Added support to load plugins from different directories and the ability to specify the default directory from configure.

svn-id: r31816
This commit is contained in:
Jordi Vilalta Prat 2008-05-02 14:30:06 +00:00
parent 6a98108eac
commit 3f44977885
14 changed files with 132 additions and 172 deletions

View file

@ -27,14 +27,9 @@
#include "backends/plugins/win32/win32-provider.h"
#include "backends/plugins/dynamic-plugin.h"
#include "common/fs.h"
#include <windows.h>
#define PLUGIN_DIRECTORY ""
#define PLUGIN_PREFIX ""
#define PLUGIN_SUFFIX ".dll"
class Win32Plugin : public DynamicPlugin {
private:
@ -94,6 +89,7 @@ public:
return DynamicPlugin::loadPlugin();
}
void unloadPlugin() {
DynamicPlugin::unloadPlugin();
if (_dlHandle) {
@ -107,42 +103,8 @@ public:
};
PluginList Win32PluginProvider::getPlugins() {
PluginList pl;
// Load dynamic plugins
// TODO... this is right now just a nasty hack.
// This should search one or multiple directories for all plugins it can
// find (to this end, we maybe should use a special prefix/suffix; e.g.
// instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
//
// The list of directories to search could be e.g.:
// User specified (via config file), ".", "./plugins", "$(prefix)/lib".
//
// We also need to add code which ensures what we are looking at is
// a) a ScummVM engine and b) matches the version of the executable.
// Hence one more symbol should be exported by plugins which returns
// the "ABI" version the plugin was built for, and we can compare that
// to the ABI version of the executable.
// Load all plugins.
// Scan for all plugins in this directory
FilesystemNode dir(PLUGIN_DIRECTORY);
FSList files;
if (!dir.getChildren(files, FilesystemNode::kListFilesOnly)) {
error("Couldn't open plugin directory '%s'", PLUGIN_DIRECTORY);
}
for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
Common::String name(i->getName());
if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) {
pl.push_back(new Win32Plugin(i->getPath()));
}
}
return pl;
Plugin* Win32PluginProvider::createPlugin(const Common::String &filename) const {
return new Win32Plugin(filename);
}