GRIM: Check at runtime that shaders are available
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parent
6c5df1ca35
commit
3f295ec773
5 changed files with 29 additions and 19 deletions
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@ -130,8 +130,6 @@ GfxOpenGL::~GfxOpenGL() {
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}
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byte *GfxOpenGL::setupScreen(int screenW, int screenH, bool fullscreen) {
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g_system->setupScreen(screenW, screenH, fullscreen, true);
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_pixelFormat = g_system->getScreenPixelBuffer().getFormat();
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_screenWidth = screenW;
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_screenHeight = screenH;
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@ -405,8 +405,6 @@ void GfxOpenGLS::setupShaders() {
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}
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byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
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g_system->setupScreen(screenW, screenH, fullscreen, true);
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_pixelFormat = g_system->getScreenPixelBuffer().getFormat();
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_screenWidth = screenW;
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_screenHeight = screenH;
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@ -78,8 +78,6 @@ GfxTinyGL::~GfxTinyGL() {
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}
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byte *GfxTinyGL::setupScreen(int screenW, int screenH, bool fullscreen) {
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g_system->setupScreen(screenW, screenH, fullscreen, false);
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Graphics::PixelBuffer buf = g_system->getScreenPixelBuffer();
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byte *buffer = buf.getRawBuffer();
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@ -36,6 +36,10 @@
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#include "graphics/pixelbuffer.h"
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#include "graphics/renderer.h"
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#ifdef USE_OPENGL
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#include "graphics/opengl/context.h"
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#endif
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#include "gui/error.h"
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#include "gui/gui-manager.h"
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#include "gui/message.h"
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@ -228,33 +232,48 @@ LuaBase *GrimEngine::createLua() {
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return new Lua_V1();
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}
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GfxBase *GrimEngine::createRenderer() {
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GfxBase *GrimEngine::createRenderer(int screenW, int screenH) {
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Common::String rendererConfig = ConfMan.get("renderer");
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Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig);
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Graphics::RendererType matchingRendererType = Graphics::getBestMatchingAvailableRendererType(desiredRendererType);
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bool fullscreen = ConfMan.getBool("fullscreen");
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_softRenderer = matchingRendererType == Graphics::kRendererTypeTinyGL;
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_system->setupScreen(screenW, screenH, fullscreen, !_softRenderer);
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#if defined(USE_OPENGL)
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// Check the OpenGL context actually supports shaders
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if (matchingRendererType == Graphics::kRendererTypeOpenGLShaders && !OpenGLContext.shadersSupported) {
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matchingRendererType = Graphics::kRendererTypeOpenGL;
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}
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#endif
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if (matchingRendererType != desiredRendererType && desiredRendererType != Graphics::kRendererTypeDefault) {
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// Display a warning if unable to use the desired renderer
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warning("Unable to create a '%s' renderer", rendererConfig.c_str());
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}
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_softRenderer = matchingRendererType == Graphics::kRendererTypeTinyGL;
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GfxBase *renderer = nullptr;
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#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
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if (matchingRendererType == Graphics::kRendererTypeOpenGLShaders) {
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return CreateGfxOpenGLShader();
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renderer = CreateGfxOpenGLShader();
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}
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#endif
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#if defined(USE_OPENGL) && !defined(USE_GLES2)
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if (matchingRendererType == Graphics::kRendererTypeOpenGL) {
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return CreateGfxOpenGL();
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renderer = CreateGfxOpenGL();
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}
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#endif
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if (matchingRendererType == Graphics::kRendererTypeTinyGL) {
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return CreateGfxTinyGL();
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renderer = CreateGfxTinyGL();
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}
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if (!renderer) {
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error("Unable to create a '%s' renderer", rendererConfig.c_str());
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}
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renderer->setupScreen(screenW, screenH, fullscreen);
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return renderer;
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}
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const char *GrimEngine::getUpdateFilename() {
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@ -326,9 +345,7 @@ Common::Error GrimEngine::run() {
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}
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g_sound = new SoundPlayer();
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bool fullscreen = ConfMan.getBool("fullscreen");
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g_driver = createRenderer();
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g_driver->setupScreen(640, 480, fullscreen);
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g_driver = createRenderer(640, 480);
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g_driver->loadEmergFont();
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if (getGameType() == GType_MONKEY4 && SearchMan.hasFile("AMWI.m4b")) {
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@ -777,8 +794,7 @@ void GrimEngine::mainLoop() {
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clearPools();
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delete g_driver;
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g_driver = createRenderer();
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g_driver->setupScreen(screenWidth, screenHeight, fullscreen);
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g_driver = createRenderer(screenWidth, screenHeight);
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savegameRestore();
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if (mode == DrawMode) {
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@ -198,7 +198,7 @@ protected:
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void cameraPostChangeHandle(int num);
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void buildActiveActorsList();
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void savegameCallback();
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GfxBase *createRenderer();
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GfxBase *createRenderer(int screenW, int screenH);
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void playAspyrLogo();
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virtual LuaBase *createLua();
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virtual void updateNormalMode();
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