todo: optimize me
Graphics::Surface *surface = system->lockScreen();
@ -513,8 +518,19 @@ bool Scene::render(OSystem *system) {
if (current_event.dst.y < -(int)current_event.timer)
current_event.clear();
}
return true;
case SceneEvent::kFade:
//debug(0, "fade timer = %d", current_event.timer);
setPalette(current_event.orientation? 4 - current_event.timer: current_event.timer);
++current_event.timer;
if (current_event.timer > 4) {
nextEvent();
continue;
} else
busy |= true;
default:
;
}
if (!message.empty() && message_timer != 0) {
@ -962,7 +978,10 @@ bool Scene::processEventQueue() {
debug(0, "*stub* shaking the screen");
current_event.clear();
break;
case SceneEvent::kFade:
break;
case SceneEvent::kCredits:
debug(0, "showing credits");
break;
@ -983,16 +1002,16 @@ bool Scene::processEventQueue() {
return !current_event.empty();
}
void Scene::setPalette(OSystem *system, const byte *buf, unsigned mul) {
void Scene::setPalette(unsigned mul) {
byte p[1024];
memset(p, 0, 1024);
for (int i = 0; i < 256; ++i) {
for (int c = 0; c < 3; ++c)
p[i * 4 + c] = buf[i * 3 + c] * mul;
p[i * 4 + c] = (unsigned)palette[i * 3 + c] * mul;
}
system->setPalette(p, 0, 256);
_system->setPalette(p, 0, 256);
}
Object *Scene::getObject(int id, int scene_id) {
@ -1003,8 +1022,13 @@ Object *Scene::getObject(int id, int scene_id) {
if (scene_id == 0)
return NULL;
return &objects[scene_id - 1][id - 1];
Common::Array<Object> &scene_objects = objects[scene_id - 1];
--id;
if (id >= (int)scene_objects.size())
return NULL;
return &scene_objects[id];
}
Common::Point Scene::messagePosition(const Common::String &str, Common::Point position) {

View file

@ -60,6 +60,7 @@ struct SceneEvent {
kCredits,
kTimer,
kEffect,
kFade,
kQuit
} type;
@ -137,6 +138,7 @@ public:
void displayMessage(const Common::String &str, byte color = 0xd1, const Common::Point &pos = Common::Point());
void setOrientation(uint8 o) { orientation = o; }
void push(const SceneEvent &event);
SceneEvent::Type last_event_type() const { return !events.empty()? events.back().type: SceneEvent::kNone; }
bool processEvent(const Common::Event &event);
@ -155,6 +157,7 @@ public:
Animation * getAnimation(byte slot);
inline Animation * getActorAnimation() { return &actor_animation; }
inline const Common::String& getMessage() const { return message; }
void setPalette(unsigned mul);
private:
void loadOns();
@ -164,7 +167,6 @@ private:
void playActorAnimation(uint id, bool loop, bool ignore);
byte palette[768];
void setPalette(OSystem *system, const byte *palette, unsigned mul = 1);
static Common::Point messagePosition(const Common::String &str, Common::Point position);
static uint messageDuration(const Common::String &str);

View file

@ -28,7 +28,7 @@
namespace TeenAgent {
SurfaceList::SurfaceList() : surfaces(NULL) {}
SurfaceList::SurfaceList() : surfaces(NULL), surfaces_n(0) {}
void SurfaceList::load(Common::SeekableReadStream *stream, Type type, int sub_hack) {
free();

View file

@ -218,6 +218,7 @@ Common::Error TeenAgentEngine::loadGameState(int slot) {
uint16 x = res->dseg.get_word(0x64AF), y = res->dseg.get_word(0x64B1);
scene->loadObjectData();
scene->init(id, Common::Point(x, y));
scene->setPalette(4);
return Common::kNoError;
}
@ -518,7 +519,6 @@ void TeenAgentEngine::displayCutsceneMessage(uint16 addr, uint16 position) {
scene->push(event);
}
void TeenAgentEngine::moveTo(const Common::Point &dst, byte o, bool warp) {
moveTo(dst.x, dst.y, o, warp);
}
@ -573,12 +573,16 @@ void TeenAgentEngine::loadScene(byte id, const Common::Point &pos, byte o) {
}
void TeenAgentEngine::loadScene(byte id, uint16 x, uint16 y, byte o) {
if (scene->last_event_type() != SceneEvent::kCreditsMessage)
fadeOut();
SceneEvent event(SceneEvent::kLoadScene);
event.scene = id;
event.dst.x = x;
event.dst.y = y;
event.orientation = o;
scene->push(event);
fadeIn();
}
void TeenAgentEngine::setOns(byte id, byte value, byte scene_id) {
@ -676,6 +680,18 @@ void TeenAgentEngine::shakeScreen() {
scene->push(event);
}
void TeenAgentEngine::fadeIn() {
SceneEvent event(SceneEvent::kFade);
event.orientation = 0;
scene->push(event);
}
void TeenAgentEngine::fadeOut() {
SceneEvent event(SceneEvent::kFade);
event.orientation = 1;
scene->push(event);
}
void TeenAgentEngine::playSoundNow(byte id) {
Resources *res = Resources::instance();
Common::SeekableReadStream *in = res->sam_sam.getStream(id);

View file

@ -106,6 +106,8 @@ public:
void setTimerCallback(uint16 addr, uint16 frames);
void shakeScreen();
void displayCredits();
void fadeIn();
void fadeOut();
Common::RandomSource random;