Added support to load plugins from different directories and the ability to specify the default directory from configure.
svn-id: r31816
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6a98108eac
commit
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14 changed files with 132 additions and 172 deletions
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@ -27,14 +27,9 @@
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#include "backends/plugins/win32/win32-provider.h"
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#include "backends/plugins/dynamic-plugin.h"
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#include "common/fs.h"
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#include <windows.h>
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#define PLUGIN_DIRECTORY ""
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#define PLUGIN_PREFIX ""
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#define PLUGIN_SUFFIX ".dll"
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class Win32Plugin : public DynamicPlugin {
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private:
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@ -94,6 +89,7 @@ public:
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return DynamicPlugin::loadPlugin();
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}
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void unloadPlugin() {
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DynamicPlugin::unloadPlugin();
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if (_dlHandle) {
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@ -107,42 +103,8 @@ public:
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};
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PluginList Win32PluginProvider::getPlugins() {
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PluginList pl;
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// Load dynamic plugins
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// TODO... this is right now just a nasty hack.
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// This should search one or multiple directories for all plugins it can
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// find (to this end, we maybe should use a special prefix/suffix; e.g.
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// instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
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//
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// The list of directories to search could be e.g.:
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// User specified (via config file), ".", "./plugins", "$(prefix)/lib".
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//
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// We also need to add code which ensures what we are looking at is
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// a) a ScummVM engine and b) matches the version of the executable.
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// Hence one more symbol should be exported by plugins which returns
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// the "ABI" version the plugin was built for, and we can compare that
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// to the ABI version of the executable.
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// Load all plugins.
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// Scan for all plugins in this directory
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FilesystemNode dir(PLUGIN_DIRECTORY);
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FSList files;
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if (!dir.getChildren(files, FilesystemNode::kListFilesOnly)) {
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error("Couldn't open plugin directory '%s'", PLUGIN_DIRECTORY);
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}
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for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
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Common::String name(i->getName());
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if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) {
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pl.push_back(new Win32Plugin(i->getPath()));
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}
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}
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return pl;
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Plugin* Win32PluginProvider::createPlugin(const Common::String &filename) const {
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return new Win32Plugin(filename);
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}
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