GRIM: Check at runtime that shaders are available

This commit is contained in:
Bastien Bouclet 2016-01-10 10:09:08 +01:00
parent 6c5df1ca35
commit 3f295ec773
5 changed files with 29 additions and 19 deletions

View file

@ -405,8 +405,6 @@ void GfxOpenGLS::setupShaders() {
}
byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
g_system->setupScreen(screenW, screenH, fullscreen, true);
_pixelFormat = g_system->getScreenPixelBuffer().getFormat();
_screenWidth = screenW;
_screenHeight = screenH;